
king reza the great
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king reza the great last won the day on August 23 2023
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Yes an op player can balance his eco to abuse fanas. Ask your self now why they didnt do that in last alphas when they needed metal for fanas? Anyway i think metal is good solution because an op player although still can make fanas but he cant make mass fanas because he needs lot of metal. Here Aslan sometimes sucide his fanas easily! But his sucide still works. U know why? Because wasting wood and food is nothing compared to wasting metal when u can slow down your opponent.
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Well i believe only active op players who play or spec op games, able to balance the units not people who play vs bots and noobs Or people who are not in the op games. People who have experiences and talk based on observation not people who talk based on their imagination! Have you ever seen a noob abuse broken units? Of course not. because they have not the knowledge. Its the op players who abuse the broken units and we are here to report and lead the game to a balanced version.
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The problem in this forum is that we have to argue with three group of people 1 people who never player multiplayer games 2 people who rarely play multiplayer games 3 people who play multiplayer games, but not op games. Only noob games What we say is based on experience and observations and what they say is based on their dreams
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Hi everyone, I’ve been playing 0 A.D. for years, and I’ve noticed that some bugs, exploits, and design weaknesses are still present. Many players use these in competitive games, which makes matches unfair and less enjoyable. I want to highlight the most important issues I’ve seen, along with possible solutions. 1. Champion Cavalry (A27) – Overpowered Problem: Champ cavs are extremely strong in A27. In most serious games we even ban them. Solution: Nerf them significantly. 2. Fanatic Units (Fanas) Problem: Fanatics are overpowered and often spammed (for example, by Aslan). Watch attached replays as a example. Solutions: Add a metal cost (e.g., 50). Or restrict them to Phase 3 instead of Phase 2. 3. Formation Bug – Pathfinding Exploit Problem: If a player switches to formation during a battle, the enemy army runs into the center of the formation and suicides. Players Abusing: Atric, Sniper (SaiDrz used to but stopped after explanation). Solution: Needs dev fix so that units don’t get forced into the middle of enemy formations. 4. Hero Dance – Unrealistic Exploit Problem: “Hero dancing” makes heroes very hard to kill by abusing flee/micro tricks. Players Abusing: jc, 0ad_Boss (i_am_groot), Sniper, Atric (sometimes myself too when facing them). Solution: Disable flee mode for heroes. Heroes shouldn’t act cowardly. 5. Walls Outside Territory – Abusive Tactic Problem: Players suddenly build walls behind or around enemy soldiers in battle. Soldiers auto-attack walls and die easily. Players Abusing: Dakara (rarely). Solution: Restrict wall construction to player territory only. 6. ProGUI (Cheat Mod) Problem: Provides unfair advantages beyond simple UI changes. Players Using: Atric, Stockfish, Noobdude, Duck, IjavadDev, Mark (sometimes), Carthage (others stopped after being informed). Solution: Don’t allow ProGUI to be published on the official forum. Remove it from the in-game mod selection list. 7. Auto-Snipe Script Problem: Automates targeting (like instantly killing heroes), which is unfair. Players Using: Atric. Solution: Same as ProGUI – ban and prevent distribution of auto-snipe scripts. Conclusion These issues damage competitive balance in 0 A.D. Fixing them would make the game much more fair and enjoyable for everyone. I hope the devs and community can take these points into account for future patches. BROKEN FANAS.rar
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This is not how u balance units. Are you a dev? Its simple, fanas run fast, they run. They are not going to attack cs like what u tested. They target women on field for example. Or a small group of men which are mining etc. That totally will destroy enemy eco. Then at a critical moment the fana player send all soldiors and kill his opponent. And both are still in p2. Other problem is that u cant counter fanas with cavs. And its very hard to micro with cavs vs fanas because they run fast. As chris himself in his first post said, a group of fanas easily can kill lot of cavs! Which show how broken they are. Moreover why only gaul should have a super op anti cav unit? Because its favorite civ of chris he bonused it? Fanas already required metal in last alphas. Why they dont require it now?
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I sure non of the players who say fanatics arent broken able to counter fatanics rush in p2. Because they rarely play. Not in the op th games and not experienced that. They just ready to stop people who try to help balancing the game. I think developers should read this post. Idk them. Maybe somebody tag them here?