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imperium

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Everything posted by imperium

  1. imperium

    Mod

    alpha 20-MOD Han china Rise of East 20...
  2. or rather, what are your plans for the campaign
  3. the Germans have won as well because of the Roman lines there was a traitor to his name is Arminius ...
  4. remember that Germany is a big faction since Rome tried to invade, but the Germans defeated in the Battle of Teutoburg, and ricordiamocci that sent 3 legions in Germany were never rebuilt.
  5. Also I would like if possible to another population Germany Germanic faction
  6. we might as well do two types of campaigns, historical campaigns, campaign of conquest. The winning campaign should cover all the world to 0, while the historical ones should be some sort of small maps on missions ...
  7. the Seleucid may very well go in today's Syria and Iraq
  8. By the way I have some ideas, the team has made it clear that 12 the number of factions is a nice number, so most likely you will not be able to realize other civilizations. Let's move to the countryside, to 0 is a real-time strategy, there should be shifts but the game should smooth spin, short, smooth, there should be the REGIONS, cities already give a very own territory, you see on the scenario editor. It must be said that the city would not be all occupied by some civilizations may be gaia.Inoltre there will not be the tribes, In Spain: Iberians France: Galli Great Britain and Ireland: British in southern Italy: Romans African coast and Sicily: Carthaginians Balkan Peninsula: Currency: Athenians, Spartans, Macedonians and Persians Turkey and the Middle East: Persian Egypt: Ptolemaic of Egypt India: Maurya With the different Mod would be playable: China, Scythians All other REGIONS as much of Germany Of European Russia of the Scandinavian Peninsula, the rest of northern africa arabia and much of asia would all Gaia. Still we do not know if it will put even the civilization that lived even after the year 0. As for the AI: The AI has not yet reached its full development, can not make formations, types of units and certain types of buildings, also a neutral or enemy AI in the game can not form an alliance ... I hope to be helpful ... By the way I have some ideas, the team has made it clear that 12 the number of factions is a nice number, so most likely you will not be able to realize other civilizations. Let's move to the countryside, to 0 is a real-time strategy, there should be shifts but the game should smooth spin, short, smooth, there should be the REGIONS, cities already give a very own territory, you see on the scenario editor. It must be said that the city would not be all occupied by some civilizations may be gaia.Inoltre there will not be the tribes, In Spain: Iberians France: Galli Great Britain and Ireland: British in southern Italy: Romans African coast and Sicily: Carthaginians Balkan Peninsula: Currency: Athenians, Spartans, Macedonians and Persians Turkey and the Middle East: Persian Egypt: Ptolemaic of Egypt India: Maurya With the different Mod would be playable: China, Scythians All other REGIONS as much of Germany Of European Russia of the Scandinavian Peninsula, the rest of northern africa arabia and much of asia would all Gaia. Still we do not know if it will put even the civilization that lived even after the year 0. As for the AI: The AI has not yet reached its full development, can not make formations, types of units and certain types of buildings, also a neutral or enemy AI in the game can not form an alliance ... I hope to be helpful ... Google Traduttore per il Business:Translator ToolkitTraduttore di siti webStrumento a supporto dell'export
  9. imperium

    Mod

    I was entering a mod of 0 to and told me: Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000004) Location: Unknown: 0 (?) Call stack: (Stack error while dumping: No stack frames found) errno = 2 (Error during IO) OS error = 0 (no error code was set)
  10. You can make sure to customize the name of the town center and put a star in the first Center City, to represent the capital, when that will be destroyed and you have another Citizen Center, the capital will be broadcast there, when in fact you have two city centers , you decide where to put the capital, also to change easily this account, just click on the city center, on the left side of the icons will be: customize the city center, by clicking the button, you will win a page where you will spring: customize name center citizen, moved the capital in the city center.
  11. ability to customize the name of the civic center , specializing with a symbol that the first city center , is the capital ...
  12. There are Roman units that are not in 0 AD as the eagles court would that you added the Roman units , though this should not jeopardize the stability of the game ...
  13. I'm not going to donate buildings or units of Allied I just want to point out that it would be nice if in diplomacy there would be two other buttons with which you can make a deal with the artificial intelligence or dissolve the alliance with IA
  14. The diplomacy button while requesting ally support, there may be other 2 buttons : allies with ... dissolve alliance with ... so that those who wish may make a request of alliance with IA , he must decide whether to join or not , otherwise occur after ally dissolve the alliance , but the IA must accept the proposals but also reject them , a system similar to the rise of nation ...
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