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wackyserious

0 A.D. Art Team
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Posts posted by wackyserious

  1. Disabling the delete function when there are enemies in a certain radius/distance is a good suggestion, I like that too, I think Stronghold had that feature.

    Scorched-Earth strategies were done before hostile forces enter the area to deprive them of the resources in the area, not the other way around when a hostile force have already conquered the place.

    • Like 3
  2. On 20/03/2023 at 9:52 PM, benisen11 said:

    image.png.17d57ef5ff2a4fad09e2cacf32e5fa4e.png
    I came up with early simple "diverging" Plan.
    I think it should work and I'll be also slowly introducing people to 13th century mod to expand team (I thankfully know many people)
    I don't want to rush it and wait for Wackyserious to respond. In mean time I'll be slowly making different armor pieces , shields and weapons.

    This could be a submod, I really imagined this mod to be a very generic one, something that won't be complicated to update. Thank you very much for taking interest in this mod!

    Maybe something like XIII Century AD - Expanded, where there will be nation specific factions and everything else

  3. 19 hours ago, vladislavbelov said:

    Wasn't the suggestion about the runtime scaling when you can override the scale by editing an actor XML?

    I remember Warcraft III LARP maps with these, where they had in-game trigger spawners and scripts that can easily alter, the size color and other tweakable variables, good old WC3 days..

  4. 10 hours ago, AIEND said:

    2.The main crops of the Han Dynasty were millet and wheat rather than rice.

    I second this, correct me if this may be wrong but, this is still culturally manifested in modern times right? Like how Southern food and consumption culture leans more to rice and sea food while on the other hand, Northern cuisine has more of noodle and bun? Is this correct?

    • Like 1
  5. 5 hours ago, hyperion said:

    Cloned, loaded and crashed ;)

    Tried with A25, see below for the errors:

    ERROR: JavaScript error: globalscripts/Templates.js line 21
    simulation/data/civs/east.json doesn't contain Name
      loadCivFiles@globalscripts/Templates.js:21:11
      loadCivData@gui/common/functions_utility.js:37:28
      @gui/gamesetup/gamesetup.js:13:30
      onPress@gui/pregame/MainMenuItems.js:90:13
      performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9
      pressButton@gui/pregame/MainMenuItemHandler.js:63:10
    ERROR: JavaScript error: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js line 51
    can't access lexical declaration 'g_CivData' before initialization
      @gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:51:1
      onPress@gui/pregame/MainMenuItems.js:90:13
      performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9
      pressButton@gui/pregame/MainMenuItemHandler.js:63:10
    TIMER| gamesetup/gamesetup.xml: 61.2914 ms
    TIMER| common/global.xml: 271.786 us
    ERROR: JavaScript error: globalscripts/Templates.js line 21
    simulation/data/civs/east.json doesn't contain Name
      loadCivFiles@globalscripts/Templates.js:21:11
      loadCivData@gui/common/functions_utility.js:37:28
      init@gui/gamesettings/GameSettings.js:24:13
      SetupWindow@gui/gamesetup/SetupWindow.js:29:39
      init@gui/gamesetup/gamesetup.js:47:18
      onPress@gui/pregame/MainMenuItems.js:90:13
      performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9
      pressButton@gui/pregame/MainMenuItemHandler.js:63:10
    ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function

    Sorry, I forgot to change the game version compatibility in the .json but this will be compatible with the coming alpha and with the latest SVN version

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