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Obskiuras

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Posts posted by Obskiuras

  1. Anyone who has played in multiplayer will have noticed, the battles become skirmishes where the proyectile infantery is the protagonist. The objective of 0 A.D. Empires Ascendant is being true to history without losing in the gameplay, something they have not achieved. Im not publishing this just to complain, ido it to contribute to the improvement of the gameplay.:ok:

    During the game its impossible for the novice player to be able to build a balanced army, as would happen other games of the same genre, to do this will be exterminated by an endless rain of enemy proyectiles. I have been playing RTS for many years and i think that the game experience is better when we can build an army that we not only like but also actually works in multiplayer. Thats why i made this post, to help in the gaming experience.

    I believe the battles are more enjoyed when they last longer, when more melee infantery is used than that of proyectiles. I wont the battles to last longer, to use more melee infantery than that of proyectiles.

    • Like 3
  2. The page is in spanish

    https://es.qwerty.wiki/wiki/Harii

    Regarding the Harii, Tacitus writes in Germania:

    As for the Harii, quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they cause panic, since no enemy can bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered

    • Like 1
  3. 10 hours ago, Obskiuras said:

    New concept art: germanic shields

    67953911_2397072600381062_33203186954603

    What do you thing about this concept art? i did´t thinking in giving variety to the units, for example: the exagonal shields can be for spearmans, the rectangular ones for the javelinist or too for the slingers, the oval for the clubman, etc.

    • Like 1
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