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Fabius

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Fabius last won the day on April 27 2022

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  1. Well they did conquer all the civs in question so um yeah lol But in all seriousness I do take your point, though I do not think having multiple roman civs is a good idea, it is better as they have done with the reforms technology that more or less sets up the late republic/early imperial era within the current early republic style Roman civ
  2. True, though they do lack the siege tower for some reason, bit of an odd one that. Definitely agree here, the legionary and his donkey was a very iconic entity back in A23, probably the most Roman thing back then lol Was sad they changed it for a more generic looking sprite.
  3. There are in fact battles that Rome won because of Elephants, maybe not many of them given the shortish time frame, but they are there. As for why or why not, I think its cool enough to be worthwhile, not everything has to be legionary focused in Roman civs.
  4. A merc elephant would be great As a thought experiment I would assume a full metal cost, which going off the smaller African elephant would be 450 metal in total after converting food cost to metal. Given training is faster, and also knowing the limited acquisition that Rome has from Numidia, I would run with the elephant stables but cap it at 1 or maybe 2 buildings, that way production should be slower than other civs who could spam like four or five elephant stables so they can mass them fast. A cool side affect would be that now a Roman player could use captured elephant stables, which would be a fun niche feature.
  5. Six to be exact. unit focus is fine but does not have to dictate everything. Not sure what exactly you mean by additional unit roster, their roster is still the same after the reforms tech.
  6. This would be pretty epic, I always wished we could build the bridges from the scenario editor is Age II. Roads would be an interesting feature, most useful I think for shifting forces around your territory I would think, though aggressively building a road into your opponents land would be terribly funny as well
  7. Sure, this is the best source I have been able to find so far, if anyone has a better source please post it. Putting it as a mercenary unit could definitely be one way of doing things https://warhistory.org/@msw/article/war-elephants-in-the-roman-army
  8. The Imperial Era does not feature here, we talking about the time frame from the Second Punic War up to the first century BC. I believe there are enough wars in that time frame to make the justification.
  9. Honestly I would love to see a limited option for roman war elephants, sadly few if any games let them have them in any shape or form. I read up on it and they apparently were supplied from Numidian allies for most of the second century BC, until Rome fell out with them which pretty much ended things, and that they were used in most of the Roman campaigns during that time frame. I don't suppose Delende Est has this option does it?
  10. While the idea of putting troops behind walls is both historical and interesting, in the context of current gameplay it is not nearly as efficient as simply breaking the walls with catapults or rams, however there is the other usage of siege towers which is fire superiority, being able to overlook enemy fortifications and essentially clear them or support an assault on them. It is not like we can map an exact historical battlefield anyway. We do not build siege towers on site and then roll them up to the walls, and we also roll them over terrains they historically cannot go over, their very movement is largely ahistorical, so frankly I say add interesting features with the understanding that yes players will probably use it as an infantry carrier/tank or something equally amusing, but that is ok
  11. That is fair, though I am not suggesting my idea because they are weak, but rather because I think it is interesting and a way to add some nuance to them
  12. Can be applied to a lot of things, like lacking catapults, or champion spears for dealing with champion cavalry, or x with insert appropriate missing unit that any one civ lacks. I do not think your siege tower idea is that strong because siege towers function like regular towers in terms of shooting, and I can simply swarm them with any combination of X melee troops and knock them out with cold steel, aside from the obvious usage of catapults and rams. Every civ gets rams and the majority have catapults. Oh and elephants if available, even champion cavalry if one is wealthy. Ultimately every civ has a counter to this in some shape or form
  13. Why not? there is adequate historical precedent to shove a bolter on a siege tower, it would be epic and maybe encourage their use a little more
  14. Ok, then for simplicity sake one would have to just add the bolt to the regular attack, I think its about a 3s interval and we do have the Ptolemaic bolters that are roughly that, so it shouldn't be that game breaking, also towers are 3 pop anyway and suitably expensive
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