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Everything posted by Tallestdavid
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we need a WARHAMMER / 40k/ age sigmar mod
Tallestdavid replied to Tallestdavid's topic in General Discussion
thread got weird real fast. -
the latest updated version that's not finished? I see A24 for delenda EST with a better faction selection screen so Ihow would I get that version? tried using that mod on A23 but its laggy and script full of errors.
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;) actually is there even any rts base building gmaes of Warhammer out there? I need my high /dark elf fix. loved battle march on the xb0x but wish there was base building like age of empires.
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Civ: Eastern Romans/Early Byzantines
Tallestdavid replied to Mythos_Ruler's topic in Game Modification
https://www.bing.com/images/search?view=detailV2&ccid=BpxFB%2f6B&id=8D43E2878791C8BA41C08BDE840975D968FE869A&thid=OIP.BpxFB_6BLwBsh0WYfXN1oAHaF9&mediaurl=https%3a%2f%2fs-media-cache-ak0.pinimg.com%2foriginals%2f54%2f55%2fae%2f5455ae66fc05ffd5de76825d4db726d7.jpg&exph=600&expw=746&q=cleomenes+III+reforms&simid=608040403867337568&selectedIndex=34&ajaxhist=0 BAM! battle of sellesia by an eye witness! plus I assumed the spartans would be identical to their counter parts from the cleomenes III reforms. makedon had it plus it was basically a pills with little sunscreen so -
Civ: Eastern Romans/Early Byzantines
Tallestdavid replied to Mythos_Ruler's topic in Game Modification
yeah but its more late byzantine I wanted a late Roman empire with excubitors then varagian guards. but I still play it. just its strange being late medieval vs ancient Greeks xD -
Civ: Eastern Romans/Early Byzantines
Tallestdavid replied to Mythos_Ruler's topic in Game Modification
what is this game? -
but two rams (Byzantines vs Anglo Saxons) ignored my 25 -30 unit stack. and massacred my homes then my capital with my siphon galley (which is way too weak couldn't even destroy a shipyard after thirty minutes with it) did very little damage to the rams!! made me rage quit! is the ram stronger in the millennial mod? or 0 ad has OP rams?! I couldn't kill it!! :/
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we need a Neolithic period to collapse of the bronze..
Tallestdavid replied to Tallestdavid's topic in Game Modification
:'( -
its working yeah I think it was maintenance.
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GAME ID COULD NOT BE RETRIVED FAILED TO PARSE RESPONSE AS JSON" I'm getting this error :c
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yeah I will mess with this a bit probably make some personal mods
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bunch of error windows... like " Assertion failed: "p == start" Location: archive_zip.cpp:500 (ArchiveReader_Zip::FindRecord) Call stack: ArchiveReader_Zip::ScanForEcdr (archive_zip.cpp:525) file = 0x0E26FF94 -> (shared_ptr<File>) fileSize = 790346948 (0x000000002F1BBCC4) buf = 0x0E708000 -> "imulation/templates/units/ptol_hero_cleopatra.xmlUT" maxScanSize = 66000 (0x000101D0) cd_numEntries = 0x0116F350 -> 0 (0x00000000) cd_ofs = 0x0116F36C -> 0 (0x0000000000000000) cd_size = 0x0116F354 -> 0 (0x00000000) op = m_FileDescriptor = 5 (0x00000005) m_OpenFlag = 6 (0x00000006) m_Offset = 790280948 (0x000000002F1ABAF4) m_Size = 66000 (0x00000000000101D0) m_Buffer = 0x0E708000 (see above) ArchiveReader_Zip::LocateCentralDirectory (archive_zip.cpp:543) bundle_logs = 0x013AB180 -> (psBundleLogs) translate = 0x00000000 translate_free = 0x00000000 log = 0x00000000 display_error = 0x013A1630 -> (psDisplayError) readonlyConfig = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') LINE_416_ = m_t0 = 274.606 (0x407129B2C463B53B) m_description = 0x015D8C84 -> "InitVfs" logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') Init (gamesetup.cpp:903) args = 0x0116FC88 (see above) flags = 0 (0x00000000) profilerHTTPEnable = false sim = m = 0x00000000 f = (basic_ofstream<char,char_traits<char> >) modstring = { (unsupported basic_string<char,char_traits<char> >) } mods = (unsupported vector<CStr8 >) RunGameOrAtlas (main.cpp:601) argc = 1 (0x00000001) argv = 0x04FC0008 -> 0x04FC0028 -> "D:\GAMES\0 A.D. alpha\binaries\system\pyrogenesis.exe" replayFile = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') modsToInstall = (unsupported vector<Path >) scriptEngine = (Singleton<ScriptEngine>) m_Runtimes = (unsupported list<JSRuntime const * >) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector<CStr8 >) res = 2.85714e-010 (0x3DF3A256C02C62F3) modPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 52313 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 29614 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 41 (')') m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 40 ('(') m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 18809 replay = m_Stream = 0x3DF3A256 -> (basic_istream<char,char_traits<char> >) mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 40 ('(') zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1072 mods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 61074 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 104 ('h') m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64168 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2048 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2056 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 104 ('h') builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64504 m_NumBaseMods = 1998604665 (0x77204979) installedMods = (unsupported vector<CStr8 >) installer = m_VFS = (shared_ptr<IVFS>) m_ModsDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1064 m_CacheDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 5 m_InstalledMods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 61074 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 104 ('h') m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64168 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2048 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2056 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 104 ('h') SDL_main (main.cpp:678) argc = 1 (0x00000001) argv = 0x04FC0008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x04FC0008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x01786C58 -> 0x01786C60 -> 68 (0x0044) wenvp = 0x017882D0 -> 59048 (0xE6A8) argv = 0x04FC0008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) CallStartupWithinTryBlock (wseh.cpp:364) ret = 22010288 (0x014FD9B0) RtlValidSecurityDescriptor (:0) RtlValidSecurityDescriptor (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) "also (error while formatting error message) whats happening? I tried reinstalling I get the same
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Yeah I need to learn how I see they are in the atlas Look outdated and have werid open mounths haha but yeah wonder if a modder would help me walk through would love to learn I do mod total war games so I hope it's not too different
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So it seems Spartan pikes aren't available :/
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Civ: Eastern Romans/Early Byzantines
Tallestdavid replied to Mythos_Ruler's topic in Game Modification
excubilators where basically varangians guards but with smaller axes. sine they both had shields. but be more historically to have the excubotors however its spelled. -
think they should not have corithian and keep them in tune with Carthage and rome.
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byzantine should have expensive better trained professional troops. mercenaries should be the cheaper not quantity for rome. current feels strange to see byz have same training as the guals .
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how can we use like Thebans and spartan pikes and other units that are in the unit summaries I see there's way more units is there not a way to get them? are they incomplete? :( I would love a modern cleomenes II Spartans. or even a whole Greek faction gastrapede cross bow! and fire raisin.. what ever its called. the flame thrower xD oh the legionary post Marian too... BYZANTINE empire be cool to add :D
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Civ: Eastern Romans/Early Byzantines
Tallestdavid replied to Mythos_Ruler's topic in Game Modification
man we need this!! >:D I love roma in all eras!! herculean era or Justinian comitases or skotoutai ether time we need this! might as well too the imperial era rome too. with segmentata maybe a late Sparta faction too. with pikes instead of hoplites. with plos and Knossos helmets.