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Posts posted by AIEND
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3小时前,Thecj说:
没有骑兵部队对其他骑兵的好处,就无法创建一个师/军队,实际上可以击败敌人的骑兵。
在这种情况下,开始制造骑兵的人总是会获胜,因为他将始终在骑兵方面具有数值优势(而且您的步兵部队无法抓住他)。因此,您只能施加糟糕的战斗或让他破坏您的经济。
如果0AD中的防御性结构是可行和有效的,那将不是一件大事(例如,可以替代散落的树木并且不需要年龄的墙壁),但是几乎每个域子都需要有一个反vallyry骑兵。
最后,从历史上看,应该打破敌人步兵组(例如曲棍球)和灵活的“侧翼”骑兵之间的冲击骑兵之间存在差异,该骑兵试图在从后面攻击步兵之前消除对方骑兵。 (例如,汉尼拔和Scipio Africanus著名使用的Numidian骑兵)
However, in this case, you will find that you need a melee cavalry that is specifically suitable for fighting cavalry but not infantry. And a melee cavalry that is only suitable for fighting infantry and not cavalry - the problem is that there is no such cavalry in reality.
You will find that the spear cavalry in the current game is suitable for fighting both infantry and cavalry. Those who produce a large number of spear cavalry first will not be defeated by those who try to produce a small number of spear cavalry later to counterattack.
So I think there is nothing wrong with letting spear cavalry not counter spear cavalry. -
You can send them the promotional video with Chinese subtitles that I posted on bilibili, as well as the video I made before that introduces the game mechanics and how to install the Chinese mod.
【【0 A·D】内测版27“烈火”宣传片。】 https://www.bilibili.com/video/BV1T5FeeaEJu/?share_source=copy_web&vd_source=08a8daec5707d1f7b5b38912e5ff5bd4
【【0 A·D】游戏如何设置汉文和其他模组】 https://www.bilibili.com/video/BV1Vb411c7eM/?share_source=copy_web&vd_source=08a8daec5707d1f7b5b38912e5ff5bd4
【【0 A·D】从《帝国时代2》Mod到独立游戏,喜欢帝国时代就绝不要错过这款免费的《0·A·D》】 https://www.bilibili.com/video/BV1rW41127qu/?share_source=copy_web&vd_source=08a8daec5707d1f7b5b38912e5ff5bd4
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I think cavalry shouldn't have a difference in counterattacks because they hold swords or spears, because cavalry is not infantry, and their methods of engagement are different from infantry. The difference between spears and swords is actually not that big, and spear cavalry shouldn't overwhelm sword cavalry in battle.
For cavalry, the difference between spears and swords is generally that when targeting infantry, cavalry using spears can attack infantry farther away. In reality, cavalry with swords generally use spears first, and only switch to swords after the spears are broken or lost. In the game, this can be reflected in all melee cavalry holding spears and dealing more damage to ranged infantry without shields and spears. And cavalry don't need to have any counterattacks against each other. If people are tired of only having spear cavalry in the game, they can keep the status quo, but keep the same data for sword cavalry and spear cavalry. -
4 minutes ago, Stan` said:
您到底想要什么?您可以根据需要从YouTube下载它。顺便说一句,我们现在有一个小舒帐户。我可以使用一些帮助。
Oh, are you using xiaohongshu too? What's the account name? Many foreigners are using it recently, but because of different usage habits, I, a Chinese, still don't have a xiaohongshu account. It's a good opportunity for me to register one.
I forgot how to download videos from youtube using a browser plug-in, but I just solved it. -
Ainur说,在2024年11月15日,下午5:33说:
好像我们有共识:将冠军放入特殊的建筑物中,将其从军营中移开
Do you mean going back to the A23 setup? To be honest I think that's not bad, it's better to let Fortress train champions while also training CS.
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Can you send me the video file of the game trailer? I plan to add Chinese subtitles and put it on a Chinese video website.
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Lion.Kanzen在2024年1月12日上午5:21说:
@aiend 已经在这个主题上触及了这个概念(我也是我)。
I'm glad that the discussions we had over two years ago are now being able to move forward as part of the game.
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2022 年 10 月 22 日上午 10:42,Lion.Kanzen 说道:
反步兵步兵剑是不错的选择。
相比反骑兵,我更喜欢枪骑兵。也不错。
I don't really agree with the idea of designing a unit that "counters a certain unit." We should think more about allowing a certain type of unit to gain different advantages under different conditions.
For example, a swordsman is an infantryman who has both a sword and a shield. On one hand I don't agree that swordsmen can defeat spearmen in a head-to-head duel. On the other hand, the swordsman should be a fast infantry that does not rely on the square formation, so that the swordsman can more quickly outflank the enemy spearmen array and gain an advantage. In order to prevent the array from being outflanked by the enemy swordsmen, the player You should deploy your own swordsmen or melee cavalry on both sides of the spearmen array.
At the same time, swordsmen who can attack in a loose formation are also better suited to chasing away shooters.-
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I think the military buildings themselves should be armed and not lose control due to the loss of CC. At the same time, whether they are towers or fortresses, their own firepower should be strong enough without relying on the soldiers stationed there. We should encourage players to use Infantry and cavalry were placed outside towers and fortresses, and under the cover of arrows, they engaged enemy soldiers directly.
At the same time, barracks and stables should be able to fire arrows after garrisoning soldiers. Otherwise, garrisoning soldiers simply to prevent the enemy from occupying these buildings will result in fewer soldiers who can directly attack the enemy (especially siege weapons). -
6 小时前,斯坦 说:
游戏中已经发生了火灾。 至于平衡没有。 对于 bb 的活动我会说不
It is necessary to add resistance to fire to different types of buildings, and some buildings such as stone walls should not be ignited.
I have edited these values myself and I feel that using fire as the main siege method for cavalry and infantry is feasible.-
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21小时前,Lion.Kanzen 说:
确切地说,大象在战斗中必须造成大量伤害(溅射)。 即使移动也会造成损坏。
From my experience, you can add an aura to the war elephant that deals damage to surrounding cavalry and infantry, or make the war elephant's attack itself splash.
According to your idea, we can have sputtering and auras at the same time. -
2023 年 6 月 12 日下午 4:17,Vantha 说:
汉帝国幅员辽阔,文化多样,是多种信仰和宗教的发源地。 其中传播最广的是道教和佛教。 然而,中央帝国政府遵循的是法家和儒家的意识形态。 法家主张法律、正义和控制的必要性,而儒家则讲的是士气、温和的统治和毫无抵抗的服从:
汉代的政治制度非常复杂,但结构清晰。 等级制度非常严格,地位较高的人需要受到极大的尊重。 与历史上许多其他皇帝不同,汉朝皇帝并不被当作神来崇拜,而是被视为代表神的天命。
但不仅官方行政部门拥有强大的等级制度,而且政府也拥有强大的等级制度。 按照儒家模式,男人领导一个家庭,女人和孩子几乎没有自由,显然是从属于男人的,必须服从他。
该体系以儒家教义为基础,其最高目标是建立秩序,和谐被认为是理想社会的基础。
它奏效了。 至少在一定时间内是这样。 特别是汉帝国的早期是和平时期(至少在帝国境内)和中华文化的繁荣时期。 这一次被称为“中国的黄金时代”当然不是没有理由的。Chinese Buddhism and Taoism only took their prototypes in the Han Dynasty. The popularity of these two religions was from the Northern and Southern Dynasties to the Tang Dynasty after the collapse of the Han Dynasty.
According to Emperor Liu Xun, the early ideology of the Han Dynasty was "霸王道杂之", that is, the balance between power and morality. Later emperors abandoned the pragmatist attitude and turned to extremely respecting Confucianism, which actually led to the demise of the Han Dynasty.
In addition, the statement about Confucianism here is very stereotyped, and it is a view of Confucianism a thousand years later. The characteristic of Confucianism in the Han Dynasty is actually respecting ancient times, believing that there was an ideal society in ancient times, and the way to establish such an ideal society is Retro. At the same time, Confucianism also began to become religious, linking the destiny of the country and society with various astronomical and geographical phenomena, which was called "天人感应".
Chinese society during this period was actually much flatter than later, because the social system of the Han Dynasty retained many remnants of the ancient commune system, so its class and relationship between men and women were much more equal than later.-
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2023 年 12 月 25 日晚上 10:45,Vantha 说:
I suggest more use of Chinese proper nouns and simpler explanations, for example, the Chinese catapult is called "礮Pao", which is the most basic lever-type catapult, like a balance, and has the advantage of utilising the most basic leverage principle, resulting in a very high energy conversion efficiency.
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Thank you brother, I completely understand your fatigue and thank you for your efforts in this cause.
Although I have only known you for two years, you made me feel very friendly and helped me a lot. Despite all the chaos, you strive to make the community a place where friendly exchanges can occur. Otherwise, Chinese people like me might not stay here any longer or invest more energy.
I hope you will feel more relaxed and healthy after offloading the burden of being in charge. I hope you can happily play games with us as a player again in the future.
thanks again.
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5小时前,斯坦#x60说:
感谢您的检查。它的质量真的如此糟糕,值得永远等待真正符合历史的中文配音吗?
2小时前,古尔肯汗说:我不明白这有多糟糕;我想相反的发音会非常具体,我认为那不会更好。
The problem is not whether it is "historical" or not, but that these sentences are not very fluent in the spoken pronunciation of modern Chinese and may sound awkward. In other words, I am considering the feelings of modern Chinese people, not as a A linguist goes to study ancient Chinese.
My friend and I try to do the dubbing by ourselves. I will find a few more people to dub and compare. Although no one is a professional dubbing person, I believe it will be more suitable than software. -
在 12/06/2023 在 8:34 下午, 斯坦#x60; 说:
以下是 @Yekaterina 通过在Luyinzhushou(一种阅读将中文文本转换为具有可选个性的声音的软件)中输入中文短语来@Yekaterina所有这些曲目所产生的一些声音。她的母语是中文。这些声音具有一系列口音和方言,以反映汉代的广阔和多样性。一个21世纪的中国人应该熟悉这些短语。
@AIEND 可以检查它们吗?The Chinese pronunciation of the software is very general, and it is better to let native Chinese speakers dub.
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6小时前,Sp00ky 说:
我不认为这是一种美国主义。
在西班牙语中,我们也有“Señor”,“Señora”。这与先生和夫人几乎相同(因为它在过去被用来表示屈从)。一些老年人使用“Don”或“Doña”,表示更高的等级。
AoE2使用“mande”表示更中性的确认
但老实说,这并不重要,我认为我们应该倾听对语言有了解的人的意见,任何建议都会受到欢迎。
话虽如此。汉代汉语方言中用来承认上级顺序的词是什么?
Old Chinese focused on differences in class status, and people of lower status did not necessarily address each other's positions or titles when responding to requests from higher status, but would use self-effacing self-designation.
Of course, this is not a problem for the dialogue we want to add, because according to modern Chinese, this dialogue is not necessarily between the person receiving the command and the person who gave the order, but can be a dialogue between the recipient of the command at the same time, and this dialogue does not need to mention the status level. -
On 30/05/2023 at 3:00 AM, Delfador said:
我不懂中文,但如果提到玩家的短语有普遍适用于两种性别的词,那就太好了。因为当单位称呼一个假设的女玩家为“先生”时,这很有趣。
一般来说,这条规则非常适合适用于所有配音。
Words like "sir" or "madam" were translated from European languages more than a hundred years ago when China was Westernized, and before that they did not exist in Chinese.
Old Chinese first, second, and third person pronouns do not distinguish between men and women.-
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25分钟前,Lion.Kanzen说:
是的,你可以。
Okay, then I'll finish recording as soon as possible.
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Half a year ago, I planned to record the dialogue voice of the Han Dynasty unit, but due to the rapid spread of the new coronavirus, this task was paralyzed, and I wanted to start this work again, after all, I don't want the Han Dynasty faction to exist in two versions of the game and still have no native language dubbing.
But the problem is that, as I have reflected before, in this voice list, the three jobs of logging, mining, and quarrying seem to be expressed in the same sentence, and there is no appropriate sentence in spoken Chinese to express this. , three different voices must be recorded separately for logging, mining, and quarrying.
I want to coordinate on this question, if I record three voices separately, will it work fine in the game?Action – English order_build – I will build. order_walk - I will walk. order_repair - I will repair. order_attack - I will attack! I will go out against them! I will march! I will retreat! Battle cry. order_gather - I will gather. I will fish. I will hunt. I will work land. I will herd. order_guard - I will guard. order_garrison - I will garrison. order_patrol - I will patrol. order_trade - I will trade. order_heal - I will heal. select – What is it? My lord?
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13 小时前,斯坦` 说:
同样的事情发生在其他任何事情上,没有人愿意或没有时间去做,所以没有人去做。
It is better to change the city wall to a state that cannot be captured first, and not let the existing game content wait for those things that still exist in the imagination.
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7 分鐘前,Lion.Kanzen 說:
你有那個的截圖嗎?
I don't have a screenshot, but for example, RA1 has five countries, the unit in the UK is HP+10%, the unit in France is +10% in the rate of fire, the unit in Germany is +10% in damage, the unit in Russia is -10% in cost, and the unit in Ukraine is +10% in Movement Speed.
RA2 has a unique unit for each country.
In fact, in the C&C series, this is mainly divided into 2~3 factions, but each camp has 3~4 branch factions with their own characteristics, which is a very common design.-
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1 hour ago, Lion.Kanzen said:
說的話 這就是我對@AIEND ,列出單個派系的優勢並讓玩家在遊戲開始前或遊戲開始時做出決定會更容易。
This is obvious, players should not waste time making choices after entering the game, but should choose before entering the game. Generally speaking, we create different factions to allow players to choose different faction advantages to play the game. The differentiation between factions is originally for this purpose, and many old games are very typical in this respect. For example, in the first two works of the C&C: RA series, there are only two main camps, but 5~8 countries are separated. The differences between different countries in a camp are very small, just to reflect certain advantages.
We can learn from this design idea, because 0 AD has designed many similar civilizations, such as Britons, Gaul, and Iberia, all of which have Celtic elements, while Sparta, Athens, and later Syracuse belonged to the Greek communal state, and Seleucid, Ptolemy, and Macedonia all belonged to the kingdom of Alexander's successor.
These factions can all be regarded as a concrete manifestation of a certain aspect of a pan-civilization.-
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Champion cavalry improvements
in Gameplay Discussion
Posted
I think that the reason why the spear cavalry should not restrain other cavalry is to solve the problem that some civilizations have champion spear cavalry, while other civilizations may not even have CS spear cavalry, so the champion spear cavalry can counterattack the sword cavalry or axe cavalry of these civilizations, making the battle more one-sided.
So on the one hand, I think that the champion spear cavalry should be limited to production in the fortress, so that its number can be limited. At the same time, the champion spear cavalry cannot counterattack the CS spear cavalry or sword cavalry and axe cavalry, so that other players can use a large number of CS melee cavalry to stop the champion spear cavalry, instead of being unilaterally slaughtered by the champion spear cavalry.
I don’t think the CS spear cavalry in A27 is too strong, because they have been weakened in previous versions of the game. But if you want to further weaken the spear cavalry (whether CS or champion), you should not continue to increase the counter multiplier of the spearmen against the spear cavalry, because the spear cavalry has a mobility advantage. As long as the spearmen can’t catch up with the spear cavalry, this counterattack ability is invalid, so my suggestion is to reduce the counter multiplier of the spear cavalry against the spearmen and swordmen (considering that they all have shields). The spear cavalry should only cause 75% damage to the spearmen and swordmen.
In this way, no matter from which direction and when the spear cavalry chooses to attack the melee infantry, they cannot cause a large number of casualties to the melee infantry in a short period of time and then break away. The spear cavalry must spend more time fighting with the melee infantry to cause enough casualties, and a long battle means that the spear cavalry itself will be killed by the spearmen. Therefore, if the spear cavalry wants to reduce losses and choose to break away from the target in one blow, they can only attack those range infantry that lack cover, and the existing square formation that wraps the range infantry in the melee infantry will be more valuable.