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Purgator_

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Posts posted by Purgator_

  1. Latest SVN, 8 players, gigantic size.

    When trying to open up Save menu (to prevent game crashing and not saving gameplay log lol) some error appeared and Cancel button is not closing the Save menu window. Unable to resume gameplay afterwards.
    Additionally, pressing radio button on the right side (filter compatible only) causes error as in attachement

    1455057199_SystemScreenshot2022_02.17-17_41_07_01.png

  2. Latest SVN but the bug was in previous game versions.

    8 players, gigantic size.

    FINALLY I was able to catch this bug on video. Unfortunately game crashed so only commands.txt. Bug is shown in the first till 0:25, later I forgot to turn off recording lol.
    This bug most often appears when some traders are alive (unexpectedly selecting them)
     

    commands.txt

  3. Latest SVN.
    Random map, 8 players, gigantic size.

    Two tower standing near each other, but outside of arrow range indicator. First tower can attack another one, but not vice versa. Terrain was flat.
    Unfortunately, due to game crash I was unable to get gameplay log, just commands.txt.

    Below screenshot presents as follows: Red is enemy, Blue is my civ. Red tower is damaging (shooting arrows) my tower, while my tower cannot damage Red tower. Both towers are placed on flat terrain. How is that possible?

    screenshot0042.png

    commands.txt

  4. 2 hours ago, Lion.Kanzen said:

    How did that mess start?

    IIRC ordered 2 groups of around 200 units to move-attack through the map. If you can see the hill near looped units, then there was enemy tower (before it was destroyed). Units were triggered by the tower (because of terrain height bonus) and most likely tried to move around the hill and capture the tower.
    The recording is made some time after the tower is destroyed, but since the loop was going on forever, I wanted to record it so you can investigate :)

  5. On 04/02/2022 at 10:22 PM, vladislavbelov said:

    Thank you for the report, fixed in https://code.wildfiregames.com/rP26302 (it was a side effect of an implicit relation).

    Could you reproduce the slowing at the end? If yes could you enable profiler (usually press F11) when it's noticeably slow and make a screenshot and attach here?

    Surely, next time I will attach profiler stuff when I encounter lags during testing. Also the title bug is fixed in latest revision - Thank You!

  6. 8 minutes ago, LetswaveaBook said:

    When garrisoned, a ship shoots +1 arrow per garrisoned infantry. Every arrow deals 35 damage. 

    I haven't looked into it, but all ships are broken deal high damage. see 

     

    Yep, I know that when you garrison more troops = ship shoots more projectiles / causes more damage.

    But which troops should be garrisoned into that Pontos ship so it looks like it is shooting those large bolts? I cannot reproduce that "tank ship" :|

  7. Regarding to this: [R26285]

    Is the idea of ability to transfer ownership of given building/unit bad? In above situation, I would like to build a house and barracks, and then switch ownership to my teammate who cannot construct anymore (due to lack of workers).

    Or in bigger battles, I would like to share my troops with selected teammate, so he can "make use" of them temporary or permanently. What do you think?

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