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Have you played Age of Empires III? There is a very interesting encyclopedia there. The “vanilla” Age of Empires (I) also had a whole volume, albeit in a now unsupported reference format. The last two are the loading screen and the in-game help interface.
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I miss the monotonous sound of windmills and weeding around the farm from Age of Empires II. I know they didn't exist in antiquity, but how about adding a water mill?
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I can't find a complete list of objects that need history. I could use paragraphs from books describing these specific objects. I didn’t mean to quote everything indiscriminately. As for Wikipedia articles, I'm afraid that sometimes they are written by just anyone. That's why I try to use academic sources...
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Then I will look through these books in search of information relevant to the game and perhaps I will dump pieces of the book somewhere and, if possible, correct the translation. I currently have virtually no information about units and few buildings match the game. Rather a description of culture, morals and religion.
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The fact is that my sources are not officially listed as free. If on the forum the publication of excerpts from a book can be deleted at the request of the copyright holder, then getting into the game itself this can become a headache. Of course, there is a law that allows the use of such borrowings as training, but for how long..? What about the information that the Spartans traditionally hunted and killed helots for sport? I remember discriminatory quotes about women were also removed from tooltips at one time.
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I probably can’t read English, but it clearly says that cleruchia is an Athenian feature first and foremost. As for balancing, why don't you play around with this by setting the city center limit to 1 of 1, after which the Athenians will build their cleruchias instead of city centers? But with a set of units typical for an urban center.
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I don’t know English very well and the messages that I write here on the forum are typed text in Russian, translated through Google translator. This way, if I start writing texts, they will definitely be from Russian-language sources, maintaining typical Russian punctuation and sometimes with inappropriate words that you would then have to correct. Still, I would like to see a grammatically correct game that respects tenses and pronouns (in Russian, many objects have a gender, while in English they are more often associated with the pronoun “it” rather than “he”). I don't think players will like fancy word constructions.
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In accordance with the book description of Athens of the Attic period (500-323 BC) already had such a phenomenon as “cleruchia”. I suggest that the developers consider adding a cleruchy building to the Athenians. As for the cleruchia of Sparta, you should clarify this in more advanced books.
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To write historical information, you must have access to the latest information. Unfortunately, my sources, firstly, concern almost exclusively and only the classical ancient nations - the Greeks and Romans (no Celts or Asia), and secondly, they were written during the times of the Russian Empire. Therefore, if you do not want to get from an encyclopedia a collection of imperialist stereotypes, which can be obtained if you use, for example, the books of Wallace Budge, then you need a person who has access to Oxford. But, if you are interested in my sources, then here are links to Russian-language sites. I think Google Translator will generally cope with correct translations. True, sometimes he “swallows” words. Here, almost imperceptibly, there are buttons to read online in whole or page by page. I don’t recommend downloading, since Russian sites of this type pay little attention to security. https://coollib.net/b/584177-faddey-frantsevich-zelinskiy-istoriya-antichnoy-kulturyi
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I accidentally found sketches by your artist. https://www.deviantart.com/lordgood/art/Hoplite-Portrait-671683221 Interesting enough. Are you planning to add a "Sketches" section to the encyclopedia?
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I generally like jazz genres and modern opera. Ethnic. And a little funk.
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It is very sad. After all, it is 0 A.D. became the reason that I began to be interested in antiquity and now I understand how ancient Roman temples differ from ancient Greek ones with flutes on columns, stylobates instead of a podium, and sculpted pediments. 0 A.D. to me has always felt like one of those games that can fight back against the ubiquitous, nauseating medieval setting.