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Fabius

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Posts posted by Fabius

  1. 59 minutes ago, Lion.Kanzen said:

    on what historical basis?

    I took inspiration from Han ministers as a means to viably incorporate centurions into the current Roman faction in an interesting manner. Centurions did admin as well as fight wars.

    I see no issue with taking mechanics from other factions and putting a different spin on them to represent something in a different faction. You have only so many elements to work with. 

    In fact as a further specification the attack bonus can be tuned to melee infantry and not ranged, now you encourage usage of melee units for damage and not just as meatshields. 

  2. 2 hours ago, Lion.Kanzen said:

    That doesn't give them anything different.

    Centurion does not change anything, it is not a new infantry unit.

    As I mentioned previously the concept I had in mind for the centurion was utilization of certain aspects of the Han government minister, as listed prior the possible bonuses could be a speed boost, a building boost, and an attack boost. All things that one would expect centurions to be overseeing. I am certain others might have bonuses to put forward that I have overlooked. But as it stands that is the core of the matter. 

  3. 6 minutes ago, Stan` said:

    Sorry should have made myself clearer. The current armor worn by units might be from a later period. So you can have a centurion with a different armor but not the current one.

     

    All good :) 

    As I mentioned Wowgetofyourcellphone has several centurion actor skins and I believe he made one specifically for the Republic era, so it would be easy to match the current  armour aesthetic.

  4. 3 hours ago, Stan` said:

    I'm not centurions and legionnaries are out of the timeframe.

    I disagree that centurions would be out of the timeline. legionaries came into being with Marius in 107 BC which is 39 years after the third Punic war ended in 146 BC. Centurions existed prior to that reform with the triple line maniple legion in then current usage by the Roman Republic, which was used throughout the Punic wars.

  5. On 12/10/2022 at 6:13 PM, real_tabasco_sauce said:

    I Iike the general idea, but I think it requires new unit models. As for the building to train them, fortress could work, maybe barracks. I think a p2 fortress honestly wouldn't be all that bad, but others might want them trained from CC or barracks.

    Wowgetofyourcellphone has a very nice centurion model, in fact he has a couple I believe. So mayhaps you could use his.

    I would prefer centurions came from a building other than the fortress, a barracks or civic center seems most reasonable.

    That only leaves the stats and bonuses to be hammered out.

    P2 fortress I feel would be a step to far, you need siege to break fortresses, all that will do is nullify P2 aggression entirely unless you start adding P2 siege as well.

  6. On 08/10/2022 at 8:25 PM, real_tabasco_sauce said:

    here is the branch for athen heroes.

    https://gitlab.com/real_tabasco_sauce/0-a-d-community-mod-unit-specific-upgrades/-/tree/athen_heroes

    my merge request: https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/7#notes

    It seems the loot changes for Pericles are not working as well as the wall cost changes for Themosticles

    I will work on them, but they seem awesome on paper.

    multiply by 0 issue fixed by multiplying by 0.001

     

    @Fabius i'm not sure. I guess it would be like the trumpet units from Gauls? Because the centurions were basically officers, right?

    The idea i had in mind was taking the concept of the Han government minister and applying it to centurions. So possible benefits could be a small building speed bonus for citizen soldiers specifically, a small attack bonus, a movement speed boost. Stat wise the centurion could essentially be a champion or somewhere between an elite swordsmen and a champion. Likewise limited in number, maybe if we could have the Castrum moved to P1 or P2 we could add them to the training roster.

  7. 1 minute ago, Fabius said:

    That seems a reasonable application. I like units gaining experience more than blacksmith upgrades since it provides a trade off for extra stats, which is more interesting than a blacksmith, so I would prefer that it is not nerfed into the ground. Potentially raw points could be used for the experience levels instead of damage percentages.

    This way you can tone down unit scaling for those that have high attack and you no longer treating units with a blanket 20% or whatever. Now you can tweak individual units without busting the others too. Overall it seems a good solution to your balance problem. The big question now is how much effort would it require to implement.

  8. 53 minutes ago, BreakfastBurrito_007 said:

    I think the best way would be to do the multiplication first, and then add to the result. This way, the added damage does not get grown by the percentage bonuses.

    That seems a reasonable application. I like units gaining experience more than blacksmith upgrades since it provides a trade off for extra stats, which is more interesting than a blacksmith, so I would prefer that it is not nerfed into the ground. Potentially raw points could be used for the experience levels instead of damage percentages.

  9. On 07/07/2022 at 3:18 AM, borg- said:

    They are barefoot and without armor, just their shield and spear. Its power is equal to a hoplite citizen, but with 100 health. Training time of 12 seconds. Requires 120 xp to be a traditional champion (nivel 2) as we know it

    Did you mean 200 health as citizens are already 100 health

  10. Just now, Fabius said:

    The only reason I remember was that it made for to strong of a kill zone with civic center and fortress and towers all in one space. Quite frankly the easy solution would be to say it must be a certain distance away from your civic center. Or simply accept that as a side affect.

    Occasionally in A23 I would outright delete my civic center after third phase, place camps and then rebuild it again.

    • Confused 1
  11. 4 minutes ago, Gurken Khan said:

    Is there any reasoning why it can't be build in either? Balance?

    The only reason I remember was that it made for to strong of a kill zone with civic center and fortress and towers all in one space. Quite frankly the easy solution would be to say it must be a certain distance away from your civic center. Or simply accept that as a side affect.

  12. 2 hours ago, Player of 0AD said:

    The spearmen are as durable as rank 1 pikemen (if you use sparta team bonus and armor hero). The rank 2 units also rise rather quickly to rank 3 which makes them even more tanky. I remember that the costs of the army camp had been an issue in A23. That you can build it in hostile and neutral territory is also a big advantage.

    Fair point, but it would be nice if we could utilize them earlier in the game or easier. Either seems reasonable. Either second age camp or allow the camp to be built on own territory as well as neutral/enemy. 

  13. 2 minutes ago, Player of 0AD said:

    Disagree. Army camps cost less metal and train rank 2 units. Unlocking champions is cheaper now and allows Rome to be quite a force with its cavalry champions.

    The cost of the camp isn't the issue, the problem is third age and has to be built somewhere outside your own territory. All that effort for rank 2 infantry that only ever gets measured in how well it can take hits. I agree on the champion side of things. The hero roster and consular guard have always been a strong point. It is just very funny that Republican Rome is playing like Late Rome rather than early Rome ;) 

    10 minutes ago, Player of 0AD said:

    Try to cure your depressed mood with mods? Lol

    Like Delende Est, true, and then I wish to see some of its features in the main game lol. Best Roman experience ever though :) 

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