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Gen.Kenobi

WFG Retired
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Posts posted by Gen.Kenobi

  1. Hello Cosmin!

    Welcome to our humble home! :)

    Nice to see someone that also involved within the creation of communities! I remember that a few years back I started a small creative studio in the form of online forums, to mod C&C games. It was quite sucessful for a while, but them it when dead, since we didn't pay the hosting. Them I started working at Revora Creative Network. Have you heard of it? I still help out there a little with PR and hosting offers, but I'm rather inactive because of real life. All my free time right now is focused on 0ad and having some fun. ;)

    Welcome again! Hope to see you around!

    Best regards,

    - Daniel

  2. If we can already reflect buildings and static objects, I think it'll be enough, since we really won't get many "models" with water nor people standing next to them... But again, would be nice to have all possible ways (dynamic too - how intensive would it be? Maybe it could be easily turned on or off if the player wanted or his hardware didn't support), if possible :P For modders and maybe for things like waterfalls, ect. :)

    Yeah. I am no programmer, so please forgive my "out-of-range" suggestions :P

  3. Can Blender simulate water like shown in the video above and export a heightmap of the water surface at each frame? Thinking less about oceans and more about ponds and pools.

    Sure. I'll have to look into the exporting of height maps, but it's possible.

    Gonna need to watch a few tutorials first, to get me going. But what exactly are you looking for? :P

  4. Merged both markets. It's big, but in my humble view, it looks quite nice, at least it looks more like other factions's markets...

    Haters gonna hate :P Lovers gonna love :P

    Well, anyways, it's a done model that can be used somewhere else, if not as a market, maybe as a campaign structure. You guys decide what to do with it. I am done. (At least quite done, not sure what to scale down, if scale down, whatever)

    NFndR.png

    pocZA.png

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