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Posts
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Everything posted by imperium
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so I should download 7-zip ??
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I did not understand what you mean ... it says compressed folder (.zip)
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*is .zip
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Not really รจ.zip
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I downloaded the file ... but does not open ... I choose to open it with pyrogenesis ... but when I open it I check the 0 AD main menu I checked in the mod but there is nothing ...
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it will not be as strong in the scrum ... will serve especially for support units, but do not give a second order goes against reality, as the missile units could defend themselves in case of danger with a secondary weapon ... I take the example of veles when they were in a close battle they were using the classic Roman dagger ... With this I would also point out that the leggionari or even hastatus could also use a javelin at a distance ... and then crashing into the fray
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ok thanks, I mean just that
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when the remote unit is attacked by a melee unit remote unit takes a knife to protect her even assaulting melee ... Putting well as the option of close battle though not attacked ...
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Gameplay Feature: Battalions and Formations
imperium replied to wowgetoffyourcellphone's topic in Delenda Est
what do you mean?? I have my own idea ... if you do not like you doing ... -
It may also be true ... but the artists were born for art not for a game concept ... The artists were chosen to draw ... and improve performance
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Gameplay Feature: Battalions and Formations
imperium replied to wowgetoffyourcellphone's topic in Delenda Est
why should it be complex ?? just select 5 units Click a button and you check a battalion ... -
Gameplay Feature: Battalions and Formations
imperium replied to wowgetoffyourcellphone's topic in Delenda Est
My idea... For me there should the unit be divided into battalions, but I would like taking a group of women or units there is an option to create a battalion, but I would not producing once you produce a unit or group of women, I would like that units produced or women if the player wants can gather them into a battalion ... -
animations trees ... when the tree falls to the ground is consumed and disappears after
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sorry I too have had the same problem, what you do not see the mod ... I can send my screenshots ...
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I could help you in Italian, I am an Italian ...
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Unit Size, Hotkeys, and Unit Movement
imperium replied to TheAwkwardGuy's topic in General Discussion
if I understand you well you want to make sure that the cavalry did not leave behind the infantry -
Unit Size, Hotkeys, and Unit Movement
imperium replied to TheAwkwardGuy's topic in General Discussion
with infantry and cavalry formations can unite so that not to peel ... -
Unit Size, Hotkeys, and Unit Movement
imperium replied to TheAwkwardGuy's topic in General Discussion
so as not to fall behind units can do training -
I saw that when the AI wants to take the resources on the field eg. wooden planks, but these are fenced, the AI does not destroy the fence to access resources ... I wish that when it encounters an obstacle on the path Gaia destructible destroy it ...
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ok,thanks
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it would be more realistic to customize their own city as a true emperor ...