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destro

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Posts posted by destro

  1. im keep translating 0.a.d objects like building and unit's but i saw korean translater just like me didn't translate origin names like Agorá, Khalkeṓn, Bibliothḗkē.

    but translate some english words for explain like Civic Center, Dock, Sentry Tower, Wall to 시청, 항구, 방어탑, 벽

    but i wonder to play 0.a.d as korean language shouid translate words wrriten in ancient greece and Latin alphabets

    Shouid i translate those words that written in ancient greece and Latin alphabets to complete korean language mod??

    translate.png

  2. any plan to make AI can build a wall in another version of alpha 24~N? how about AI can build a wall on their edge of territory.

     

    well, im not very good at programming but i wish to see AI build a wall just like an iberians start or around it's Fortress/ Civic Center.

    • Like 1
  3. i found about some country's fan of 0.a.d transrate the game. and i saw a chinese, japanese languages mod at the mod selection screen, 

    im transrating this game as korean lenguages for 1 month but i have some question. if i transrate this game 100% or 80% less i can choose and play korean lenguages  at the 'select lenguages' or i can download at the mod selection screen?? someone tell the lenguage transrate and apply transrated languages plan to me?

    캡쳐 1.png

  4. 17 hours ago, Jofursloft said:

    Well, I think that the main problem about chicken is the amount of food they can give to the player. In fact, 1 cavarly man can "finish" to gather food from a chicken (40 food total) in less than 10 seconds. If you think about it, 20 seconds to get a chicken would be a huge amount of time, calculating that cavarly men finish to gather food from them very fast. Also, you have to consider that a chicken "owns" 40 food: with a goat you spend 50 food to earn 100, (+100% profit), with a chicken you would spend 30 food to earn 40 (+33% profit). Talking about eggs, if you suppose a chicken to produce eggs, you can't kill him to gather food, so in practice the food production is not so increased. Talking about materials that animals can produce, well, we find the same problem: we train animals but we can't gather food from them: the production, if you think, it's quite the same.In one case you train and kill animals to gather food from them, in the other you train animals to take other resources from them (and 10 metal per minute is really not enough). To conclude chicken would be totally a not advantageus way to get food from corrals

    P.S. Why would the persians have benefits in training chicken?

    because the mesopotamian is known as tehy breed chicken first time of the  human history.

    • Like 1
  5. ↑the video is cinematic opening of Ancient Wars: Sparta

    0.a.d is historical real time strategy game that play the civilizations in 500 B.C ~ 500 A.D and there are may civilizations can play that 0.a.d development team

    but what if someday the game became beta version and sell from the market, there shouid be some trailer to explain the game for customers.

    does 0.a.d development team have any plan for make 0.a.d cinematic movie or trailer??

     

    if development team has a plan, please put in seleucid empire in the cinematic trailer XD

     

  6. 20180826_194452.png.6caa58f3ff933fbd57422fdaf5912a9f.png

    Corral can train some animals for food for example goat, pig, sheep, zebu(mauryans cow). but cannot train chicken

     

    in 0.a.d game play, some players build a lot of corral to train sheep/pig/goat/zebu(mauryans) instead building farmfields.

    at the first game play, there are some chicken for geather some food. but how about make chicken at the corral too??

    if it works, chicken's train time is 20s, much faster then sheep (35s) and cost is 30 food (sheep cost = 50 food) 

    Persian have a benefit to train chicken (train time =15, cost =25 food) because they breed the chicken first time

    not just train and slughter the chicken to earn food, when player leave chicken alive, 1 chicken produce eggs(food) 20/1m (persian chicken= 22/1m)

    player not just slughter chicken to earn food, but also earn eggs (food) very slowly but can slaughter when needs a lots of food.

    not just chicken, how about corral animals can produce some meterials like goat, cow, camel can produce milk/cheese for food, sheep produce wools (10 metal/1m)

    what do you think about it??

     

    • Like 4
  7.  

    screenshot0051.thumb.png.f701fdc3ffaca6bff22aec58ba65971c.png

    Roman spear cavarly (melee) fight against Athenian cavarly skirmisher (ranged)

     

    like total war game's range units, range unit switch to (very weak) swordsman automatically when enemy melee unit nears.

    but in 0.a.d, range unit(jevelinest,  slinger, archer) can be range attack no matter enemy unit nears.

     

    i think there shouid some kind of aura for range unit that cannot attack range attack when enemy unit in the aura

     

    players shouid fallback their range unit when enemy unit nears

     

    what do you think about it??

     

     

    • Like 2
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