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Tiber7

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Posts posted by Tiber7

  1. 21 minutes ago, niektb said:

    @Tiber7: I would rather go for a complete redesign, not a punishment for using the existing system :)

    I didn't have any other idea to eradicate too short trade lines, to limit the number of traders and forbide players to totally rely on trading.

    21 minutes ago, wowgetoffyourcellphone said:

    Maybe make trader cost more for each new trader. I already do this with cult statue. Works fine.

     

    But I think by the end of a long game you want trading to replace gathering by a large amount, maybe 50%.

    I do agree with you @wowgetoffyourcellphone but your still allow to trade within your city which should not be possible. You don't trade with caravans in one sole city, caravans are trading between cities and ideally between two allies. Btw the way I'm not saying your solution is bad.

    I'm not saying my solution is better too, but I didn't find any other solution to achieve the 3 goals I talked about in the beginning of the message. I still think my solution is a too harsh "punishment" (I would rather call it a limitation). I think it's not the best solution but it's the only one I finded that matches with the 3 goals.

    @niektb, if you have a better solution tell it :)

    • Like 1
  2. 34 minutes ago, niektb said:

    I've been reading through your proposal a bit but I could find anything about the (rather poor) trading system. Any (somewhat) experienced lobby player can tell you that, towards the end of the game, traders form long conga lines between markets and trading completely replaces 'traditional' gathering

    Do you by chance have some ideas for a better trading system too?

    @wraitii wrote up some ideas in the past, that could maybe serve as inspiration :) 

     

    Maybe traders could have a food or wood cost? Or maybe both? I don't know if this could work or if it would be too punishing.

    For example, at each arrival to a market or a dock, there's a cost of 30 food and 30 wood. By doing this, you would force the player to go on gathering because trading would not make the player gain enough food or wood to rely on the trade to have the 2 main resources. And it would by the way eradicate short distances trade lines. This would be a great change.

  3. 1 hour ago, DarcReaver said:

    Units have normalized speed, the better armoured a unit is the slower it moves.

    This is not always true and in fact most of the time false. For example, Roman legionaries used to train in armour with a training scutum and a training gladius twice as heavy as the actual ones. The weight of a Roman lorica hamata (mostly used in the period of the game, the lorica segmentata or laminata came in the first century AD)  was about 3.5 kg (not so heavy).

    Spoiler

    Lorica Hamata

    Spoiler

    Lorica  Segmentata (or Laminata) (we don't even know if these are the names the Romans used):

    Weight of a scutum: 6 kg (they used to train with 12kg scuta)

    Weight of a gladius: 1.2-1.6 kg (they used to train with twice as heavy weapons again)

    Weight of a pilum: 2 to 5 kg (they had 2 pila)

    So the total weight is 17.7 kg to 21.1kg on average so that would not slow people who used to train everyday with approx 30kg

    The weight was distributed on all the body and they throw their pila before the melee fight so 4 to 10 kg disappear at the beginning of the combat

    I just wanted to clarify this, well armoured people being slow is a myth.

    • Like 2
  4. I know these are few things and not that inspired words but it's hard to find a word starting with "C" and meaningful about the Anglo-Saxons. I'd say my best proposition is Comitatus. It's meaningful. It was used by the Anglo-Saxons even if they didn't make any reference of it under this name. And, last but not least, it could make players learn what Comitatus is.

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