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Purgator_

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  1. I play as macedonians, single player. Replay attached commands.txt metadata.json
  2. Hi, I am using latest version (https://github.com/0ad/0ad/commit/033a9ed3934e402af880688e0dde9213ba5ce53c ). When playing, I have encountered this: And also this (different error):
  3. You can reproduce it every time on that map. Captured fort was full of my units, but no structures/units of Gaia got attacked.
  4. Select your units -> Hold CTRL and hover your mouse over desired building -> Right Click
  5. As in the title, Gaia druid is just standing near my Fortress (I have captured the building in Jebel Barkal map) and doesn't get attacked. Also teammate AI (Petra) tells me he is about to attack Gaia player, while I cannot myself order other teammates to attack Gaia?
  6. There are maps with Gaia units which happen to occasionally attack You (like Napata attacking each few minutes). However there is no way to order my troops to just go and attack every single Gaia building on their way - isn't there a way to change this behavior?
  7. Is there any official instruction to test latest patches on Linux? I wanted to test latest 0ad commits on Debian 64bit, but svn checkout only gets Windows version?
  8. Any progress on 64bit mode? Just asking because in other thread someone mentioned more than 8 players in a match.
  9. I am very curious, how would you deal with Out Of Memory errors with more than 8 players? Current build (for Windows) is 32bit, and I can barely play game with 7 AI opponents for more than 10-15 minutes without Out-Of-Memory error which crashes the game. I love big battles and for sure will support more than 8 players, but memory limit isn't allowing me to do so peacefully.
  10. As in title, shown as below (mute vid please): 190271382_System2022_08_08-15_01.14_01.mp4
  11. Heya I hope you didnt forgot about me Fresh glitches from recent SVN (mute video cuz my mic is picking up some weird UFO sounds: 1762477888_System2022_08.09-16_29_25_01.mp4
  12. The core problem of 0AD as a modern game is lack of 64bit releases, which makes it unable to use more RAM (as nearly all modern PC got at least 4GB RAM).
  13. My $0.02: - Improve anti-lag (as many players coming from other RTS/Strategy games want bigger battles than 20vs20) - Rework trading path for AI, maybe even allow for custom path drawing (if there is enemy CC between two AI allies, they will just send their traders right through enemy base) - When AI is about to attack, it will always make a "build-up" spot, where most of army gathers (and pathfinder starts to sweat), maybe this can be improved? - When AI garrisons tower/fortress, it is easy to move units back out of map visibility, so AI will force defenders out of the buildings, then kill then and capture tower/fortress - Check if collecting game statistics (units killed etc) affect game performance, if it does then allow to disable collecting game stats - Gaia ships on some maps hit very hard, it is not possible to achieve same damage per shot with any civ
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