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hyperion

WFG Programming Team
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Posts posted by hyperion

  1. 4 hours ago, wowgetoffyourcellphone said:

    Creating playlists that the map can trigger would be nice. 

    The playlist api is exposed and I see no reason why map makers can't already make use of it if they choose to. An example use of the api is the cheat "retro me".

     

    44 minutes ago, seeh said:

    checkbox in the sound properties don't take much space

    So an option to enable mind reader mode to find the desired playlist? Writing a mod offering a playlist editor might have a few users tho.

     

    Now to the topic, all pieces are of high quality and it's hard to make out a clear favorite. I'd say they can be listened to not just as game background music but as pieces of art on their own.

    12 hours ago, Vantha said:

    I'd love to have it somewhere else too

    Suggest to load them into an external media player, the lossless versions of the tracks are in the art repo, tho the compressed version shipped with the game are very good already.

    • Like 1
    • Thanks 1
  2. 1 hour ago, zyli said:

    Where do you see 'rustc' in ver 1.84?
    You probably installed ver. 1.84 by force from sid

    I assume rustup was used, I'd say a fairly reasonable means to get it. If you already install 0ad manually doing the same for a rust compiler isn't a stretch. Using derivatives has it's place, and I'm not talking about Ubuntu here. A well known example would be Raspian, sure you loose some but at least your hardware is supported. We all have to live with tradeoffs.

     

    5 hours ago, Meister said:

    it didnt find enough disk space, although i got > 200 GB free.

    You sure that is for the same partition you are building on?

  3. All random maps together are 1.3MB, all skirmish maps together are 17MB.

    If you want to remove scenario maps and replace them with proper campaigns that would be nice.

    My main criterion for the quality of the map is how different it plays from mainland. If you ask players who exclusively play mainland if they are fine removing non mainland maps you get skewed feedback.

    Replacing in place doesn't make it any harder to update maps then first deleting them.

  4. It's a build only dependency of Pyrogenesis. Then there are various tools written in python like code quality checks, generating fonts or list of translatable strings for Transifex and more. The one causing issues over and over again is mach, the mozilla build system. https://firefox-source-docs.mozilla.org/mach/index.html

     

    Edit: Mach shipped with Spidermonkey 115 is broken for 3.13, we just have been lucky to only require the parts that are not :).

  5. 20 hours ago, AInur said:

    I'm building the release version A27

    There is no release version of a27, I suppose you mean main branch. If an identical error is printed you either didn't build what you thought you did or didn't run what you built. This exact error message does no longer exist in main.

    Building a26 at this point from a checkout is non trivial, I suggest to inform the maintainer for the package for your distribution (usually bug report) and if you want to have a go at it yourself use the package build scripts, which have all prior fixes, and the package build tools of your distribution to create an installable package instead.

     

    20 hours ago, AInur said:

    Can we do a try exception to skip this?

    You can't catch a segfault.

    • Like 1
  6. Quick check:

    alcGetString(nullptr, ALC_DEVICE_SPECIFIER) returns nullptr or at least a char* starting with "\0" in 1.24.0

    It's only used for printing the device name into a logfile. Making the follow up code expecting non NULL segfault. Skipping that part the sound works just fine, as it's only used for printing the device name into a logfile.

    • Like 3
  7. 18 minutes ago, AInur said:

    I don't understand what is the point of adding spread mechanism.

    You assume 1 target only, but usually there are bunch clumped together. So spread may even make projectiles more effective. Imagine 20 of your units shooting the same unit when 5 are already enough to drain all health of said unit. In that case you might get even 2 or 3 units instead of just one with the volley.

    • Like 2
  8. 4 hours ago, guerringuerrin said:

    At least making mods visible would give all players better access to that information, instead of everyone gradually finding out when someone mentions it or says someone else is using a mod. Sure, there will be cheaters who manage to disguise their mods somehow, but it’s better than nothing. And giving an important part of the community some kind of response (even if it's not perfect) is important.

    if the idea behind is to enable "never heard of that mod, let me check it might be something good" then yes, there is merit. But if @Atrik shows up and that trainer assist thingy isn't listed will you trust it? You won't, right? As such making it worthless for such purpose.

  9. 2 hours ago, chrstgtr said:

    Then one day I decided to host games and ban the use of ProGUI. The creator, again, refused to stop using the mod (notably, every other player accepted my host's rules with minimal pushback). The creator was then was not allowed to play in games I hosted. The creator then told everyone how it was unfair that they were not allowed to play and how they were being picked on. Soon thereafter, most other host during the hours I am active instituted rules that banned the use of ProGUI.

    I consider it perfectly fine you banning this user when you host, no reason required, being insulted for it, I consider bad behavior that should be sanctioned where reasonably possible. But going on a witch hunt or donning the justice knight kit to harass progui users isn't any better in this regard and I have seen statements of this happening too. I have no recipe handy for making the lobby a less toxic place.

    2 hours ago, chrstgtr said:

    This is specious. Most users of ProGUI downloaded it. They did not create it. If you want to ban ProGUI stop letting the creator publish it in mod.io and advertise its github version on the forums.

    Nothing will change with suggested anti cheat measures like only signed mods or make all mods visible. Still only a download and install is required to get around it. You can't ever make it any harder than that for those willing to cheat. Commercial game studios started to install malware (hooking into kernel and taking ownership of your pc) to try to fight this problem, don't think this is a route to pursue for 0ad.

    What has potential is analysis of replay data and screen recordings, as that is much much harder to get around.

    2 hours ago, chrstgtr said:

    If you are really concerned with someone writing a patch to bypass checks then the obvious solution is to ban the creator of ProGUI, who, as I outline above, has been resistant to any rule making around their mod. 

    The usage of progui, should it be written down, should be a bannable offense in ladder games, not using it in SP for instance or in games that a user hosts.

    I'm not concerned it might happen, it will happen. If just saying this is bad, don't do it would work, there wouldn't be a need for prisons, there wouldn't be drug addicts and MP lobby would be a nice place where everyone gets along with each other. It's not the late 1960 where everyone believes in fluffiness.

    PS: Just to be clear, some suggestions have merit on their own and would make for nice additions, just not as anti cheat measures. And making the game much less attractive for those that do not cheat, just in vein hope to fix cheating that way should be avoided.

    • Like 1
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