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Carltonus

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Everything posted by Carltonus

  1. I was in the middle of a successful Random game when the window restored down and this happened: Program Error Function call failed: return value was -100033 (Not enough memory) Location: shared_ptr.h:70 (AllocateAligned) Call stack: 009EEE8F 009F328D 008DAAAB 008D92F8 008D3576 008D34B1 008B2362 008B2029 008780D2 00786E54 007896C8 0078B403 00781035 007810C4 00A3AB61 009EE02F 74AA6359 77307B74 77307B44 errno = 13 (Not enough memory) OS error = 8 (Not enough memory resources are available to process this command.) On a Dell Inspiron 5559 with an 8.00GB RAM and Intel Core i5-6200U CPU @ 2.30GHz 2.40GHz x64 processor. Already had the GLSL and post-processing disabled (based from the other threads), what else? Did not press any five buttons below the code (Copy, Continue, Suppress, Break, Exit), still hanging here waiting for someone to reply. Thanks!
  2. Was starting a Random game, went to the in-game Settings to enable the Realtime Overlay, crashed with a BSOD "DPC watchdog violation" in the middle of my successful game. When re-opening the game, the main menu has the Realtime Overlay clock in the menu. Tried turning it off and back on in the menu settings but it still comes back. There will be a short update post for when it goes away after a game without a crash. The random game in question: commands.txt
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