Textiles indeed comprise an important part of ancient (and contemporary) societies, and adding them to the game would enrich it for sure, but please note it is a manufactured good and not a resource.
This is spectacular we should have a winery next
Having a roof there suits the design, but why are the 2 roofs have tiles with different shape and color?
Man oh man that rock is heavy...
What about interest in the throwing axe? This is both about the throwing animation as well as the rotating axe animation.
If we are going in this direction, mercenaries should cause trouble even after paying and disbanding if no other player is hiring them like the Mamertines.
I think a Wonder should reflect the cultural highpoint of the civilization. I am not sure the destruction of a structure of another civilization is a highpoint. The Grove of Fetters would be a more appropriate candidate.
Imagine, the player spends 3500 resources and places the wonder in the most defensible location of the city, only to get the smoking ruins of a camp...