Jump to content

Classic-Burger

Community Members
  • Posts

    561
  • Joined

  • Last visited

  • Days Won

    6

Classic-Burger last won the day on December 3

Classic-Burger had the most liked content!

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Classic-Burger's Achievements

Triplicarius

Triplicarius (5/14)

146

Reputation

  1. The point is not that it be realistic, but that it be orderly and coherent. Wow, use a word "smash pit"? That's the problem with 0 AD ideas without improvement. The concept of capture buildings is good, but it has weak points. Another -This RTS basically has no counters or hard counters,It's a good challenge to want that to work well, but it doesn't feel intuitive.I honestly wouldn't know how to improve it. CS concept It is unique, yes, but it must be limited; it is a very great power, as I already said. Very great economic power , It's an economic snowball effect. I think I've reached the peak in terms of gameplay; this is its limit. That means this is the best in terms of gameplay that the vanilla version offered. It's sad to say, but it's the reality. Someone will read this and do it with a different distribution philosophy. Someone will use Unity or something else to create their own RTs with these ideas.Unless nobody is interested in Rome and the classical age anymore.
  2. I'm done with this. What I hope is that someone will come along, take the ideas, and create their own game with them. interesting that no one has thought of it before. I've been looking at recent Rome-themed( Classical) games and there aren't any new RTS games. Search online for RTS games. Then search for recent ones; there's nothing. We have this. It just appeared to me; it looks primitive but it doesn't look conceptually bad.
  3. I think you need to modify the engine. I'm not sure.
  4. https://interactivepasts.com/civilized-barbarians-in-0-a-d/ Another article.
  5. Being a clone of another game seems to be the case, I suppose. Show me a recent design document.
  6. Pathfinder and units walking on objects. It's not easy.
  7. @wowgetoffyourcellphoneN Within gameplay, we need a conceptual game department that decides to improve gameplay, not just balance. People who contribute ideas and people dedicated to programming improvements, gameplay improvements and that the way to get new features. Many ideas never progress beyond a sheet of paper with ideas.
  8. It would need to be balanced a little, but not too much. Rise battalion, Rise Cohort, Rise Horde etc...
  9. What vision is that? the game remains the same. Do these people know where they're going?
  10. It will be difficult to implement new mechanics. There are people here who literally lose a third mind every time something is discussed.
  11. Stalker. I don't stay stuck in something that has no future.If there are no changes, this game will continue as it is. Stop killing innovation. Without innovation, this game will not grow. If the game is not adapted, it will perish. Trying to make yourself understood is a waste of time. But I'm leaving this on record for anyone who comes and reads it.
  12. Don't try to change their minds. Is a waste of time.
  13. Here come those who always give their opinions.
  14. And finally, this one that I wanted to try. Knights of honor. This one did use this mechanic and seemed very solid.
×
×
  • Create New...