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AIEND

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Posts posted by AIEND

  1. 2022 年 10 月 22 日上午 10:42,Lion.Kanzen 说道:

    反步兵步兵剑是不错的选择。

    相比反骑兵,我更喜欢枪骑兵。也不错。

    I don't really agree with the idea of designing a unit that "counters a certain unit." We should think more about allowing a certain type of unit to gain different advantages under different conditions.
    For example, a swordsman is an infantryman who has both a sword and a shield. On one hand I don't agree that swordsmen can defeat spearmen in a head-to-head duel. On the other hand, the swordsman should be a fast infantry that does not rely on the square formation, so that the swordsman can more quickly outflank the enemy spearmen array and gain an advantage. In order to prevent the array from being outflanked by the enemy swordsmen, the player You should deploy your own swordsmen or melee cavalry on both sides of the spearmen array.
    At the same time, swordsmen who can attack in a loose formation are also better suited to chasing away shooters.

    • Like 2
  2. I think the military buildings themselves should be armed and not lose control due to the loss of CC. At the same time, whether they are towers or fortresses, their own firepower should be strong enough without relying on the soldiers stationed there. We should encourage players to use Infantry and cavalry were placed outside towers and fortresses, and under the cover of arrows, they engaged enemy soldiers directly.
    At the same time, barracks and stables should be able to fire arrows after garrisoning soldiers. Otherwise, garrisoning soldiers simply to prevent the enemy from occupying these buildings will result in fewer soldiers who can directly attack the enemy (especially siege weapons).

  3. 6 小时前,斯坦 说:

    游戏中已经发生了火灾。 至于平衡没有。 对于 bb 的活动我会说不 :)

    It is necessary to add resistance to fire to different types of buildings, and some buildings such as stone walls should not be ignited.
    I have edited these values myself and I feel that using fire as the main siege method for cavalry and infantry is feasible.

    • Like 1
  4. 21小时前,Lion.Kanzen 说:

    确切地说,大象在战斗中必须造成大量伤害(溅射)。 即使移动也会造成损坏。

    From my experience, you can add an aura to the war elephant that deals damage to surrounding cavalry and infantry, or make the war elephant's attack itself splash.
    According to your idea, we can have sputtering and auras at the same time.

  5. 2023 年 6 月 12 日下午 4:17,Vantha 说:

    汉帝国幅员辽阔,文化多样,是多种信仰和宗教的发源地。 其中传播最广的是道教和佛教。 然而,中央帝国政府遵循的是法家和儒家的意识形态。 法家主张法律、正义和控制的必要性,而儒家则讲的是士气、温和的统治和毫无抵抗的服从:
    汉代的政治制度非常复杂,但结构清晰。 等级制度非常严格,地位较高的人需要受到极大的尊重。 与历史上许多其他皇帝不同,汉朝皇帝并不被当作神来崇拜,而是被视为代表神的天命。
    但不仅官方行政部门拥有强大的等级制度,而且政府也拥有强大的等级制度。 按照儒家模式,男人领导一个家庭,女人和孩子几乎没有自由,显然是从属于男人的,必须服从他。
    该体系以儒家教义为基础,其最高目标是建立秩序,和谐被认为是理想社会的基础。
    它奏效了。 至少在一定时间内是这样。 特别是汉帝国的早期是和平时期(至少在帝国境内)和中华文化的繁荣时期。 这一次被称为“中国的黄金时代”当然不是没有理由的。

    Chinese Buddhism and Taoism only took their prototypes in the Han Dynasty. The popularity of these two religions was from the Northern and Southern Dynasties to the Tang Dynasty after the collapse of the Han Dynasty.
    According to Emperor Liu Xun, the early ideology of the Han Dynasty was "霸王道杂之", that is, the balance between power and morality. Later emperors abandoned the pragmatist attitude and turned to extremely respecting Confucianism, which actually led to the demise of the Han Dynasty.
    In addition, the statement about Confucianism here is very stereotyped, and it is a view of Confucianism a thousand years later. The characteristic of Confucianism in the Han Dynasty is actually respecting ancient times, believing that there was an ideal society in ancient times, and the way to establish such an ideal society is Retro. At the same time, Confucianism also began to become religious, linking the destiny of the country and society with various astronomical and geographical phenomena, which was called "天人感应".
    Chinese society during this period was actually much flatter than later, because the social system of the Han Dynasty retained many remnants of the ancient commune system, so its class and relationship between men and women were much more equal than later.

    • Like 2
  6. 2023 年 12 月 25 日晚上 10:45,Vantha 说:

    I suggest more use of Chinese proper nouns and simpler explanations, for example, the Chinese catapult is called "礮Pao", which is the most basic lever-type catapult, like a balance, and has the advantage of utilising the most basic leverage principle, resulting in a very high energy conversion efficiency.

  7. Thank you brother, I completely understand your fatigue and thank you for your efforts in this cause.

    Although I have only known you for two years, you made me feel very friendly and helped me a lot. Despite all the chaos, you strive to make the community a place where friendly exchanges can occur. Otherwise, Chinese people like me might not stay here any longer or invest more energy.

    I hope you will feel more relaxed and healthy after offloading the burden of being in charge. I hope you can happily play games with us as a player again in the future.

    thanks again.

    • Like 3
  8. 5小时前,斯坦#x60说:

    感谢您的检查。它的质量真的如此糟糕,值得永远等待真正符合历史的中文配音吗?

     

    2小时前,古尔肯汗说:

    我不明白这有多糟糕;我想相反的发音会非常具体,我认为那不会更好。

    The problem is not whether it is "historical" or not, but that these sentences are not very fluent in the spoken pronunciation of modern Chinese and may sound awkward. In other words, I am considering the feelings of modern Chinese people, not as a A linguist goes to study ancient Chinese.
    My friend and I try to do the dubbing by ourselves. I will find a few more people to dub and compare. Although no one is a professional dubbing person, I believe it will be more suitable than software.

  9. 在 12/06/2023 在 8:34 下午, 斯坦#x60; 说:

    以下是 @Yekaterina 通过在Luyinzhushou(一种阅读将中文文本转换为具有可选个性的声音的软件)中输入中文短语来@Yekaterina所有这些曲目所产生的一些声音。她的母语是中文。这些声音具有一系列口音和方言,以反映汉代的广阔和多样性。一个21世纪的中国人应该熟悉这些短语。

    @AIEND 可以检查它们吗?

    中文语音.zip 196 kB · 9 downloads

    The Chinese pronunciation of the software is very general, and it is better to let native Chinese speakers dub.

  10. 6小时前,Sp00ky 说:

    我不认为这是一种美国主义。

    在西班牙语中,我们也有“Señor”,“Señora”。这与先生和夫人几乎相同(因为它在过去被用来表示屈从)。一些老年人使用“Don”或“Doña”,表示更高的等级。

    AoE2使用“mande”表示更中性的确认

     

    但老实说,这并不重要,我认为我们应该倾听对语言有了解的人的意见,任何建议都会受到欢迎。

     

    话虽如此。汉代汉语方言中用来承认上级顺序的词是什么?

    Old Chinese focused on differences in class status, and people of lower status did not necessarily address each other's positions or titles when responding to requests from higher status, but would use self-effacing self-designation.
    Of course, this is not a problem for the dialogue we want to add, because according to modern Chinese, this dialogue is not necessarily between the person receiving the command and the person who gave the order, but can be a dialogue between the recipient of the command at the same time, and this dialogue does not need to mention the status level.

  11. On 30/05/2023 at 3:00 AM, Delfador said:

    我不懂中文,但如果提到玩家的短语有普遍适用于两种性别的词,那就太好了。因为当单位称呼一个假设的女玩家为“先生”时,这很有趣。

    一般来说,这条规则非常适合适用于所有配音。

    Words like "sir" or "madam" were translated from European languages more than a hundred years ago when China was Westernized, and before that they did not exist in Chinese.
    Old Chinese first, second, and third person pronouns do not distinguish between men and women.

    • Like 1
    • Thanks 1
  12. Half a year ago, I planned to record the dialogue voice of the Han Dynasty unit, but due to the rapid spread of the new coronavirus, this task was paralyzed, and I wanted to start this work again, after all, I don't want the Han Dynasty faction to exist in two versions of the game and still have no native language dubbing.

    But the problem is that, as I have reflected before, in this voice list, the three jobs of logging, mining, and quarrying seem to be expressed in the same sentence, and there is no appropriate sentence in spoken Chinese to express this. , three different voices must be recorded separately for logging, mining, and quarrying.
    I want to coordinate on this question, if I record three voices separately, will it work fine in the game?

    Action             	                    – English
    order_build             	            – I will build.
    order_walk                                  - I will walk.
    order_repair                                - I will repair.
    order_attack                                - I will attack! I will go out against them! I will march! I will retreat! Battle cry.
    order_gather                                - I will gather. I will fish. I will hunt. I will work land. I will herd.
    order_guard                                 - I will guard.
    order_garrison                              - I will garrison.
    order_patrol                                - I will patrol.
    order_trade                                 - I will trade.
    order_heal                                  - I will heal.
    select             	                    – What is it? My lord?
    • Like 1
  13. 7 分鐘前,Lion.Kanzen 說:

    你有那個的截圖嗎?

    I don't have a screenshot, but for example, RA1 has five countries, the unit in the UK is HP+10%, the unit in France is +10% in the rate of fire, the unit in Germany is +10% in damage, the unit in Russia is -10% in cost, and the unit in Ukraine is +10% in Movement Speed.
    RA2 has a unique unit for each country.
    In fact, in the C&C series, this is mainly divided into 2~3 factions, but each camp has 3~4 branch factions with their own characteristics, which is a very common design.

    • Like 1
  14. 1 hour ago, Lion.Kanzen said:

    說的話 這就是我對@AIEND ,列出單個派系的優勢並讓玩家在遊戲開始前或遊戲開始時做出決定會更容易。

    This is obvious, players should not waste time making choices after entering the game, but should choose before entering the game. Generally speaking, we create different factions to allow players to choose different faction advantages to play the game. The differentiation between factions is originally for this purpose, and many old games are very typical in this respect. For example, in the first two works of the C&C: RA series, there are only two main camps, but 5~8 countries are separated. The differences between different countries in a camp are very small, just to reflect certain advantages.
    We can learn from this design idea, because 0 AD has designed many similar civilizations, such as Britons, Gaul, and Iberia, all of which have Celtic elements, while Sparta, Athens, and later Syracuse belonged to the Greek communal state, and Seleucid, Ptolemy, and Macedonia all belonged to the kingdom of Alexander's successor.
    These factions can all be regarded as a concrete manifestation of a certain aspect of a pan-civilization.

    • Like 1
  15. 32 minutes ago, alre said:

    simply weilding a sword won't make a soldier better at chasing infantry either. it was never about just what weapon they weild.

    The spear is a weapon that is sensitive to balance, and the posture and pace of a person running with a spear in their right hand can be very restrictive. This has little to do with the weight of the weapon and much to do with the center of gravity of the weapon, while in contrast the sword has much less effect on posture and pace, especially the short swords used by the Greeks and Romans of this period.

    • Like 1
  16. 41 分钟前,LienRag 说:

    还请注意,罗马军团士兵拥有皮卢姆和短剑,那么剑步兵是否完全无法进行激战?

    剑士和斧兵从侧翼包抄步兵编队的能力很重要,不应该被忽视(但也许不能对抗托尔图加编队)。

    我不是专家,但不是高卢剑客吗? 是的,凯撒最终能够摧毁他们,但并非没有麻烦,所以也许你的提议虽然很好,但可能有点简单,并不是所有的剑士都需要被解雇。

    The point is that simply wielding a sword does not make a soldier stronger than one wielding a spear.
    Gaul's elite warriors will also use spears, and elite spearmen will not be at a disadvantage when confronting elite swordsmen.
    In addition, in a country like the Han Dynasty, whether it is an archer, a crossbowman, a swordsman or a spearman, there will be a sword. If the spear in the hand of a spearman is damaged, he will take out the sword to fight. What about you at this time? How about judging his combat effectiveness?
    We don't need to cancel the infantry swordsman/axeman, we just need to make him not stronger than the spearman in the process of confronting melee infantry head-on. The swordsman/axeman's DPS can be exactly the same as the spearman's, but Not good at fighting cavalry, better at chasing infantry.
    So whether you have more swordsmen/axemen or more spearmen in your army depends on the ratio of cavalry, projectile infantry and melee infantry in your opponent's army.

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