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AIEND

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Posts posted by AIEND

  1. 3 小时前,wowgetoffyourcellphone 说:

    这个想法是制造专门用于某个目的的船只,以便可以设计一个反击系统,有点像视频游戏。 

    I think your reference is AoM, but honestly I don't recommend it. After all, this game is not a world view of mythology and magic. The forms of warships and naval battle concepts of different civilizations in the ancient world are different, but they are unified in archery and boarding combat, so the main focus of naval battles should be based on this Both, the ram and the catapult may perhaps characterize Mediterranean warships.

    • Like 1
  2. We only need three types of warships. The first type is a light reconnaissance and transport ship, which can carry a small number of shooters and can board or ram enemy ships.
    The second type of medium-sized warship is the main force of naval warfare. It is fast and can carry more shooters. It can also board or ram enemy ships.
    The third type is the catapult warship. The combat system of this kind of ship is divided into two parts. One part is the catapult, which has fixed working efficiency and damage, and is specially used to attack fixed coastal buildings. The other part is the same as the medium-sized warship, relying on the archers on board to shoot arrows at the enemy ship, but the number of archers that can be carried is smaller, and they can also board or ram the enemy ship.
    As for the heavy warships of some countries, it must be known that in the era without steam engines, too large a ship meant cumbersome. The giant ships built by countries such as Ptolemy and Seleucid are actually not very efficient in combat. They are more of a spectacular decoration to reflect national power. These large ships can be used as Easter eggs to reflect, but they do not have to be included in the The main consideration of naval warfare.

    • Like 1
  3. 在 2023/01/12 上午 4:27,wowgetoffyourcellphone 说道:

    因为在dps中1:1炮舰>箭舰。 远程单位往往只是停放和射击,而近战单位则拉近距离并进行高 dps 打击。

    I think warships equipped with catapults should not participate in naval battles, because catapults are difficult to hit other ships in rough seas, and their operators are also a fixed number, and adding other soldiers on a warship will not improve the catapult power and work efficiency. Catapult ships should be dedicated to destroying structures along the enemy's coast, they don't need to be large or heavy, and they can't match those ships with shooters in naval battles.

    • Like 1
  4. 11 hours ago, chrstgtr said:

    我宁愿做上面讨论的事情。 另外,如果你输掉了最初的海战,你已经很难恢复了——晋升只会让恢复变得更加困难 

    I think that instead of upgrading the level of the warship itself, it is better to upgrade the level of the shooters on the ship, so that these soldiers can exert their own combat power as if they are standing on a city wall. This can also reduce the cost of the warship, even if it is a larger warship. It also just means bigger crew bays and more sailors, it doesn't mean it has more firepower than a light warship unless you have more elite marksmen.

  5. 15 小时前,Genava55 说:

     

    I don't understand English, but this video seems to think that Sciritae are perioikoi from the Sciritis region, with both cavalry and heavy and light infantry.
    The information I read rejected the noun connection between Sciritae and the Sciritis area, thinking that Sciritae was always a special cavalry.

  6. 在 2022/11/21 上午 12:46,wowgetoffyourcellphone 说道:

    如果有的话,他们应该是快速的矛兵,类似于高卢狂热者。

    Sciritae is often used in the history books as a sentry or scout, and in terms of its status, unlike a light infantry who has no money to equip his armor, I think it is more likely to be a cavalryman.

    17 小时前,Carltonus 说:

    在 alpha 23 中,斯巴达人拥有冠军步兵剑士和标枪手。 代替移除据称训练他们两者的结构,后者可以是 Skiritai。

    If the historical facts are accurate, it would also be nice to join a kind of champion cavalry.

  7. 在 2022/11/20 下午 9:31,Gurken Khan 说:

    就其价值而言, 维基百科 将他们描述为步兵,包括他们在战场上的角色和其他职责,同时引用了修昔底德等资料。 

    中文书籍的截图对我没有一点帮助,所以我无法真正判断他们的说法有多可信。

    I've never trusted Wikipedia completely. Unfortunately, although I think the discussion of this book is very detailed, I do not have an English version of this book, and I wish there were people who can speak Chinese.

  8. 1小时前,0AD玩家说:

    从0AD开始-->点击“学习游戏”-->结构树-->斯巴达人-->右键点击“军营”下的“Skiritai Commando”-->职业:步兵-->是步兵

    What I mean is whether the Sciritae should have been designed as cavalry rather than infantry units in the game, based on historical reality.

    • Like 1
  9. I think the current absence of axeman in Persia should be a deliberate nerf, some people may feel that with axeman Persia will be too strong.
    In fact it was for this reason that the Han Dynasty swordsmen were removed previously.

  10. 28 minutes ago, Lion.Kanzen said:

    我不太确定 @bb_ 补丁是如何工作的。

    但这不是实体变化。(一个单位变成另一个单位)。

    In my experience, is to add to the unit for different objects of the attack, you play the mirror mod should know, arson is this principle, you just need to limit arson can only be used for buildings, and melee attacks can not attack buildings, you can achieve the switch.
    And switch melee attack and ranged attack method is also very simple,for example, the minimum range of the bow is 10m, and then add the sword without the minimum range as a melee attack, then when the enemy enters within 10m, the archer will switch the sword to attack the enemy instead of retreating and keeping 10m distance from the enemy.

  11. 9 小时前,wowgetoffyourcellphone 说:

    嗯,一棵树通常是一棵树。 而且游戏中树的唯一用途是它的木材,因此明确它是木材来源比它是什么类型的树或它使用什么演员更重要。

    But I think this will make the game more interesting, otherwise we don't need to make a variety of fruit trees, just berry bushes are enough, it is also fun to experience biodiversity and recognize some botanical knowledge from the maps of different geographical environments.

    • Like 1
  12. 53 分钟前,BreakfastBurrito_007 说:

    从长矛手到弓箭手和背部的手动更改允许玩家对他的单位做出决定。 如果武器切换是自动化的,那么我认为它会失去一些游戏价值,除非你做的事情比这更有创意。

    If so I hope that the soldier switch from armed state to labor state is also manual, a person can not be carrying a hoe and pickaxe one second, the next second out of thin air a full set of armor and weapons.

  13. 2 小时前,Lion.Kanzen 说:

    这就是我所说的这个问题。

     

    做4个阶段,一个附加。 第一阶段只有农民民兵和侦察骑兵的步兵,其余的从 CS(公民士兵)开始,第三阶段是冠军,第四阶段是英雄。

    第一阶段:只有平庸的士兵,拥有平庸的武器。

    二:正规兵。

    第三:攻城引擎和冠军。

    第四:先进的攻城和反攻城武器。

    I do not recommend forcibly raising the scientific and technological requirements of some units in order to add an era, it makes no sense, the technological level of many weapons is not very high, battering rams and siege towers should appear in P2, and catapults should not be later than P3.
    P4 should not exist to provide any new units with new units, but to provide enhanced technology for units that appeared in the previous stage, and the same should be true for P3, for example, when upgrading P3, all citizen soldiers should be upgraded to Advanced.

  14. 6 小时前,Genava55 说:

    我知道一些非洲部落确实使用竹子制造轻矛和标枪,比如赞德。 不过战场上近战用的重枪,我觉得不太合适。

    The material characteristics of bamboo limit its use, either made of thinner bamboo can throw javelins or light spears, such weapons are often disposable, and there is no need to care too much about the strength of the pole.
    Either use very thick and long bamboo to make a pike for both hands (the length of this type of bamboo pike used in China is generally more than 5 meters), but it cannot adapt to the dry environment.

    • Like 1
  15. 6 hours ago, Lion.Kanzen said:

    为什么?

    Based on Chinese experience, military scientists of the Ming Dynasty believed that bamboo could make pike shafts, but only in humid subtropical and tropical areas, and once it reached a dry place, it was easy to become brittle and crack.
    In addition, bamboo only has strength if it grows thick enough, while thicker bamboo pikes are not suitable for one-handed use.

    • Thanks 1
  16. 10 小时前,Duileoga 说:

    早上好或下午好 :)

    1043448567_palmastejadosgaramantes.thumb.png.bdce923f32a85acea8c3fbb437d692b7.png

     

    -它们对我来说似乎并不那么干燥 :sweatdrop:,新落下的绿叶的建筑物似乎比干枯的黄叶更漂亮。 在我看来,绿色似乎与如此多的米色砖形成了更美丽的对比。

    These leaves may be green when they are first used as a roof, but it only takes a week for the plant cells in the leaves to die and the chlorophyll to disappear, turning the roof a dry yellow color.

  17. 4 minutes ago, BreakfastBurrito_007 said:

    沒有人會無意中玩遊戲。 如果團隊獎金的設計意圖是微弱到可以無視,那麼你最好不要他們。 請記住,由於這些變化,團隊獎金總體上不會更強,目標只是為每個文明提供平衡但可操作的獎勵。

    這如何證明取消團隊獎金的合理性?

    Team rewards will not be the first advantage you consider. The design of a faction should be such that even if there is no team reward or the effect of the team reward you do not like, it will not affect your choice to play this faction.
    This does not mean that the actual effect of team rewards is weak, but its impact on player choice should not be significant compared to civilization rewards, unique buildings/units/technologies.

    • Like 1
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