Jump to content

Gen.Kenobi

WFG Retired
  • Posts

    709
  • Joined

  • Last visited

  • Days Won

    14

Posts posted by Gen.Kenobi

  1. Awesome! :) Can't wait to see it ingame :P

    Well... Blender's Rigfy only works for bipeds, so... :P I wouldn't mind getting my hands dirt and re-doing some old animations, but, unfortunatly, I have very little free time in my hands this year.

    BTW, can you get me .gif? :P I'm just eager to see it, but somehow, I screwed my instalation, so I'll need to take sometime putting new things in the right places :P

  2. I'll see... I'm just very very busy with real life, so, not really much time to try to figure these things out.

    I just used Rigfy, because it worked like a charm and it was very easy to do. Creating good biped-rigs, usually takes lots of time, but doesn't means that can't be done. :)

    I'll give it a try with the COLLADA baking thing.

    That's it! I guess it'll now be working. :)

    fisherman-anim-baked.zip

  3. I used the Blender's pose editor to pose the model throught the frames inside an action (It's a blender thing that allows you to make multiple different animations with the same model and allows them to be repeated in a time, if you're actually working in an animation movie. I made use of IK and FK solvers in the rig - within the Rigfy modifier.... Painted a few vertexes for the bone's weight...Don't remember anything else.

    Not sure what I did wrong... (I did everything by the book - actually, by the training series, the guy animated a model and actually got into Unity with this system. [i didn't look at the unity export lesson, thought.] :P )

  4. Indeed. Minor XML codding mistake by me :P

    This is what I got now:

    ERROR: art/meshes/skeletal/fisherman_paddling.dae: Assertion not satisfied (line 393): failed requirement "recognised skeleton structure"

    ERROR: Could not load mesh 'art/meshes/skeletal/fisherman_paddling.dae'

    ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/fisherman_paddling.dae failed to load

    ERROR: Failed to build prop model "units/china/chin_fisherman.xml" on actor "fishing_ship"

    Back where we started. :/

  5. It's in the root.

    Already posted the error, but if you want the whole crash log, here you go:

    Much to our regret we must report the program has encountered an error.



    Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.



    Details: unhandled exception (Breakpoint)



    Location: unknown:0 (?)



    Call stack:



    (error while dumping stack: No stack frames found)

    errno = 13 (Insufficient access rights to open file)

    OS error = 0 (no error code was set)




    ====================================

    SVN Revision: 10802

    System info:

    (generated 2012-01-31 21:51:40 UTC)



    OS : Win7 SP 1 (6.1.7601)

    CPU : IA-32, Intel Core i7-2600 @ 3.40GHz (1x4x2), 3.41 GHz

    Memory : 8192 MiB; 6185 MiB free

    Graphics Card : NVIDIA GeForce GTX 590;

    OpenGL Drivers : 4.2.0; nvoglv64.dll (8.17.12.8562), nvoglv32.dll (8.17.12.8562)

    Video Mode : 1920x1080:32

    Sound Card : NVIDIA High Definition Audio; Realtek High Definition Audio;

    Sound Drivers :



    OpenGL Extensions:

    GL_ARB_base_instance

    GL_ARB_blend_func_extended

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_copy_buffer

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_indirect

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_ES2_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_robustness

    GL_ARB_sample_shading

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_separate_shader_objects

    GL_ARB_shader_atomic_counters

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_image_load_store

    GL_ARB_shader_objects

    GL_ARB_shader_precision

    GL_ARB_shader_subroutine

    GL_ARB_shading_language_100

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_include

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_sync

    GL_ARB_tessellation_shader

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_texture_compression

    GL_ARB_texture_compression_bptc

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_gather

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_lod

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_storage

    GL_ARB_texture_swizzle

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback3

    GL_ARB_transform_feedback_instanced

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_attrib_64bit

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shader_image_load_store

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_format_BGRA8888

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_texture_type_2_10_10_10_REV

    GL_EXT_timer_query

    GL_EXT_transform_feedback2

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_vertex_attrib_64bit

    GL_EXT_import_sync_object

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_alpha_test

    GL_NV_blend_minmax

    GL_NV_blend_square

    GL_NV_complex_primitives

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_explicit_multisample

    GL_NV_fbo_color_attachments

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragdepth

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_gpu_program4_1

    GL_NV_gpu_program5

    GL_NV_gpu_program_fp64

    GL_NV_gpu_shader5

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_path_rendering

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_shader_atomic_counters

    GL_NV_shader_buffer_load

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_lod_clamp

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_transform_feedback2

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_attrib_integer_64bit

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_OES_depth24

    GL_OES_depth32

    GL_OES_depth_texture

    GL_OES_element_index_uint

    GL_OES_fbo_render_mipmap

    GL_OES_get_program_binary

    GL_OES_mapbuffer

    GL_OES_packed_depth_stencil

    GL_OES_rgb8_rgba8

    GL_OES_standard_derivatives

    GL_OES_texture_3D

    GL_OES_texture_float

    GL_OES_texture_float_linear

    GL_OES_texture_half_float

    GL_OES_texture_half_float_linear

    GL_OES_texture_npot

    GL_OES_vertex_array_object

    GL_OES_vertex_half_float

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control



    SMBIOS:



    [Bios]

    vendor: "American Megatrends Inc."

    version: "0501"

    startSegment: F000

    releaseDate: "05/09/2011"

    flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17

    vendorFlags: 5

    flags1: acpi|usb_legacy

    flags2: bios_boot|targeted_content_distribution

    size: 8 MiB



    [System]

    manufacturer: "System manufacturer"

    productName: "System Product Name"

    version: "System Version"

    serialNumber: "System Serial Number"

    uuid0: 11E09B743040D7C0

    uuid1: D97809E9DA14E3A1

    wakeUpType: power_switch



    [Baseboard]

    manufacturer: "ASUSTeK Computer INC."

    product: "P8Z68-V"

    version: "Rev 1.xx"

    serialNumber: "110394330002997"

    flags: motherboard|replaceable

    hChassis: 3

    type: motherboard



    [Chassis]

    manufacturer: "Chassis Manufacture"

    type: desktop

    version: "Chassis Version"

    serialNumber: "Chassis Serial Number"

    assetTag: "Asset-1234567890"

    state: ok

    powerState: ok

    thermalState: ok

    securityStatus: none

    numPowerCords: 1



    [Processor]

    socket: "LGA1155"

    type: CPU

    family: 191

    manufacturer: "Intel"

    id: BFEBFBFF000206A7

    version: "Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz"

    voltage: 10 dV

    externalClockFrequency: 100 MHz

    maxFrequency: 3800 MHz

    bootFrequency: 3400 MHz

    status: enabled

    upgrade: other

    hL1: 5

    hL2: 6

    hL3: 7

    coresPerPackage: 4

    enabledCores: 1

    logicalPerPackage: 2

    flags: x64

    family2: 191

    populated: true



    [Cache]

    designation: "L1-Cache"

    configuration: enabled

    supportedFlags: other

    currentFlags: other

    ecc: none

    type: unified

    associativity: A8

    level: 1

    location: internal

    mode: write_back

    maxSize: 256 KiB

    installedSize: 256 KiB



    [Cache]

    designation: "L2-Cache"

    configuration: enabled

    supportedFlags: other

    currentFlags: other

    ecc: none

    type: unified

    associativity: A8

    level: 2

    location: internal

    mode: varies

    maxSize: 1024 KiB

    installedSize: 1024 KiB



    [Cache]

    designation: "L3-Cache"

    supportedFlags: other

    currentFlags: other

    ecc: none

    type: unified

    associativity: A16

    level: 3

    location: internal

    mode: unknown

    maxSize: 8 MiB

    installedSize: 8 MiB



    [PortConnector]

    internalDesignator: "PS/2 Keyboard"

    internalConnectorType: none

    externalDesignator: "PS/2 Keyboard"

    externalConnectorType: ps2

    portType: keyboard



    [PortConnector]

    internalDesignator: "USB9_10"

    internalConnectorType: none

    externalDesignator: "USB9_10"

    externalConnectorType: access_bus_usb

    portType: usb



    [PortConnector]

    internalDesignator: "USB11_12"

    internalConnectorType: none

    externalDesignator: "USB11_12"

    externalConnectorType: access_bus_usb

    portType: usb



    [PortConnector]

    internalDesignator: "GbE LAN"

    internalConnectorType: none

    externalDesignator: "GbE LAN"

    externalConnectorType: rj45

    portType: network



    [PortConnector]

    internalDesignator: "AUDIO"

    internalConnectorType: none

    externalDesignator: "AUDIO"

    externalConnectorType: other

    portType: audio



    [PortConnector]

    internalDesignator: "SATA1"

    internalConnectorType: sas_sata

    externalConnectorType: none

    portType: sata



    [PortConnector]

    internalDesignator: "SATA2"

    internalConnectorType: sas_sata

    externalConnectorType: none

    portType: sata



    [PortConnector]

    internalDesignator: "SATA3"

    internalConnectorType: sas_sata

    externalConnectorType: none

    portType: sata



    [PortConnector]

    internalDesignator: "SATA4"

    internalConnectorType: sas_sata

    externalConnectorType: none

    portType: sata



    [PortConnector]

    internalDesignator: "SATA5"

    internalConnectorType: sas_sata

    externalConnectorType: none

    portType: sata



    [PortConnector]

    internalDesignator: "SATA6"

    internalConnectorType: sas_sata

    externalConnectorType: none

    portType: sata



    [PortConnector]

    internalDesignator: "USB1_2"

    internalConnectorType: access_bus_usb

    externalConnectorType: none

    portType: usb



    [PortConnector]

    internalDesignator: "USB3_4"

    internalConnectorType: access_bus_usb

    externalConnectorType: none

    portType: usb



    [PortConnector]

    internalDesignator: "USB5_6"

    internalConnectorType: access_bus_usb

    externalConnectorType: none

    portType: usb



    [PortConnector]

    internalDesignator: "USB7_8"

    internalConnectorType: access_bus_usb

    externalConnectorType: none

    portType: usb



    [PortConnector]

    internalDesignator: "AAFP"

    internalConnectorType: headphones

    externalConnectorType: none

    portType: audio



    [PortConnector]

    internalDesignator: "CPU_FAN"

    internalConnectorType: other

    externalConnectorType: none

    portType: other



    [PortConnector]

    internalDesignator: "CHA_FAN1"

    internalConnectorType: other

    externalConnectorType: none

    portType: other



    [PortConnector]

    internalDesignator: "PWR_FAN"

    internalConnectorType: other

    externalConnectorType: none

    portType: other



    [PortConnector]

    internalDesignator: "PATA_IDE"

    internalConnectorType: on_board_ide

    externalConnectorType: none

    portType: other



    [PortConnector]

    internalDesignator: "F_ESATA"

    internalConnectorType: sas_sata

    externalConnectorType: none

    portType: sata



    [SystemSlot]

    designation: "PCIEX16_1"

    type: pcie

    busWidth: _32

    usage: in_use

    length: _short

    id: 1

    flags1: v3_3|shared

    flags2: pme

    deviceNumber: 1



    [SystemSlot]

    designation: "PCIEX1_1"

    type: pcie

    busWidth: _32

    usage: in_use

    length: _short

    id: 2

    flags1: v3_3|shared

    flags2: pme

    deviceNumber: 28

    functionNumber: 3



    [SystemSlot]

    designation: "PCIEX1_2"

    type: pcie

    busWidth: _32

    usage: in_use

    length: _short

    id: 3

    flags1: v3_3|shared

    flags2: pme

    deviceNumber: 28

    functionNumber: 4



    [SystemSlot]

    designation: "PCI1"

    type: pci

    busWidth: _32

    usage: in_use

    length: _short

    id: 4

    flags1: v3_3|shared

    flags2: pme

    deviceNumber: 28

    functionNumber: 6



    [OnBoardDevices]

    type: ethernet

    description: "Onboard Ethernet"

    enabled: true



    [MemoryArray]

    location: motherboard

    use: system

    ecc: none

    numDevices: 4

    maxCapacity: 32 GiB



    [MemoryDevice]

    hMemoryArray: 36

    totalWidth: 64 bits

    dataWidth: 64 bits

    formFactor: DIMM

    locator: "DIMM0"

    bank: "BANK0"

    type: unknown

    typeFlags: synchronous

    manufacturer: "Manufacturer0"

    serialNumber: "SerNum0"

    assetTag: "AssetTagNum0"

    partNumber: "Array1_PartNumber0"



    [MemoryDevice]

    hMemoryArray: 36

    totalWidth: 64 bits

    dataWidth: 64 bits

    formFactor: DIMM

    locator: "DIMM1"

    bank: "BANK1"

    type: unknown

    typeFlags: synchronous

    manufacturer: "Manufacturer1"

    serialNumber: "SerNum1"

    assetTag: "AssetTagNum1"

    partNumber: "Array1_PartNumber1"



    [MemoryDevice]

    hMemoryArray: 36

    totalWidth: 64 bits

    dataWidth: 64 bits

    formFactor: DIMM

    locator: "DIMM2"

    bank: "BANK2"

    type: DDR3

    typeFlags: synchronous

    speed: 1333 MHz

    manufacturer: "Kingston"

    serialNumber: "5327FF3"

    assetTag: "AssetTagNum2"

    partNumber: "9905471-006.A01LF"

    size: 4 GiB

    rank: 2



    [MemoryDevice]

    hMemoryArray: 36

    totalWidth: 64 bits

    dataWidth: 64 bits

    formFactor: DIMM

    locator: "DIMM3"

    bank: "BANK3"

    type: DDR3

    typeFlags: synchronous

    speed: 1333 MHz

    manufacturer: "Kingston"

    serialNumber: "770C768"

    assetTag: "AssetTagNum3"

    partNumber: "99U5471-012.A00LF"

    size: 4 GiB

    rank: 2



    [MemoryArrayMappedAddress]

    hMemoryArray: 36

    partitionWidth: 1

    endAddress: 1FFFFFC00



    [MemoryDeviceMappedAddress]

    hMemoryDevice: 45

    hMemoryArrayMappedAddress: 38

    partitionRowPosition: 1

    endAddress: FFFFFC00



    [MemoryDeviceMappedAddress]

    hMemoryDevice: 48

    hMemoryArrayMappedAddress: 38

    partitionRowPosition: 1

    startAddress: 100000000

    endAddress: 1FFFFFC00



    [VoltageProbe]

    description: "LM78A"



    [VoltageProbe]

    description: "LM78B"



    [VoltageProbe]

    description: "LM78B"



    [CoolingDevice]

    hTemperatureProbe: 56

    group: 1

    nominalSpeed: 32768 rpm

    type: (unknown CoolingDeviceType 18)



    [CoolingDevice]

    hTemperatureProbe: 56

    group: 1

    nominalSpeed: 32768 rpm

    type: (unknown CoolingDeviceType 18)



    [CoolingDevice]

    hTemperatureProbe: 76

    group: 1

    nominalSpeed: 32768 rpm

    type: (unknown CoolingDeviceType 18)



    [CoolingDevice]

    hTemperatureProbe: 82

    group: 1

    nominalSpeed: 32768 rpm

    type: (unknown CoolingDeviceType 18)



    [TemperatureProbe]

    description: "LM78A"



    [TemperatureProbe]

    description: "LM78B"



    [TemperatureProbe]

    description: "LM78B"



    [SystemBoot]

    status: no_error



    [ManagementDevice]

    description: "LM78-1"

    type: LM78

    addressType: port



    [ManagementDevice]

    description: "2"

    type: LM78

    addressType: port



    [ManagementDeviceComponent]

    hDevice: 52

    hComponent: 52

    hThreshold: 53



    [ManagementDeviceComponent]

    hDevice: 52

    hComponent: 55

    hThreshold: 56



    [ManagementDeviceComponent]

    hDevice: 52

    hComponent: 58

    hThreshold: 59



    [ManagementDeviceComponent]

    hDevice: 52

    hComponent: 61

    hThreshold: 62



    [ManagementDeviceComponent]

    hDevice: 52

    hComponent: 64

    hThreshold: 62



    [ManagementDeviceComponent]

    hDevice: 69

    hComponent: 69

    hThreshold: 70



    [ManagementDeviceComponent]

    hDevice: 69

    hComponent: 72

    hThreshold: 73



    [ManagementDeviceComponent]

    hDevice: 69

    hComponent: 75

    hThreshold: 76



    [ManagementDeviceComponent]

    hDevice: 69

    hComponent: 78

    hThreshold: 79



    [ManagementDeviceComponent]

    hDevice: 69

    hComponent: 81

    hThreshold: 82



    [ManagementDeviceComponent]

    hDevice: 69

    hComponent: 84

    hThreshold: 85



    [ManagementDeviceComponent]

    hDevice: 69

    hComponent: 87

    hThreshold: 85



    [ManagementDeviceComponent]

    hDevice: 69

    hComponent: 90

    hThreshold: 85



    [ManagementDeviceThreshold]

    nonCriticalLo: 1

    nonCriticalHi: 2

    criticalLo: 3

    criticalHi: 4

    nonrecoverableLo: 5

    nonrecoverableHi: 6



    [ManagementDeviceThreshold]

    nonCriticalLo: 1

    nonCriticalHi: 2

    criticalLo: 3

    criticalHi: 4

    nonrecoverableLo: 5

    nonrecoverableHi: 6



    [ManagementDeviceThreshold]

    nonCriticalLo: 1

    nonCriticalHi: 2

    criticalLo: 3

    criticalHi: 4

    nonrecoverableLo: 5

    nonrecoverableHi: 6



    [ManagementDeviceThreshold]

    nonCriticalLo: 1

    nonCriticalHi: 2

    criticalLo: 3

    criticalHi: 4

    nonrecoverableLo: 5

    nonrecoverableHi: 6



    [ManagementDeviceThreshold]



    [ManagementDeviceThreshold]

    nonCriticalLo: 7

    nonCriticalHi: 8

    criticalLo: 8

    criticalHi: 10

    nonrecoverableLo: 11

    nonrecoverableHi: 12



    [ManagementDeviceThreshold]

    nonCriticalLo: 13

    nonCriticalHi: 14

    criticalLo: 15

    criticalHi: 16

    nonrecoverableLo: 17

    nonrecoverableHi: 18



    [ManagementDeviceThreshold]

    nonCriticalLo: 1

    nonCriticalHi: 2

    criticalLo: 3

    criticalHi: 4

    nonrecoverableLo: 5

    nonrecoverableHi: 6



    [ManagementDeviceThreshold]

    nonCriticalLo: 1

    nonCriticalHi: 2

    criticalLo: 3

    criticalHi: 4

    nonrecoverableLo: 5

    nonrecoverableHi: 6



    [ManagementDeviceThreshold]

    nonCriticalLo: 1

    nonCriticalHi: 2

    criticalLo: 3

    criticalHi: 4

    nonrecoverableLo: 5

    nonrecoverableHi: 6



    [ManagementDeviceThreshold]

    nonCriticalLo: 1

    nonCriticalHi: 2

    criticalLo: 3

    criticalHi: 4

    nonrecoverableLo: 5

    nonrecoverableHi: 6



    [ManagementDeviceThreshold]



    [ManagementDeviceThreshold]



    [SystemPowerSupply]

    group: 1

    hVoltageProbe: 53

    hCoolingDevice: 59

    hCurrentProbe: 65



    [SystemPowerSupply]

    group: 1

    hVoltageProbe: 53

    hCoolingDevice: 59

    hCurrentProbe: 65



    [OnboardDevices2]

    referenceDesignation: " Onboard IGD"

    type: video

    instance: 1

    enabled: true

    deviceNumber: 2



    [OnboardDevices2]

    referenceDesignation: " Onboard LAN"

    type: ethernet

    instance: 1

    enabled: true

    deviceNumber: 25



    [OnboardDevices2]

    referenceDesignation: " Onboard 1394"

    type: other

    instance: 1

    busNumber: 3

    enabled: true

    deviceNumber: 28

    functionNumber: 2





    ====================================

    Main log:

    (unavailable)

    ====================================

  6. LOL. I got a program error when trying to load the fisherman in the map editor...

    Atlas crashed.


    Assertion failed: "variant.GetNodeName() == el_variant"
    Location: ObjectBase.cpp:133 (CObjectBase::Load)

    Call stack:

    (error while dumping stack: No stack frames found)
    errno = 0 (No error reported here)
    OS error = 0 (no error code was set)

    Just did what you said, and added a texture:

    <?xml version="1.0" encoding="utf-8"?>
    <actor version="1">
    <castshadow/>
    <group>
    <variant frequency="100" name="Base">
    <animations>
    <animation file="fisherman_paddling.dae" name="idle" speed="10"/>
    </animations>
    <mesh>skeletal/fisherman_paddling.dae</mesh>
    </variant>
    <group>
    <variant frequency="1" name="Clothes-1">
    <texture>skeletal/chin_iar_b.png</texture>
    </variant>
    </group>
    </group>
    <material>player_trans.xml</material>
    </actor>

    LOL. And yeah, I have added your new skeleton code into the skeleton.xml file.

×
×
  • Create New...