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Historicity

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Everything posted by Historicity

  1. 0 A.D. is like any other great project out on the web: It takes time for it's eventual completion, and release!
  2. When I think of the word industrial, I think of the 20th century definately. Maybe a 1900 onward mod eh? Concentrating on the great industrial powers? Trench warfare, than boom blitzkrieg.
  3. I believe 0 A.D.'s population limit is 200. And don't forget, population was featured in one of the showcases: 0 A.D. Showcase
  4. Sorry to be rude guys, but someone just got pwned.
  5. That would work, really well!
  6. Make it BIGGER because even I missed it.
  7. I personally would like to see a feature from the 0 A.D. engine, or a unit ability. ~ or ~ MAYBE even an entire architecture showcase of a finished civilization? My 2 cents.
  8. Yes - just one more item to add to the to do list for WFG staff!
  9. About the squad(s) idea, I believe I remember someone told me a while back form WFG that they were gonna have a "Grouping" feature. Say, you select a certain amount of troops of a particular troop type, and than you hit ctrl + 1. Kinda like in Warcraft. That should be a very doable hotkey for WFG programmers. It also makes it a heck of alot easier when you can just press 1... 2... 3... on your key board, and than right click on the mini-map to move them in the general area. If you're going to have ships double as transports... enemy triremes should not be able to take out your vessel with one hit. That would suck in some cases to lose your army in the middle of the ocean (but I guess that's the point). Maybe if you ram an enemy trireme, give it a "sinking time" or something... like watch the health bar go slowly down due to the trireme itself being hit and filling with water. This should enable the player to bring up reinforcement triremes and transfer his units onto fresh transports. ... I remember playing a few games in AOK where I was the Koreans and had a poor land army. But the enemy was on a different continent, and he was forced to keep resupplying his forces against my defense. I eventually figured it out that if I send turtle ships to blockade him; he couldn't do squat. === -EDIT- === Forgot about this... but if you guys also want huge and long lasting battles; maybe WFG can look into gameplay that is similar to Cossacks. In Cossacks gameplay was quick. The population limit was also huge. That enabled the player to create (literally) thousands of units. Military production was just as quick as gameplay, but the research was just a tad bit slow. Maybe 0 A.D. can adopt something similar? What is the population cap for 0 A.D. atm... 200 - 250 right? Thanks, - HG
  10. *pulls out gladius* Send him to the arena! Haven't they already mentioned they can't really give a percentage m8?
  11. PPE, That might anger some people... "We're sorry but the beta / engine is still a work in progress." What I mean by that is, people would be expecting that they would be able to sign up for it, and or download it. I think a simple "DEVELOPMENT STILL IN PROGRESS", or something along those lines on the front page would cover the issue. And if it still occurs, which it probably would, people need to get glasses than.
  12. WFG Staff must be just thrilled to answer those several questions (BETA?! Release date?!) every few or so days / weeks, when a new forumer registers. Not to be rude, but if you have been checking in with WFG for a while, you should know that a release date for this game, or an open beta is strictly tentative with these guys (not that its a bad thing).
  13. From a classic western: http://www.youtube.com/watch?v=VUslGSoEH8I&feature=related The guy just gets PWNED! Go Tuco!
  14. Happy New Years! Maybe 08 will be the year for 0 A.D. Don't we all wish... :)
  15. I believe it was through HeavenGames on AoKH. Fun times.
  16. Well, Paul already did an article on history vs. gameplay. This might be an interesting read for you. History vs. Gameplay If you read through the historical library on the 0 A.D. webpage as well pertaining to each of the civilizations, and look down to the 'works cited', you can see what sources the authors of the articles used as well. Here is a link to the history section: Historical Articles Hope this helps somewhat.
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