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Sp00ky

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Everything posted by Sp00ky

  1. I don't think I can from that site at least. Maybe it could be replaced by some modern counterpart like Hebrew (considering is a semitic language). I don't think that there is text to speech for ancient/dead languages I am asking chatgpt (yeah awful source) about common words and it says there might be a couple, but chatgpt tends to lie a lot. such as I will try to investigate more during the week and if I can get the software to pronounce some of these it might be useful. I was also thinking that maybe something can be done for gauls and such, taking into account some words from different celtic languages.
  2. Nice, I updated the hindi voiceovers for shorter responses.
  3. Never understood why they yelled Santiago when attacking lol. I just paid for some minutes in the service (they give like 10 minutes for free) I will try to make more specific and shorter responses. It might take a bit longer after the weekend.
  4. I agree, these overlap a lot otherwise. Thanks for the suggestion.
  5. I added a new release with some Hindi voice overs. As I said previously it is probably not accurate (sanskrit would be better) but narakeet don't has that option. If anyone can find a good text to speech with male/female voices that would be great. 0ad-demo-hindi.mp4
  6. I read that Mauryas used Prakrit, I don't think there are AI models trained on prakrit or sanskrit. The site I used has Bengali and Hindi which are probably the closest (altough not really related).
  7. Finished an initial release https://github.com/juanfgs/0ad_chinese_va There are several things I don't like on how I did it, I had to copy a bunch of templates to the mod, which I feel is not ideal. I was wondering if there is a way to inject only the <Lang>mandarin</Lang> tag to the existing templates without overriding other values (otherwise it would override stuff like unit costs etc.) Any help is welcome Edit: I did a small update, as I noticed I was using the wrong files causing in errors with other factions.
  8. I figured it out! I just needed to override simulation/templates/units/han/support_female_citizen.xml and specify a new Lang tag Attaching a video with the progress so far! (for some reason OBS made it sound more metallic than it actually sounds ) 1324993713_2023-05-2720-59-30.mkv
  9. Hello, I wanted to change the voice overs for the Han units. I don't know any chinese dialect so I decided to use google translate and a text to speech tool to generate the lines (I know this is a crappy solution but I find it jarring to hear them speak greek). I have tried copying the structure of the public/audio mod, but it doesn't seem to take effect (I am testing with the female villager "march" voiceline, but then I will add others), I can enable the mod and no error appears, but the unit still plays the original greek voice line. I am attaching the mod maybe someone can help me figure out what is going on. Also attaching the folder structure in case the issue can be spotted at a glance. One thing I thought is that maybe since han are using the greek files it won't pick up the new ones. If that is the case, what should I change so that the new files are picked up instead of the greek ones? chinese_va.zip
  10. I hope non development screenshots are allowed if not I apologize in advance. Just took a few nice pictures from my latest skirmish. I love how believable and full of life cities end up looking in 0ad, it is a nice change of pace to be able to build a huge city compared to AoE3 which is the other RTS I play the most. The map was the one with the river on a 3v3 vs the AI. Sadly my AI teammates died just when i was pushing through one of the enemy bases. The first picture is minutes before the onslaught. It also didn't help that I really don't understand how to play Carthage lol
  11. Recently I returned to RTS and mostly thanks to AoE3:DE. The original didn't quite click on me, I didn't like the unlocking cards thing as it made skirmish very grindy. This is the only current RTS I play on ranked (altough I have a lousy 920 ELO). I love the cards system now that they are unlocked, it lets you play all kind of wacky things, Mexico is my favourite of the new civs but I also play Portugal (which is kind of in a bad shape right now) and Dutch (which are fun altough a bit of a one-trick pony civ) I hope they keep improving the game, specially the AI. I find it dissapointing that the AI doesn't build walls and that it very rarely revolts. In this aspect AoE2 is still the king (the AI mops the floor with me on anything above moderate) I'm super hyped for the release of KoTM, that and 0AD alpha 26 are my most anticipated things right now!
  12. One thing i notice about citizen soldiers is that it makes raiding/harassing way less profitable and interesting than in AoE. One thing that could be interesting if that male citizens would have to get their equipment at the nearest barracks(after all I doubt soldiers were chopping wood in full armored gear). That would also add the importance of protecting military buildings, having your only barracks knocked over would leave you defenseless. Having your men picking resources too far from their barracks would also be very punishable. Of course I am a noob and I know this would probably be too complicated to implement, I just wanted to give my two cents about it
  13. thanks for the info I will check that out
  14. I am still not familiarized with 0ad counter systems (are there counters?) but isn't this inneficient? there are units that might soak up a lot of damage from units that are not their counter, and distinguishing between units types is important in terms of microing the army efficiently. I am mostly playing aoe3 as of late and I might be biased because of it's hard counter system, but for example attacking skirmishers with your light cavalry will get your troops wrecked. while attacking them with heavy cavalry will destroy them but attacking heavy infantry will destroy your heavy cavalry. Both heavy, and light inf can be ranged. I guess that in the case of 0ad you could make a difference between heavy infantry (roman legions with throwable pilum) and light infantry (velite, archer, peltast). Perhaps my impression is wrong for 0ad but distinguishing unit types is usually very important in RTS and it often takes precedence before scale and realism.
  15. Does it cause the rest of the villagers realize they live in a society?
  16. I am not that person, sorry. I agree that I should be using control groups more and I will try to get used to that, however as thephilosopher says, the issue is that is also hard to distinguish enemy units and try to counter them. Sadly that mod is a bit too extreme for me, I still like things looking nice and somewhat immersive. Thanks for the replies
  17. Hi I am fairly new to the game but wanted to give some feedback in something that makes it a bit hard to get into. I don't know if I'm just getting old and my eyesight is not what it used to be but I find very hard to identify at a glance the units in the battlefield. While having the units be on a pretty correct scale compared to the buildings it makes it pretty hard to distinguish one unit from each other. I can zoom in but then I miss out a lot of peripheral vision. Besides that, units are very hard to tell between each other, they do look realistic but see in the screenshot attached, I have a very hard time distinguishing which ones are spearmen, swordsman skirmishers (and that screenshot is really zoomed in). Maybe emphasizing some aspect of the unit would make them more distinguishable. Ranged units make are specially frustrating because most of the time arrows are virtually invisible, I can't tell if my unit is being hit by a tower or a castle. I was wondering if this was something to be considered subject to change in the future. Or if there are any mods that make units/arrows more easily identifiable (even if it is less historically accurate). Also I have noticed almost by accident that the default camera angle makes the game laggy, I usually press "Ctrl + S" for a slightly more overhead view and performance improves dramatically. I wish there was a way to save the camera settings or set the default angle/zoom (maybe even lock zoom out) Besides of that I am enjoying the game a lot, I hope you guys don't take this as criticism, the game is amazing as it is. The soundtrack is outstanding, definitely has nothing to envy to other famous RTSs. I listen to it while I work Thanks for such a cool game!
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