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Barcodes

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Posts posted by Barcodes

  1. On 27/03/2024 at 4:23 PM, real_tabasco_sauce said:

    I agree, I think I overshot for towers and forts. Maybe even for CCs too. Forts really have no reason not to be formidable when fully garrisoned, so I would probably increase their firing period from 4 to 3s.

    I think with a couple adjustments and some techs for fort and tower arrow damage (or maybe phase dependent damage) it might work out pretty well.

    I didn't change the sentry tower build time, and I'm still evaluating the cost increase.

    maybe you should consider adding upgrades to the fort, similar to how stone towers are 

    • Like 1
  2. 8 minutes ago, chrstgtr said:

    I like this (I think I actually suggested it myself at some time in the past) but I think it requires new code to do. 

    Chariots has been something that everyone agrees needs to get changed but there isn't a lot of agreement on what that change should look like or the desired change (trampling) has to get new code to be possible. As a result, we have what we have for now. 

    I understand why people might disagree as if u micro them perfectly they are impossible to hit pretty much so there should be restrictions on how much the soldier can shoot. Like only until 90 degrees or something and then say ur running away u can't shoot.

     

  3. I feel like chariots need to be changed because barely anyone actually uses them and they have a much higher hit-point than other units so they aren't the ideal choice of champion.

    The suggestion I'm proposing is to allow the soldier who shoots to be able to shoot at enemies while the chariot is moving. It would make sense for this to work because the guy shooting isn't controlling the horses dragging the chariot so it's actually realistic.

    I'd like to hear everyone's opinions on this as I think it should be a thing already.

     

  4. 1 hour ago, Grautvornix said:

    OK, point taken.

    If there are good ideas how to guarantee hosted tournaments/multiplayer games remain fair and there is no cheating or the like (without moderator intervention), we should implement these features first - and all MP games would benefit immediately. We will see much less complaints then.

    Next we can discuss / carefully introduce playing for money features for some games. I believe the entire process would need to be carefully defined. Potentially we can learn from other platfroms that already offer this feature.

    Just, in my view, as long as we cannot avoid people complaining about unfair behaviour in rated MP games, playing for money would only increase tensions.

    Requirement to stream every game played for money and problem solved

  5. On 01/03/2024 at 6:45 PM, leopard said:

    I used to think about creating a website for playing 0AD with cash prize,

    I am not against it but I don't know how many players are even good enough to play competitive games, if money is involved things will get complicated, we need strict rules and infrastructure to implement them, I am not sure 0AD can control its players

    the main reason I am not willing to play with money in 0AD is anyone can customize the game to their advantage, nobody has control.

    I am seeing @Norse_Harold trying to impose law and order in game but failing because we got players that don't want law and order in a free and open source game.

    I think 0AD survives because of players consider each other as friends, money kills friendships at least argument about them. 

    if people hate each other they won't show up to play 0AD.

    If someone was sponsoring the tournaments that's another matter, no player is loosing money but winner gets a price, that would be nice but playing 0AD like a poker game will be bad, 

    it is bad in real poker too that's why in many countries playing with money is illegal.

    may be we should find some sponsors for that we have to create a community in social media like 

    facebook instagram etc and be active in it always and keep promoting 0AD.

    people use discord but I think it's like dark web, nobody will every find out we exit.

    if 100 people are willing to do marketing for 0AD then the fate of 0AD will change.

    money will flow in with it new programming Talents who can contribute to 0AD

    You don't need to be good to play for money. Instead, you can just play with other lower level players. For example, I see @Norse_Haroldfrequently hosting TG's with lower level players so they could all play for money there and then OP players play against each other to ensure fair matches. In relations to your point about player's considering themselves as friends, I agree with that and you will obviously still be able to play the game for free/how it is now but implementing an opportunity to play for money would benefit 0 A.D. as it will motivate players to improve and grind the game to get better. 

    Maybe wagers shouldn't be implemented straight away, instead we should create regular tournaments (on weekends depending on popularity) where we all contribute to a prize pool like you mentioned. 

    To ensure no cheating happens, we can require players to stream their gameplay and if we suspect them cheating, we can review the footage and deal with it accordingly.

    • Like 1
  6. On 01/03/2024 at 3:15 PM, MarcusAureliu#s said:

    I mean if someone likes to do it - fine for me, thats those players buisness. Personally i think i would not be intrested because it would make 0 AD too serious, i would be bothered more by the outcome of the game, which is something i do not necessarily want for something i do for fun and escapism. After a game of 0 AD i dont want to go to bed and be mad bc i lost money etc. I also think it will lead to more conflicts inbetween players, especially given what past incidents i have witnessed, and also there would be trouble connected to the lack of infrastructure, authority and rule enforcement we have in our non-professional small community. Another issue would be the skill difference between players. Players who pay an entrance fee want at least an outside chance to win in the end, which will mean its gonna be tough to find many players willing to "bet" money. Another option that doesnt really seem promising due to a small community would be to use donations for prize funds, gathered through someone broadcasting the games, so the earning would kinda be a bonus. Consider that tournaments could have a non-monetary prize maybe, that is more about creativity and of symbolic value.

    You will get used to losing, trust me, but there would be no better feeling than enjoying 0 A.D. and winning money to go along with it. In terms of players skill gap, we can enforce balance similar to how we do TGs but obviously we will make sure its as balanced as possible. Playing for $5-10 is pretty chill and I don't see why anyone would have a problem with losing a game with that and it makes it more interesting as you aren't totally wasting your time playing. In addition to that, players will be more eager to improve making it more competitive thus making balancing easier in the future.

  7. 15 hours ago, Lion.Kanzen said:

    What would be the difference between a sports competition with cash prizes and gambling?

    As bad as times are, I wouldn't put in money that may be needed for something as basic as food.

     

    The next few years will not be good economically in most parts of the world.

     

    No money should be spent on something that is virtual in my opinion.

    bruh has no one got money in crypto??

  8. 3 hours ago, Dr.Ahmadinejad said:

    Hello, I have also encountered problems where the game suddenly crashes at between 40 minutes and 50 minutes when playing local game against 7 AI opponents. The error message was long and unintelligible (to me), but the last sentence suggested "Memory Error". I am using a Windows 11 computer with 16GB RAM in total, but only 7GB was used in total when the game crashed. 

    I made a Ubuntu virtual machine with 8GB RAM using VirtualBox and tried to play the game in there. It was very slow but the game never crashed. The maximum RAM usage was 6.4GB. Therefore I think the cause of crash is Windows version of the game has bug. 

     

    I have a solution for Windows users: @Barcodes

    1. Set up a virtual machine running Linux operating system (choose a light distribution for example Lubuntu); allocate 8GB of RAM, 4 CPU cores and 40GB disk space to it. 

    2. Install 0A.D. inside the Linux virtual machine. You can find it at the first place in software centre or use the terminal  command: sudo apt-get install 0ad

    3. Host a game using your Linux machine, but put yourself (hosting you) as unassigned spectator. 

    4. To play, join your game from your real Windows machine as a guest player. 

    5. Press start from the virtual machine when you are ready. 

     

    Your Windows side will still crash after 40 minutes, but you now can simply run the 0AD game again from the Windows side then you can rejoin and play on without losing progress. The host cannot crash anymore, so at least you won't ruin the game for your friends. 

    After using this solution, I played against 7 AI again. My player Window crashed 3 times in the 2 hours long war but I did eventually win the game after rejoining. 

    i don't play vs AI

  9. On 12/2/2024 at 9:18 PM, real_tabasco_sauce said:

    What are ppl thinking for the elephants? I the situation is that they do two things not quite well enough: destroying buildings and attacking units. I think we could either boost their attack damage (either vs buildings or splash, maybe both) OR increase their survivability.

    I think I mentioned this in another poll, but I am sure this would be fairly easy to agree on.

    increase the damage for sure! i love my elephants!

    On 14/2/2024 at 2:40 AM, Lion.Kanzen said:

    Then you have to give it splash damage, it should be some kind of titan like unit.

    The problem would be limiting it from spamming.

    they're expensive as it is and counter able quite easily especially in team games

  10. I've been playing wagers/tournaments on games related to COD/warzone/fortnite for a few years now and would like to see some sort of wagering system here. Regular tournaments or ability to wager in games would make the game a lot more competitive and fun as you will actually be playing for something unlike now where the only option you have to play for something is points and that is limited to 1v1's.

    How it would work:

    Tournaments: We all send an entry fee of like $5 or more to someone to hold and they pay out the prize pool to winners.

    Wagers: You either pair with someone on an enemy team and trust them to send money to you if you win OR send money to someone reputable to hold the money as a middleman. 

    If this gets enough attention I may be able to get it implemented on a website like checkmategaming.com or theesportshub.com and it will be much easier to arrange wagers/tournaments.

  11. 1 minute ago, Norse_Harold said:

    I guess that Barcodes is referring to Windows servers crashing at around 30 minutes. I have noticed that 4v4 team games tend to use about 4 GB of memory around the 30 minute mark. I think that the problem that Barcodes is describing is caused by the memory limits of a 32-bit Windows process. The fix is to release a 64-bit build for Windows.

    Barcodes, to confirm, please open Task Manager around 30 minutes and watch the memory usage of the 0ad process. Tell us whether it's close to 4 GB, such as 3.8 GB or higher, before crashing.

    no worries will do that when i'm home 

    • Thanks 1
  12. On 25/9/2023 at 5:05 PM, borg- said:

    Hey guys,

    We on the balance team are working on some gameplay improvements for the next alpha (27).
    Our main objective is to bring some elements to differentiate civilizations from each other. We want to provide some incentive for players to step out of their comfort zone and usual strategies. Work is progressing and we appreciate if you can help us.
    We would like to hear your ideas about unique technologies.

    Be creative here and remember that the characteristics of 0 A.D. must be maintained, therefore it is necessary to respect the need for a correct historical context.

    Remembering that technology can also be for more than one civilization, as happens with the "Hoplite Tradition", for example

    Don't worry at first about the issue of balance, we can balance things, just focus on the idea at first.

    I look forward to reading your ideas.

    Thank you everyone and stay well :wub:

    not sure why it's not already a thing but when you make a new cc/military colony or taking one, you should get a pop bonus 

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