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WFG Programming Team
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Everything posted by Gallaecio

  1. If you find a mistake, you can simply fix it. If you are not sure if it was a mistake or was done on purpose, talk to the person who did it. If two people disagree, either get a third, or see what other projects (e.g. KDE, GNOME) or games did and agree on using the most widespread approach. In case of unresolvable conflict, reviewer triumphs over translator, coordinator triumphs over reviewer, 0 A.D. team triumphs over coordinator. It should never get to this, though.
  2. To start translating, you mean? Just create a Transifex account, join one of the language teams, and start translating
  3. Language selection should be available by Alpha 16 (not the upcoming alpha, but the one after that). You can already translate the game at https://www.transifex.com/projects/p/0ad/
  4. Ten cuidado con las traducciones automáticas. You end up saying that you do not encourage (recomiendas) your work, when what you actually meant is that you do not do animations.
  5. He shows up in IRC now and then, however last time I heard he was sick.
  6. The offending code must be: icu = { compile_settings = function() if os.is("windows") then add_default_include_paths("u") end end, link_settings = function() if os.is("windows") then add_default_lib_paths("icu") end add_default_links({ win_names = { "icu" }, unix_names = { "icui18n", "icuuc" }, }) end, },
  7. If there is ever a Total War-like campaign mode (which I’m realy hoping for), in-game reforms would make sense. But for the current AoE-like gameplay I think it does not so much. As Lion says, post-Marian units are planned for the second part of the game.
  8. As a temporary wordaround, I open the developer overlay (Alt + D) and choose to reveal the map. Then you can locale the offending survivors.
  9. It is failing to find the ICU header files. Where do you have them? In Linux libicu is installed system wide, so it “just works”, gcc finds the files. I’m guessing in MSVS something else is necessary.
  10. I can only notice that it is brighter, but it does look (a bit) better, yes
  11. Actually, in some countries in South America I think they do use “rico” for “bonito” — Although I cannot find references in the Wiktionary (es or en), and won’t research further.
  12. We are using «Variato» indeed, at least in the loading page (http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/text/tips/variato.txt), nice catch. Consider reporting a bug at trac.wildfire.com About the native language used for Iberians, see http://www.wildfiregames.com/forum/index.php?showtopic=17682&hl=iberian
  13. 1. http://trac.wildfiregames.com/wiki/JavascriptDebugging 2. I think you can, but I'll let someone else explain how. 3. As far as I know AI code is (as of now) JS, so I guess it is never really compiled. 4. I'll let someone else answer that as well.
  14. LOL, I though exactly the same things about the torchs
  15. Interesting read: http://www.xonotic.org/2013/10/about-xonotic-and-steam/
  16. I think that would be far from trivial. It’s not just taking out those limitations. Anything that affects gameplay may require some re-balancing; for example, if a faction has some heroes, technology or buildings that only make sense with the territories system in place, you would need to review those. I think this would be material for a mod on top of “0 A.D. — Empires Ascendant” (“0 A.D. — Empires Everywhere”? XD).
  17. https://linustechtips.com/main/topic/64246-total-war-rome-ii-to-be-ported-to-linux-for-steamos/ http://www.pcgamesn.com/totalwar/creative-assembly-confident-total-war-rome-ii-steamos-port-possible/
  18. You can do it from the command-line as described here http://manpages.ubuntu.com/manpages/precise/man6/0ad.6.html (I guess, I haven’t tried). You can do the same modifying thesame parameters in the game config file as described in http://trac.wildfiregames.com/wiki/Manual_Settings
  19. Gallaecio


    By the way, outside of the game, you can listen to the soundtrack at http://play0ad.bandcamp.com/. You can also download the raw files from the subversion repository at http://trac.wildfiregames.com/browser/audio/trunk
  20. Gallaecio


    Your link is missing.
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