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Palaiogos

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Posts posted by Palaiogos

  1. But...but, it is going to break the precedent that every historical RTS had. Look at Age of Empires II, they had the voices is their native language, same is said in Age of Empires III and the original. Look at the newer Total Wars: in Napoleon they have it in French, Dutch, and whatever language.  In Shogun 2, they even had people speak Japanese! 

    Maybe we should get people who actually speak the languages to record. Maybe ask Evan der Millner if he could record for Latin, or French for Millenium AD. One could also ask a Greek speaker (make sure they know Ancient Greek too). That would solve the problem that voices are muddled. 

    • Like 1
  2. I have come to a conclusion that regicide is the easiest mode. This isn becaus the AI isn't preserving their hero until the very end. It charges it out in that first rush that they usually do 5-10 minutes in the game. When I first played, I lost because their hero was actually pretty good, but then I used the Seleucids, or the Macedonians and they wrecked their hero. The game was over in about 10 minutes. I wonder if you can make the AI more preservative of their heroes. A good example is to make a box formation and keep the hero at the back of that.

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  3. I think it would be better if there was a dedicated campaign mode where there was taxes, and all of that city management stuff, then on the actual RTS map there should be the regular RTS functions. In other words it would be like the BFME 1 and BFME 2 campaign maps. Also, if you don't like the idea then maybe there should be a happiness system like in Stronghold 2. More taxes means less happiness, which in turn makes soldiers fight worse (because we can't have peasants leaving the castle in this game). The happiness is the rate in which soldiers fight. More happiness means that soldiers get stat bonuses and buffs.

    • Like 2
  4. Off topic: Will we ever see units being dynamic on walls? Like in Stronghold 2 if there were a lot of troops on a wall, and it gets hit by a trebuchet the troops will fly off and die? Or again in Stronghold 2 where you can move units around on the wall, and enemies can place ladders on the wall to make heir troops climb?

    On topic: Maybe we should have the hit boxes for cliffs larger so that if we build a wall between the two parts, soldiers are not going to be able to go on the sides of the wall.

  5. 21 minutes ago, Loki1950 said:

    It should be as there was a futuristic mod with missiles ;) even and tanks so defining artillery accuracy should part of the unit XML description.

     

    Enjoy the Choice :)

    What was this mod called? Which Alpha does it work on?

  6. I have a question about the Succesors. Why are their first things to create from the CC Militia Theurophoroi, and Phalangitai (Seleucids, Macedonians, and Ptolemaioi respectively)? Shouldn't it start out with Hoplite Militia with Macedonians, Machimoi for the Ptolemaioi, and the Pantodapoi spearman for the Seleucids? The barracks should be able to create phalagnites, and there should be upgrades that make you produce Theurophoroi and Thorakitai, as those are how Hellenic Civilizations progressed. Also the Successors should have heavy Hetairoi cavalry and should have heavy phalagnite infantry as their champs (or in Macedon's case: Hypaspitai which would be characterized as Hoplites). Also the next should be akonistai for all Hellenic Civs and Agranian javelin men should be an upgrade. 

    • Like 2
  7. On October 2, 2016 at 3:06 PM, LordGood said:

    Played a 2 hour game as ptolemies against the Seleucids. Took them nearly all that time to start using traditional champs against me. Traditional army seems to be a particularly good counter to the ptolemies, actually, it made me think they need more champions. 

    Wait it takes x>2 hours? No wonder I don't see them. I usually end the game by winning on the 1 hour 30 mark. 

    Edit: SeleucidKing, why do you want to change the champions system for Seleucids? Do you want both Traditional and Reformed Armies at the same time? If that's the case then maybe Macedonia should get cataphracts, if I recall Thessalian cavalry was also very well armored.

  8. So, playing agains the AI, I have realized something. It never makes champs. No matter how much time I give it to build up it just upgrades its citizen soldiers. I know the AI has a lot of metal, food, and population so why doesn't it make champions? It spams citizen soldiers non-stop.

  9. 1 hour ago, Sturm said:

    As I am NOT a developer or a 3D model designer, forgive me if this post does not help that much. Anyway, here we go with some suggestions that may help developers and artist inside 0ad project.

    OSM2World (osm2world.org) is a converter that creates a three-dimensional model of the world based on OpenStreetMap data. The model can be exported to different formats. Take a look at the last developments: - https://www.openstreetmap.org/user/Zabot/diary/

    Another try is Make Human, the free and open source software to create realistic 3d humans

    - http://www.makehuman.org/

    Last, but not least: Caesaria game: https://bitbucket.org/dalerank/caesaria/wiki/Home

    Regards,

    Celio

    Random question but where did you find Caesaria the game? I thought it was a abandoned Total War thing.

  10. But anyway maybe we should take the ladder men from Stronghold 2 (not Crusader, or original) the ladder men are able to serve as combatants without the ladder, but with the ladder are sitting ducks. Another idea from Stronghold is units can only attack palisade walls, not stone walls. But will someone answer me on why we don't want Stronghold Crusader micromanagement? It is simpler than a lot of other RTS's (until the combat comes at least)

    • Like 2
  11. 19 hours ago, Lion.Kanzen said:

    Sorry but... Many things to do, and I really don't want 0 AD Total War, other are planned , like the Siege Tower.

     

    totally agree with new units like team ladders, mining stuff, but the other.... No. My opinion.

    0 AD Europa Barbarorum edition! 

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