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Showing results for tags 'model'.
Hey folks, There is the contribution for today. Way harder than I though it would be. The result in low poly up close is really funky. But at distance I seems fine. Added a proof of concept animation as I had that idea of using span pose and use a deform bones to make the swimming/walking/chilling pose. Happy that it seems to work, maybe add a third wing 'layer' that would scale during closed wings poses so that it would be invisible the rest of the time. Kinda of out of the box idea, don't know if it'll work. What a odd little bird. The animation is bad mind you, a lot of the weight
Hello, I launched Atlas recently to see existing animals, and I noticed one who looked a bit "weird" to me : the musk ox. In fact I found the texture a bit too "hand-painted" (sorry for the random English <:) ). I think I can put the accent on the fur aspect of this animal (so the texture will be totally new, and seamless of course). I also though it could improve the silhouette to add extra tris on its belly with some fur texture with alpha...