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Hey there everyone! I originally came to this forum with the idea of translating the game into Russian (which I know well) and Greek (which I know okay); but coming here I discovered that 98% of the Russian and I'm still working on the Greek. I've requested Pirate English to be added too because I have a lot of free time. I still took a look around and made a dozen or so translations and am working on finding reliable sources for translations of Plato quotes, etc. for Modern Greek; but for the most part I must fade out of that. I'm hoping also to do a bit of voice acting, but it looks like that will also probably fall through. Therefore I've decided to resort to the last possible thing I can think of, which is cleaning up the wiki in terms of grammar (I know, it's wierd that people like me actually enjoy that; but yeah...) and working on some sort of documentation. Having been trying to grasp this game myself (I can win on easy all the time, but only with a fast rush at the AI. I sometimes can win further in - town/city phases - as well, but I am in no way a good player). Ah well, I suppose I shouldn't expect too much out of a few days, though I generally get used to strategy games quicker... props to the devs on that. Anyway, I was looking at this thread when I realized there was no (easily accessible) guide to the game. I found that the wiki had a lot of information and that this explained the basics, but no where in any of that was strategy. I understand that only experience in the game can truly make a player good, but a full guide (explanations of mechanics, instructions on UI usage, strategies for different player skill levels, lots of bad puns - but only punny ones, etc.) would be helpful to new players and maybe even provide means to rope in some. In a worst case scenario you could at least print them out and sell them on an e-store to generate some revenue from the playerbase here. Therefore (and without further ado, I seem to be monologuing here and really need sleep) I would like to announce my intention of writing a strategy guide for this game if any of you oldtimers are interested in sharing strategies or pro tips. If you are, please message me; I'll be trying to figure out math for game mechanics from the code to explain it. As soon as I'm done with that the typing will begin and I will start asking those who claimed to be interested about n00b/interediate/pro strategies they have. Feel free to leave any ideas below! Cheers, ChristonianCoder
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Command: make -j3 SVN: 15191 OS: RfRemix 20 Kernel: Linux 3.12.9-300.fc20.i686+PAE i686 GCC: 4.8.2 20131212 GPU info 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation Device d613 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at d0000000 (64-bit, non-prefetchable) Memory at c0000000 (64-bit, prefetchable) I/O ports at f140 Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 2 Kernel driver in use: i915 CPU intel core duo "aka celeron" "GPU", intel gma 950 tracks: http://pastebin.com/qmUGXtxV
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- compilation
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SVN: 14707 OS: RfRemix Kernel: Linux 3.12.9-300.fc20.i686+PAE i686 GCC: 4.8.2 20131212 GPU info 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation Device d613 Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at d0000000 (64-bit, non-prefetchable) Memory at c0000000 (64-bit, prefetchable) I/O ports at f140 Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 2 Kernel driver in use: i915 CPU intel core duo "aka celeron" bug: $ make -j3 ==== Building mocks_real (release) ==== ==== Building network (release) ==== ==== Building lobby (release) ==== Creating obj/mocks_real_Release mocks_real.cpp Creating obj/network_Release Creating obj/lobby_Release precompiled.h precompiled.h Linking mocks_real ==== Building glooxwrapper (release) ==== Creating obj/glooxwrapper_Release precompiled.h NetServer.cpp StanzaExtensions.cpp XmppClient.cpp precompiled.cpp ../../../source/lobby/XmppClient.cpp: En la función miembro ‘void XmppClient::GetRoleString(gloox::MUCRoomRole, std::string&) const’: ../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break ^ ../../../source/lobby/XmppClient.cpp:892:2: nota: in expansion of macro ‘CASE’ CASE(RoleNone, "none"); ^ ../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break ^ ../../../source/lobby/XmppClient.cpp:893:2: nota: in expansion of macro ‘CASE’ CASE(RoleVisitor, "visitor"); ^ ../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break ^ ../../../source/lobby/XmppClient.cpp:894:2: nota: in expansion of macro ‘CASE’ CASE(RoleParticipant, "participant"); ^ ../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break ^ ../../../source/lobby/XmppClient.cpp:895:2: nota: in expansion of macro ‘CASE’ CASE(RoleModerator, "moderator"); ^ ../../../source/lobby/XmppClient.cpp:891:31: error: ‘gloox::MUCRoomRole’ no es una clase o un espacio de nombres #define CASE(x,y) case gloox::MUCRoomRole::x: role = y; break ^ ../../../source/lobby/XmppClient.cpp:896:2: nota: in expansion of macro ‘CASE’ CASE(RoleInvalid, "invalid"); ^ make[1]: *** [obj/lobby_Release/XmppClient.o] Error 1 make: *** [lobby] Error 2 make: *** Se espera a que terminen otras tareas.... NetClient.cpp glooxwrapper.cpp NetMessage.cpp Linking glooxwrapper NetStats.cpp NetHost.cpp NetSession.cpp NetFileTransfer.cpp fsm.cpp NetTurnManager.cpp precompiled.cpp NetMessageSim.cpp user: that's not important "in normal and root i get bug!"
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i compile 0AD from SVN! i am using Rfremix 19, but today Rfremix 20 is released, and i have a question, is possible backup my 0ad compilaton? explanation: save the 0AD compilation on a pendrive, when i installed Rfremix 20, copy the "USB version" to the computer, and for play i only need run: su -c yum install gcc-c++ python subversion zip cmake boost-devel libcurl-devel libjpeg-devel libpng-devel libvorbis-devel libxml2-devel openal-soft-devel pkgconfig SDL-devel wxGTK-devel gloox-develis it possible??? or i must get all code and compile?
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- backup
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