Jump to content

hyperion

WFG Programming Team
  • Posts

    933
  • Joined

  • Last visited

  • Days Won

    2

hyperion last won the day on March 9

hyperion had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

hyperion's Achievements

Primus Pilus

Primus Pilus (7/14)

507

Reputation

  1. https://gitea.wildfiregames.com/0ad/0ad/pulls/7234
  2. Quick check: alcGetString(nullptr, ALC_DEVICE_SPECIFIER) returns nullptr or at least a char* starting with "\0" in 1.24.0 It's only used for printing the device name into a logfile. Making the follow up code expecting non NULL segfault. Skipping that part the sound works just fine, as it's only used for printing the device name into a logfile.
  3. You assume 1 target only, but usually there are bunch clumped together. So spread may even make projectiles more effective. Imagine 20 of your units shooting the same unit when 5 are already enough to drain all health of said unit. In that case you might get even 2 or 3 units instead of just one with the volley.
  4. if the idea behind is to enable "never heard of that mod, let me check it might be something good" then yes, there is merit. But if @Atrik shows up and that trainer assist thingy isn't listed will you trust it? You won't, right? As such making it worthless for such purpose.
  5. I consider it perfectly fine you banning this user when you host, no reason required, being insulted for it, I consider bad behavior that should be sanctioned where reasonably possible. But going on a witch hunt or donning the justice knight kit to harass progui users isn't any better in this regard and I have seen statements of this happening too. I have no recipe handy for making the lobby a less toxic place. Nothing will change with suggested anti cheat measures like only signed mods or make all mods visible. Still only a download and install is required to get around it. You can't ever make it any harder than that for those willing to cheat. Commercial game studios started to install malware (hooking into kernel and taking ownership of your pc) to try to fight this problem, don't think this is a route to pursue for 0ad. What has potential is analysis of replay data and screen recordings, as that is much much harder to get around. The usage of progui, should it be written down, should be a bannable offense in ladder games, not using it in SP for instance or in games that a user hosts. I'm not concerned it might happen, it will happen. If just saying this is bad, don't do it would work, there wouldn't be a need for prisons, there wouldn't be drug addicts and MP lobby would be a nice place where everyone gets along with each other. It's not the late 1960 where everyone believes in fluffiness. PS: Just to be clear, some suggestions have merit on their own and would make for nice additions, just not as anti cheat measures. And making the game much less attractive for those that do not cheat, just in vein hope to fix cheating that way should be avoided.
  6. I think I saw this in the forum before. Something with Windows and enabled scaling IIRC. Maybe https://www.thewindowsclub.com/how-to-change-scaling-for-specific-apps-in-windows-11 helps.
  7. Someone able to write automations should have no problem writing a patch to bypass such checks. So the highest difficulty for anyone to use such changes is either download and install a mod or a modified engine. Something everyone can do. Providing a mod or a modified engine is perfectly legal due the software license under which pyrogenesis and 0ad is published, arguing it's not moral isn't going to help. IMHO, the only thing worth looking into is what @ffm2 does with the script checking for abnormal patterns in the replay. Then if the heuristics in the script trigger for a ladder game you file a report and moderation can decide to take action based on written rules. If you host a non ladder game you are free to ban whoever for whatever reason you want. If you join a non ladder game you have no say in the rules nor should wfg.
  8. I suggest to use a disk usage analyzer tool, a graphical one available on basically all distributions would be baobab, there are plenty others which you should be able to find with a web search or maybe your package manager. Also on a simple setup anything outside of /home is likely base system or installed via package manager.
  9. Why? It's all about balancing the time spent until you place the CC and finding a good spot. So nothing changed. Again, this isn't bad just because, just different. At most this results in a slight shift in top picks, civ bonuses are meant to be balanced for regular starts, adjusting them on a case by case basis for nomad isn't out of question tho. Also the military value of starting cs isn't equal either. Right, are you going to work on it?
  10. Is there a good reason not to start with 4 woman only on nomad? Feels to be more "nomad" and would make for and easy quick fix. Also, as you not loose resources for just placing a foundation moving it a few tiles away isn't a big deal me thinks. Non visible foundations which wouldn't block foundation placing of opponents either would be nice to have in any case. Edit: Check https://gitea.wildfiregames.com/0ad/0ad/pulls/7159 for the "quick fix".
  11. Absolute path here; suggest instead make -C build/workspaces/gcc -j$(nproc)
  12. That error comes from using python 3.12 which isn't supported yet, work is in progress to update spidermonky. Till then you'd have to use python 3.11 or earlier.
  13. Curl version 8.10.0 had a regression that affected quite a few packages besides us, that one got fixed in 8.10.1. If you aren't using 8.10.0, then maybe there is another regression we aren't aware of yet.
  14. Looking at libraries/clean-source-libs.sh I think I know what went wrong. From the base directory run git checkout libraries to restore the extra files deleted by ./libraries/clean-source-libs.sh, then try again. if you pass --with-system-cxxtest to ./libraries/build-source-libs.sh, then you have to do the same to build/workspaces/update-workspaces.sh and have the cxxtest package installed via package manager. Edit: https://gitea.wildfiregames.com/0ad/0ad/pulls/7130
  15. Unlikely to be sdl related, for the sake of it I tested against 2.18 and there I can also reproduce the issue, resetting hotkeys doesn't work either. As for when more then 4 hotkeys get assigned I haven't figured out a minimal reproducer yet, it just sometimes happens.
×
×
  • Create New...