formlesstree4
WFG Retired-
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Everything posted by formlesstree4
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Uhm....excuse me...but...there's enough effort going into actually creating the game. Why don't you just check back every so often?
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I believe Age Of Empires III incorporated something similar to this in the fact that if enemy units got to close, the unit swapped to melee attacks if they were ranged.
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I can guarantee that the medicine to cure cancer when it comes will be expensive. That's just an inevitability.
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You have been here since March 28th. On a different note, hope everyone has voted!
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Yehaw! That's hotness right here! We're right up there with Portal!
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Tamedwater Games
formlesstree4 replied to Brightgalrs's topic in Introductions & Off-Topic Discussion
site fail -
What are you paying for gas now?
formlesstree4 replied to neonardo's topic in Introductions & Off-Topic Discussion
$1.84!! -
Greatest Laugh Ever
formlesstree4 replied to PhoenixDog's topic in Introductions & Off-Topic Discussion
haha, great post -
Cool!
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That's our PPE And yes, welcome to the forum!
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Hello Wildfire Games
formlesstree4 replied to AnnoDominius's topic in Introductions & Off-Topic Discussion
Says the one with 1k+ posts xD j/k Jokes aside, welcome, and enjoy your time here! -
That's why you never use M$ drivers Anyway, sorry for off topic comment here. I imagine population will be easily editable in some distinct way. Then again, my definition of easy is opening a file, changing one value, and it all works, but with a game, well....I dunno lol, one value can end up screwing the whole thing...(did it on a WoW private server i was working on....had to reset and restart from scratch...)
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haha, nice
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I would like to see that list of German tribes, and point and be like "OMG There are so many!!!!" Then fall over and pass out *shifts eyes* Don't stare at me!! >.>
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Yo ~ The First of Many...
formlesstree4 replied to ewu_rpike's topic in Introductions & Off-Topic Discussion
hey there Rebecca, welcome to WFG -
feneur pretty much said it all, it comes down to your system. I imagine there will be some mod that someone will make in vb6 or something to allow easy change of population. But you have to keep in mind that if you have an older system, eg: made in 2000, it possibly won't handle a load of more than 200 units. Newer systems can handle more, because either their processors are faster, or the Motherboard has more than one processor installed in it (dual core/quad core). For example: My system, in AoEIII, can handle 400+ units (infinite pop mod rules!), but that's because I'm sitting here with a 3.0ghz, and a top of the line graphics card. My older computer, which was a 1.2ghz, with a decent graphics card, couldn't even run the game. If I confused anyone there, just let me know and I'll try to make it simpler
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haha, funny ^^, but there won't be anyone alive after 2012
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Someone knows more history about boating then I ever would.... <<< Me trying to learn history
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hmm....just curious, what if the population is not limited to 200, as most RTS games are.....I mean, if 0AD is opensource, that variable could be changed...right?
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That's something the programmer's/AI developers would have to answer, if there is an answer....I'm just a web guy xD
