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Fabius

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Fabius last won the day on January 29

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  1. I see, why not make it like the Athenian metal mining bonus they get per age then, that would be a simpler and cleaner setup I think, the current system works, just looks odd having the same thing copy pasted thrice
  2. I did check the gather rates, for a while I thought Carthage had some how gotten an extra 75% stone mining rate lol, then realised that was not the case. Makes sense to leave out the buttons
  3. Carthage has the stone mining bonus of 25% listed 3 times, but also has a bonus saying that stone mining upgrades are free despite not having any stone mining upgrades apparently
  4. Great thanks to the devs for their hard work, looking forward to playing the new version It seems the Spartan Ritualistic exercise bonus is dysfunctional, though I question why they needed such a strong bonus for an already strong infantry civ. As mentioned earlier the Roman Fertility bonus is also dysfunctional sadly Ptolomies do not have the ability to train civilians at their colony despite it saying in the building description that they should.
  5. cool, glad to finally have the next version to play Alas there is already a problem to report, The Roman Fertility bonus is no longer functional, they still have to research fertility festival now to get civilians from houses. Is that due to the change in keywording or was the civ bonus just outright removed?
  6. So if you destroy it does it turn back into a completed army camp again?
  7. No as the reference is to the Corvus that Rome utilised against the Carthaginians, most boarding would just be people jumping onto the other ship, The Romans decided to drop a whole bridge on them and board that way instead. But the corvus did pose a risk to the ships safety due to it unbalancing the vessel, so I would expect the boarding ship to be more fragile in some capacity. I quite like this as Civ bonus, it is very distinctly Roman, and as far as possible I would like to see this for all civs, things that are distinct and defining for that civilization.
  8. Interesting, I experienced this in a game a few months back, I was kiting Spartans with Roman skirmisher cavalry, whenever I would have them move in formation some would just stop dead and get impaled by spears as a result, after a while I discovered that splitting my 70+ block into smaller blocks of 30+ made the problem go away and did an even better job at harassing lol
  9. A question as someone who has not had the chance to play the Test Build, wasn't it planned to be Scythians and another nomadic type civ that would be added in? I know Germans had been considered for a while before but I thought they had come second to the Scythian/other civ addition given the results of a recent poll in the forum
  10. Well they did conquer all the civs in question so um yeah lol But in all seriousness I do take your point, though I do not think having multiple roman civs is a good idea, it is better as they have done with the reforms technology that more or less sets up the late republic/early imperial era within the current early republic style Roman civ
  11. True, though they do lack the siege tower for some reason, bit of an odd one that. Definitely agree here, the legionary and his donkey was a very iconic entity back in A23, probably the most Roman thing back then lol Was sad they changed it for a more generic looking sprite.
  12. There are in fact battles that Rome won because of Elephants, maybe not many of them given the shortish time frame, but they are there. As for why or why not, I think its cool enough to be worthwhile, not everything has to be legionary focused in Roman civs.
  13. A merc elephant would be great As a thought experiment I would assume a full metal cost, which going off the smaller African elephant would be 450 metal in total after converting food cost to metal. Given training is faster, and also knowing the limited acquisition that Rome has from Numidia, I would run with the elephant stables but cap it at 1 or maybe 2 buildings, that way production should be slower than other civs who could spam like four or five elephant stables so they can mass them fast. A cool side affect would be that now a Roman player could use captured elephant stables, which would be a fun niche feature.
  14. Six to be exact. unit focus is fine but does not have to dictate everything. Not sure what exactly you mean by additional unit roster, their roster is still the same after the reforms tech.
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