<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_archer_ready.xml">
      <mesh>skeletal/new/m_naked.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_kush_nubian_red.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="Kushite Basic Archer Infantry Loincloth 01">
      <textures>
        <texture file="skeletal/kush_iar_b_01.png" name="baseTex"/>
        <texture file="skeletal/kush_iar_b_01_spec.png" name="specTex"/>
      </textures>
       </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/carry_food_idle.xml"/>
    <variant file="biped/carry_meat_idle.xml"/>
    <variant file="biped/carry_wood_idle.xml"/>
    <variant file="biped/carry_stone_idle.xml"/>
    <variant file="biped/carry_metal_idle.xml"/>
    <variant file="biped/death_infantry.xml">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
	</variant>
  </group>
  <material>player_trans.xml</material>
</actor>
