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hyperion

WFG Programming Team
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hyperion last won the day on April 28 2025

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  1. Don't use cargo but install the distribution package instead.
  2. The easiest would probably be using the windows binary with wine / proton. You might see a warning at the start tho as wine doesn't support numa and as such the hardware detection will fail. Just click continue in that case.
  3. The gather rates for civilians: <food.fruit>1</food.fruit> <food.grain>0.5</food.grain> <food.meat>1</food.meat> <wood.tree>0.7</wood.tree> <wood.ruins>5</wood.ruins> <stone.rock>0.35</stone.rock> <stone.ruins>2</stone.ruins> <metal.ore>0.35</metal.ore> <metal.ruins>2</metal.ruins> Berries would sort of work as well as it's the most obvious type of food.fruit in the game.
  4. If I select Italian it works, just that the amount of translated strings seems very low. <- @Dunedan
  5. With the desktop file you already have a means, "DRI_PRIME=1 0ad", is probably what you need but that might depend on exact hardware or distribution. Look into prime and for older nivida into optimus. There are also plenty wrappers to tune for games.
  6. Might be using the igpu then which would mean not nvidia but should be enough to go to the ingame options an select the vulkan backend. Run "which 0ad" in terminal to get the path
  7. Looks to be https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/issues/3
  8. Definitely need sdl version and kde / plasma version, also are you using multiple monitors? You could try the AppImage at https://releases.wildfiregames.com/rc/ , if it runs would be a strong indicator where to look further into the issue. The AppImage should also be easy to add to Lutris.
  9. Created https://gitea.wildfiregames.com/0ad/0ad/pulls/8548
  10. Maybe a commit or two off, but is fine to test that branch instead. @real_tabasco_sauce ^
  11. Created https://gitea.wildfiregames.com/0ad/0ad/issues/8540
  12. SpawnEntityOnDeath definitely doesn't work, so I think @wowgetoffyourcellphone did something different or it was broken without being all to obvious back then. If you want to add a unit as if trained for example, so that the simulation knows of it, and place it where the old one died instead. An example is QuickSpan in binaries/data/mods/public/maps/scenarios/pickup_test_map_triggers.js.
  13. As @Stan` correctly stated only a local entity gets spawned. This was always the case. So either you implemented it differently or it was subtly broken anyway. Do you still have to code and is it publicly available?
  14. Can you add verbose to your build command like "make -C build/workspaces/gcc verbose=1" so we see the actual build command run. Also what output do you get for "g++ --version" and "clang++ --version"? Side note, premake --cc option with version, ie gcc-12 isn't documented and broken in some cases. Typically if you use binutils you wont have an corresponding ar-12 for example which it would look for.
  15. I think you are using gcc instead, if you want to use clang you have to set CXX environment variable or pass --cc=clang to update-workspace.sh, also your gcc version is likely older then gcc-12.
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