Pureon
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Posts posted by Pureon
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Please check your PM
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http://www.wildfiregames.com/forum/index.php?showtopic=17180&page=3#entry277610
http://www.wildfiregames.com/forum/index.php?showtopic=17180&page=4#entry300978
http://www.wildfiregames.com/forum/index.php?showtopic=17180&page=5#entry301028
http://www.wildfiregames.com/forum/index.php?showtopic=17180&page=5#entry301125I think these are great. We've probably had the same background for too long now, time for a change, or four.
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@s0600204: Nice work turning my static design into a functional tool
(I've only just seen this)
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The modeling and texture work looks superb, well done both of you
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This looks great
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Welcome to the community Shane
Hopefully one of our talented programmers will be able to answer your questions in more technical detail than I can... if not, I'll give it a go later!
We do have a wiki with some helpful info: http://trac.wildfiregames.com/wiki/GettingStartedProgrammers (You may have found it already)
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...however if it was to be committed, we'd prefer one that's created specifically for 0 A.D. - rather than using model and texture files that require attribution.
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What I actually think is we should find something for gauls instead. But just my two cents.
Plenty to choose from. My personal favorite 'special' buildings:
Sanctuary of Gournay-sur-Aronde
http://www.court-jus.com/index.php?mod=projects&act=view&id=5
http://www.celtiacon-certocredaron-credima.gandi-site.net/#/le-nemeton/4163119
Corent Oppidum
http://www.court-jus.com/index.php?mod=projects&act=view&id=41
Both buildings could be 'adjusted' to work with the Gaul civ's style.
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This multiplayer event happened on saturday 4th Oct.
A few days after Alpha 17* is released we could organise another community multiplayer event, if you guys would like that?
*We're almost ready for release, and as stated in the first post we've been staff testing the game for the past few weeks to make sure it's ready for you guys. We tested another 4 vs 3 game yesterday evening and it was quite laggy - some would say unplayable - so we don't recommend trying any games with more than 4 players, although it is possible
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This is really interesting feedback btw, please continue
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Hi XTos, welcome to the forums.
Your point does indeed make sense. The conjugation can be seen in the Audio Voice List on the wiki. So it's not "I'm fishing" but "I will fish". -
Composition ??
Look at the first one - The wolf is positioned to the top left of the icon. If anything it should be central, or slightly lower and to the left so that his face isn't hitting the side. In the second one the wolf doesn't fit the icon space. The third one is just the second one with a different glow.
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The glow around the edges distracts from the detail on the units, making them very difficult to identify at smaller sizes. Also, some texture correction and contrast adjustments should definitely be made. Compositions are good though.
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They need to be clearly identifiable when at small icon sizes - Neither of the icons proposed here are suitable for this reason. The composition is also incorrect.
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Do other 3D games work on your computers?
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0 A.D. has been around for a lot longer than 5 years so I'm not sure Quinquennis will be used for A17. Sorry
Quercus is nice, and the meaning is interesting.
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Welcome to the forums Falx. One of our programmers will hopefully see this soon...
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Congrats to the winner and everyone that took part in the contest!
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Actually the latest version in debian7 is alphaX I was informed by a user
Thanks for that Lion, but nobody has posted in this topic for 2 years :/
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The point of tunneling isn't to move units underneath the wall, but to dig out under the foundations and collapse it. It would make a great cheaper ranged siege for a player dealing with fortification encroachment.
Exactly
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Welcome to the forums
So I have no idea when and why I should use this unit creation method. Any help?
Mid-late game it becomes more useful - your economy is stronger and should be able to support 5 units being produced at once. Earlier in the game it's true that you may need to balance your resources more, and build units individually based on what's available. Also, when being attacked, it's safer to build a group of units than an individual unit that may be killed instantly by ranged weapons. In a larger group at least some of the units may survive to retaliate and take out the attackers.
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I agree with the feedback so far regarding the outer walls, the middle section looks completely fine though
p.s. I'd also like to see the references for it - we didn't always have many for the Iberians.
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... the mappreview should be searched for in the path the map is in also
Would that be possible guys? If it can't find it in the default folder, it looks for the preview image there.
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I've been a huge fan of aoe for many years now, but for some reason I'm struggling to get into this game.
Could you give us some pointers on what you don't like so far? Hopefully just thing's we haven't finished yet
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0 A.D. on YouTube
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