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Norse_Harold

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Everything posted by Norse_Harold

  1. How do we know that there is just one person conducting ddos attacks on 0ad players? And, how many ddos services are there? Can you show the steps to reaching these conclusions, please? What are the sources of the information?
  2. Nice joke, weirdJokes. ;-) For anyone who is confused, 200 000 attacks would include attacks on a lot more systems than just 0AD and the 0AD playerbase. But yes, some of those attacks (.1% ?) likely targeted the 0AD playerbase. Therefore, some of the prison time helps seek justice for attacks on the 0AD playerbase. So yes, it seems appropriate to me, as well.
  3. This is great news! So it is possible for justice to be served against ddosers. It is not moral, legal or cool to ask for or conduct ddosing. That said, I doubt that there is only one group conducting DDosS attacks. Even if there was only one group, which was punished, remember the quote, "Eternal vigilance is the price of freedom," by Thomas Jefferson and John Philpot Curran. Basically, don't let your guard down, stay vigilant.
  4. I have experienced suspected ddos attacks twice in the past 3 days. I'll describe what happened. While hosting a team game of 0 A.D., all of a sudden, I saw an "Exit" button at the center of the screen and a message that I had lost connection to the server. I consider this odd because I was the host, but maybe the message was referring to the wildfiregames lobby. After a few minutes I clicked Exit, and the lobby was completely empty of players and games. I closed 0ad and tried to visit websites, but could not load any websites. I couldn't even ping the router or access the router's administration interface. The Internet activity light was blinking a lot. I powered off the router for several minutes, then powered it back on. It worked and I could surf the net again. Today the same thing happened. In both cases the problem occurred at a key event. In the first game, enemy players were on the ropes (losing with odds of 40/60 at best), and the suspected ddos occurred as soon as I had battering rams moving toward an enemy base. In the second game, I had been rushing an enemy player frequently in the early game, so he was likely angry at me. When they reached city phase, the two closest enemies attacked me and had just destroyed my base, but were being counter attacked by one of my teammates. Then the second suspected ddos occurred. These were basically the tipping points of the games. Ideas on how to prevent this in the future?
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