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Outis

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Outis last won the day on November 14 2023

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  1. This would be sooo cool. And a good idea for differentiation.
  2. Dont get me wrong, i build/repair with my elite infantry, i just find it funny that they consider themselves too good to break stone blocks at the stone mine but see no problem laying the same blocks in the construction site . But yeah i see your point.
  3. Citizen soldier gather rates are decreased as they gain experience and upgrade to advanced and elite status. As I see, their building rates are not impacted, is this correct? And is this intentional?
  4. I prefer to capture towers close to the enemy town as well. Capturing Civic centers when possible makes a huge difference i think. And i think my favorite is to capture a Temple in the middle of the enemy town, fight around it, send wounded units into the Temple, rotate them so there are always tlsome troops harassing, and sustain the fight there.
  5. @vanz Reason I ask: i find it a good idea to attack the AI immediately after the AI attacks you, when its soldiers are depleted, and it cannot effectively defend itself. Especially, towers can be captured with ease. If you let it keep attacking, it means it can boom in parallel.
  6. Maybe they follow George Washington's advice and mount a good offense as the only means of defense . Are you defeated at the first attack of the AI?
  7. My thinking on this one: farms are usually placed next to deposit sites already, and you build storehouses directly near the mines, for in these cases, you dont benefit from less time spent to return with gathered resources, in fact one can argue you introduce an indesirable delay in receiving the resources to your stockpile. I see these mainly as a boost to wood gathering, since the walking time to the storehouse increases over time as harvested trees disappear.
  8. My intention is not to arrive at right or wrong, but rather see how others approach the questions, so I can arrive at my conclusions. And maybe the conversation helps others too, if others share their opinoons. I will indeed try some new things mentioned here . What I think would be great is, if we had a "0 AD SotL" who would actually share videos about such calculations. I think this has the potential to improve gameplay design as well as make the game more popular.
  9. What about gather capacity upgrades?
  10. What about wicker baskets? In what cases is it worth it? Does the starting patch of berry bushes justify its cost? Or should you be near a second patch or be in a biome like sahara with higher starting gatherables?
  11. Thanks for the answers, i was thinking more along the lines of, how many new lumberjacks is the first wood gathering tech worth?
  12. Hello community, When does it make sense to use the available resources to upgrade gathering technologies, rather than use the resources to train additional citizens? What is your opinion and what is your reasoning?
  13. I go for this as well. My thinking: armor upgrades help both melee and ranged units. I go for pierce armor first, because it protects against building arrow fire as well.
  14. I think there is also the fact that healers heal one by one whereas entering or standing near a temple heals large groups simultaneously
  15. Hmm, meaning everything else stacks? For example, Battlefield Medicine and temple aura?
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