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TheCJ's Achievements

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I take nothing seriously. I also want to "enjoy the ride", but thats quite difficult when someone is toxic, uses swear words or derogatory language, making the lobby atmosphere uncomfortable and embarrassing themselves in the process. Its like someone taking a crap in a public swimming pool. Its not serious, but it makes the entire experience, well, @#$%.
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yeah, yeah, we all know I'm a fairy (although if you want to be exact, I'm more of a Sídhfir), you're repeating yourself. What I would be much more interested in is why you even want to swear. I mean, I understand swearing in one of three situations; 1. When you're having an emotional moment (e.g. a frustrating loss or a close victory), you might swear to express your feelings ("the f is this" "f yeah"). 2. Sparse, well-placed swear words can have great comedic effect. 3. Children that think swearing makes them look cool. But what reason would a well-raised adult have to insist on swearing all the time? Please enlighten me!
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0ad is not an adult game. I personally know atleast two children (in the legal sense) that play this game personally. getting offended when someone insults you is conpletely normal. When he insults you in public, there are even laws against that in many countries (laws against public defamation). That everybody can behave as terribly as they wish is not a desirable state.
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4. Ptolemaic Camel Archer Rush. Instead of building a barracks after the 2nd house, you build a stable and start making Camel Archers. In a 4v4 teamgame, your pocket can even send you a bit of food to get even more camels out even faster. With good micro, you will not lose many of your camels, especially if your enemy didnt expect that rush. Then after you annoyed your opponent for 5min, you could add your own barracks at some point and go back to eco-ing while still using your one stable to keep up some pressure on some women somewhere (maybe the enemy pocket or the other flank?). But I like to double down on my rush instead, by adding a second stable and using the cc as a stable aswell. Once you have like, 30-40 camels its gonna be hard for your enemy to do anything, as he doesnt have the stables to make enough counter cavalry. If the game goes on to 2nd phase or further, remember: If you let your camels take damage, you already mis-played... so you don't need any armor upgrades. Only ranged damage. [I like this strategy as I wish to believe I invented it (most likely someone did it before me, but I didnt know about that, so I came up with it myself, okay?!)]
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A map of the entire Continent/world of the respective fantasy universes? Seems like a daunting if not outright impossible task. I generally like the idea, but I would rather take a certain area/landmark; maybe a "great ice wall" map where theres only snow on one side and "normal terrain" on the other side. Or a "Gates of Mordor" map, or maybe a Helms Deep/Hornburg map.
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...Im confused, do you want eye-candy or not? I can assure you, most players do not pay attention to those counters. They are helpful to spot not-optimally used farms and get an indicator when you could/should start sending cs to gather metal/stone, but they are not affecting the gameplay to any detriment and they especially do not affect the fun (its really easy to ignore them if you dont like em).
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@Emacz and I added very significant speed changes to the historical mod, as it seemed somewhat silly/unrealistic how fast cav is compared to infantry. I know our mod does many other things aswell and any "data" we get might not be useful for the base game, but we are aiming to test those changes a bit over the course of the next month, after which I'm hoping we can release the first mod.io version of our mod (and maybe get even more players to test it out and give some feedback).
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For a casual game, this will work just fine I think. Even "competitively", I think @Atrik sometimes only has women working in the lategame? He's a fairly skilled player, so you can get pretty far with an economy like this. Obviously, you should not keep any units in a tower that isnt currently shooting at enemies, you can rather attack and keep raiding the opponents economy, that way the advantage he gets from using more effective gatherers can be minimized. This strategy can work because women are so much cheaper than soldiers (and produced faster, especially with Romans).
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I agree there are more "urgent" issues (or rather issues with higher priority), but that's not really the point. The point is, there is no general argument why we should never (not even after fixing every bug and all lag problems) think about including an American civ.
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Of course there are technical challenges, but I think @Lech was arguing that we shouldn't even try to add any American civs because the very idea of adding them is flawed, which is a different argument, is it not? Indeed, adding any new civ is non-trivial to say the least and should be done with utmost care.