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Tapothei

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Tapothei last won the day on January 28

Tapothei had the most liked content!

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  • Location
    South East Asian
  • Interests
    Gaming, Farming, Reading Novels, Watching videos

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  • Lobby Name
    Oyaozhi

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  1. Honestly, just say what needs to nerf or buff, you don't need the title as its not that special man. Contribute-discuss-critisize-wrestle-stab and eventually you might get it once your worthy
  2. Oof, siege buildings are now purposeful. Congrats.
  3. Thats a thing? Good to know... Edit: Honestly, I'd rather have the unpause feature for other players nonetheless, who knows some players might get bored of waiting and just decide to let the player afk in the middle of team games. Maybe have a feature to allow control their units for allies just like in Warcraft 3 if they want to afk without pause. Oh but when I think about it, is there even an unkick command? Atleast that solves my worries. Is there a list of command for host that I can read on? Thanks.
  4. There is a bit of a problem with pausing, I was observing a game of 3 player FFA. A player who lost his Civil Centre decided to pause the game. We've talked it out but after 5 minute of asking to unpause, the game ended by the host quitting because the player doesn't want to unpause. So following Dota's style, give the ability for players to unpause. Pausing/unpausing should have a cooldown of 3 minute(individual, starts upon unpause) to prevent abuse or a better solution is welcomed. Players who pause then unpause later are not effected. Player 1 pause for a reason but after awhile that it took longer then expected player 2 decides to unpause the game, the cooldown has started. Another case where player 1 decides to pause and then player 2 unpause it accidentally, cooldown starts. But player 2 can pause, then eventually when player 1 returns he unpause. Cooldown will not lower during pause.
  5. Can confirm, thats what I do late game from observing players. Thats.. quite an exploit, might as well set global limit, having more doesn't benefit the player. Me with 50 cows and on the other side a penguin nirvana about 50(I don't even know what ice house is).
  6. Come share your thoughts in how to troll players with a personality trolling AI, be it describing ways to annoy them whilst also enjoyable to play with. This is just the idea, feel free to make it a reality. Ally AI - Some ally units will idle/walk randomly for 1-10 min at the start because they want to view how good of a weather it is(snow biome). - Sometimes doesn't contribute in helping you in any way, just becomes economy playthrough and is ignored by enemy until player is dead. Enemy AI - This was my first thought if ship capture was a thing, Imagine me building my first arrow ship and out of nowhere an enemy ai's ramming ship stocked with champions stole my ship and return to fog of war waiting for more oppurtunistic booty and I'm now officially landless for all eternity. - Send a minimum of any unit of 1 to scout the outer edge of the base, they sometimes attack one time and returns back to scouting. - When needed will request resources in synonym of each type from you and call you uncle, old man, old fart, long lost cousin, prince of the garden of Eden(Africa), servant. - Build buildings in your area periodically every minute for free mostly houses and sometimes wonder to assert dominance. - Make corral to produce animals that patrols in your field of vision, if their health falls below 50% they vanish to thin air. And many more~
  7. Former, I gave out how the AI behaves currently and wanted to share where to improve upon its logic so they focus more on efficiency and churn out plethora of basic gatherer units early on then transition to late game with non-gatherer units. VE is fine as it is since they were put a limit. VH is where they become a bit of a nightmare to fight if they can reach their max 15PPM in 25 minutes. If still don't understand its fine~ I'm quite tired.
  8. To players who haven't beaten Petra and don't want to learn how they work I've spoiler some bits of info. So I've checked and noted the AI's limitation and I'll be using pop per minute[PPM] as the term: VE will have max pop(300) at min 60[5PPM], E - 45[6.7PPM], M - 35[8.5], H - 30[10]. VH - 25[12]. New players will be ending the game around 1 hour mark, so [5PPM] is quite simple albeit if they can survive, tbh let it stay limited. - The AI on Medium and above will dedicate so there is quite a lot of idle time when they could use it to gather more resources, I understand its use for harrassing, I will still beat them, they will have to rebuild it = stunted economy. If they could transition from gatherer to non gatherer in late game(min 25-35) then it will be beneficial. - In terms of Very Hard from what I observe when they solo, its possible they could reach 15PPM which is my current level(Max pop at min 18-23), 15PPM for VH will be an actual pain to fight but its what I recommend because its meant to be difficult but possible to win. So players who intend to fight 2 VH[26PPM], will have to unfortunately fight the improved [30PPM] lol.
  9. The heaven ratio going down to earth. Blue is me.
  10. The way you phrase it is like intending to hypnotize me... XD, we all gotta sleep, go away and or do something~ but I get what you mean.
  11. Man... if I knew, I could just download here the recent appimage. I tried to go with the nightly and gone to build it but its too complicated for me. Current issue is the middle mouse is clicking instead of its pointer but I found the temporary solution for the time being.
  12. Thx, that helped with the newest appimage release. Only temporarily, so once exit need to do it again.
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