Jump to content

Phalanx

Community Members
  • Posts

    537
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Phalanx

  1. Not trying to be argumentative, Feneur, but a lot of people attribute the massive sucess of AOK over the other AOE titles was its faction diversity. The other games had way less factions, and were less popular, and it increases the game's replayablilty, because there are more factions to understand/learn to master effectively/conquer.  That's just my 2 cents worth, and I definately agree that the devs should focus on stabilizing the old factions, and engine problems before moving on to fully implement new factions.

     

    About the Sythian champions, I think that the Kataphractoi should be replaced with like, a Guard horse archer or something. It might get confusing with two identical champions for two different factions ( and I'm a tad territorial about the Seleucid roster..... :)   )

  2. 3 hours ago, Lion.Kanzen said:

    This topic have a nature like.... some off-topic, sorry if I'm saying that but if is possible can be splitted. I like the order like you gentlemen 

    I think the purpose right now is still to finish the faction. I'm providing ideas for unique tech, and hopefully waiting for dev feedback on the roster.

  3. 5 posts in 1 hour with nobody else commenting? I could point you to the edit button, but some of those posts were already edited by you so I'm not sure if that would help.

    :yes3: Yeah..... I was a bit too lazy to continue editing them and then add words to make it a slightly comprehensible post. So, I just created new ones. And I was on a small researching spree.

  4. If border strength and influence distance can be changed, then "Jewish Compromise" could be a tech. It would increase the border's strength, but decrease the influence distance by a little bit. Historically based off of Antiochus's compromise with the Jewish Macabees, where they can retain their customs and beliefs, if they don't revolt again.

  5. https://en.m.wikipedia.org/wiki/Argyraspides

    This does mention that while they might not have literally had silver shields, thr experimental thorakites were considered a part, and the eventual final form, of the Silver Shield Corps, who were the King's guard. Re-naming them to include the "silver shield" title would better reflect that they were intended to replace the phalangites as the silver shield corps.

  6. Would it be possible for one of our amazing modeling peoples to create a model for the Seleucid Tireres that looks like the Seleucid Direres and Penteres? The Tireres right now looks quite out of place in terms of looks in the Seleucid naval roster.

    You guys are amazing!

    Example. In the quinquereme picture, the Seleucid model is in the top center. In the trireme picture, the Seleucid model is on the far left.

    post-20250-0-75320400-1452652357_thumb.j

    post-20250-0-47059000-1452652365_thumb.j

    • Like 1
  7. So, naval warfare was an important part of ancient warfare. It was the deciding factor in two major wars (1st Punic and Persian ) but in 0 A.D., it is second rate. The Petra A.I. will only use it under great duress. So, I made this thread to try to discuss the Naval warfare in 0 A.D. and how it can be optimized. Obviously it'll be a lot better once directional combat bonuses and charging are implemented, so try to leave out the current lack of ramming, because that is already well in the devs' radar.

    I think that the new code for fire and shoot for cav should be applied to boats as well, and the amount of arrows per vessel should be increased, or at least have their damage buffed. Also, it would be awesome if the penteres fired arrows and stones ( and a sound for firing and impact ).

    Capturing could also be implemented for naval combat. The previously expressed problem with this would be infantry models not being the same scale as naval models. The infantry could be scaled down when on boats, or they don't even need to be visible. As for the actual capturing calculations, each vessel could have two new stats called boarding attack and boarding defense. These stats directly correlate with the attack and defense of the garrisoned units, they will just be added together. If the vessel has two hastati in it. Then its attack will be the hastatus attack times two. And when the two vessels capture each other ( GUI like building capture mechanic ), the boarding attack and defense will act like attack and hitpoints respectively. If a vessel is successfully captured, then half of the remaining attack crew will stay onboard the captured vessel, while the other half returns to the original.

×
×
  • Create New...