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Phoenix-TheRealDeal

WFG Retired
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Posts posted by Phoenix-TheRealDeal

  1. Boris, I have to agree.

    Michael, now that's a real enough possibility. In my experience over the past 4+ years on forums it has occasionally been that females do not disclose thier gender while wanting to participate but at the same time being sensitive to the fact that the boyz often have a tendency to 'discount' or otherwise 'beat up' on them in a sexist manner that is, as Boris infers, not becoming to us. And for my part I alwys enjoy the fact that the few that are around bring thier perspective to whatever it is that is being discussed, or in this case, worked on, as more often than not it is another way of 'looking' at things.

  2. Well :banana:David. Hey, I don't apologise for being an American, nor need you apologise for being a Frenchman. ;) And, if anyone give ya a lil hassle about that around here, why you just refer 'em on over to ol' "real" for a little attitude adjustment. :band:

    I'm glad you are a teacher; the world is always in need of good teachers. :drunk:

  3. a] I'm surprised that sheep aren't considered domestic animals. Was that uncommon in the period, or is there some other reasons, such as that they aren't milked? Since sheep were quite a common domestic in the Age games, people might try to domesticate these guys a lot out of habit.

    It was common enough in some areas, for sure. How did anyone domestic a sheep in the Age games? To my knowledge (that doesn't extend as far as AoM) we just rounded them up herding them to near the Mill or the TC and then whacked 'em for their food value... not very 'domestic' imo. ;) Well, I thought long and hard on it, and although it IS possible to milk a sheep, you won't be getting much from it, so I had rejected the idea. I had also thought about how might benefit from sheep's wool but nothing came to mind. I suppose now though since I came up with a use for miss piggy in the regular game that we could make it, the sheep, domestic, like the piggy... because one not only 'raises' mutton but gets a benefit of the wool, too. Whatcha think?

    b] Is it okay if I add some of the special traits we've created for camels and elephants (stench aura, trample damage, etc) to their wild equivalents here?

    Sure. ;)

  4. * The Whale and Wildebeest are down as Fearful/Passive animals; however, they're defensive. Maybe they just don't put up much of a fight, but if they do, shouldn't they be considered Dangerous Consumable Animals?

    Yes, I saw that after I''d posted but was very late so deferred action. Sorry about that. I'll move them up.

    * You might need to explain it further, but for the Pig, I *think* you mean that it starts with 150 Food, and uniquely fattens over time (at a rate of 50 extra Food every 15 minutes). If so, what should its Yield per minute be when it's in a Corral? Does the Yield differ depending on how fat the Pig is, or is it a constant? (Have left the text as-is until that's resolved.)

    The net yield per minute would be 3.33 Food, but I spec'd it to deliver at a rate of every 15 minutes attended in order to encourage keeping pig(s) garrisoned in corral. Maybe that won;t 'play' so well but just a thought on how we could make the pig a useful resource in the regular game (had previously been spec'd only to the Scenario Editor, but even then... like, so what?).

    I'm gonna take Pig and Boar out of Desert and Semi-Arid map availability as the folks inhabiting those lands were not fond of that food source and the animal didn't thrive there in any case.

    In other news, I seem to have picked up a dose of 'flu, and all my body wants to do right now after work is crash out. So it looks like my checkup to ensure all the right parts have been moved between forums is going to have to wait. I had a quick look and I think it's okay, though. The pinned index should be able to account for everything.

    Sorry to hear that, take care of yourself and get over it soonest... for your own comfortability.

  5. Michael,

    If you are going to do that as Alex asks, as it is a Trireme, arrange one siege weapon on deck at the bow end and another on deck at the stern end. then in between place two ranks of foot units without exactly crowding them. Suggest you place a ballista toward the bow and onager toweard the stern. Put ranged units such as bowmen, slingers or javelinists on deck between the two fore and aft of the mainmast.

    If you can, furl the sail. We know that we'll be able to do that when the ship(s) are brought to a standstill, or are on the attack with ship's ram. We will not attempt to 'step the mast'.

    You will have to 'fit' the two siege weapons onto the deck (Ideally, neither will occupy more deckspace than would 4 foot units). This will then also define the size of those weapons when taken offboard ship and employed on land.

    Alex, note that what I'm doing here in my instruction to him is merely to demonstrate the 'principle' though the AoM Trireme isn't exactly suitable for our purpose in 0ad. You will, however, as player, have lattitude as to which units you wish to 'garrison' aboard. This will be the case for all of the four ships types/sizes, though there are some restrictions that apply relative to type; but I'm not going into that now.

    ========================

    I emphatically agree that to-date ships have been depicted as being small absurdities in other RTS games of the genre. They will not be so in 0 A.D. ;)

  6. Salamis (480 BC)

    I did look, but never having played AoM I didn;t know exactly what to look for so just took a wild stab in the dark. However, with the hint, I don't know how there could be one other taking the cue from the ships as being engaged, though, of course, many other battles were fought... Salamis is the most famous of them as far as the warboats go... all hail Themistocles. ;)

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