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The Undying Nephalim

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Everything posted by The Undying Nephalim

  1. I'm not really sure how relevant my esoteric babbling with Deox is relevant to Hyrule Conquest updates.
  2. Kind of an emergency question, but does "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], only work with techs and not auras? My entire Season changing system for the next faction depends on this but it doesn't seem to set the required XP to zero as an aura like technologies do. EDIT: It seems like it works with any value other than 0, for some reason Technologies seem to be able to replace the value with zero no problem but not Auras. Crap my Fairies are ruined at this rate EDIT EDIT: A negative number seems to work though! Still, I recommend enabling setting the value to zero for auras just to keep things cleaner.
  3. Fairies of Tarm incoming, probably the most non-standard faction in the game to date, with everything from player shifting Seasons to self-building-buildings and no workers. Check out the details below:
  4. Yes indeed, I used something really similar for my Mage magic effects over the last few years.
  5. This sounds like part 2 was not installed. Part 2 of the installer is nothing but the game's animation files.
  6. I just start it up by double clicking on pyrogenesis.exe. Just to make sure it was noted, before I got these 4 files and the modified .exe the game runs perfectly fine as long as I click Continue on those startup crashes. There doesn't seem to be anything wrong with 0AD after I skip through those.
  7. I've got all four file and the new pyrogenesis.exe in there If this don't work ill just stick with my old windows 7 PC until alpha 24.
  8. I've got another question. I've recently been migrating from Windows 7 to Windows 10, and while 0AD seems to work fine there's a huge series of errors it throws up when I start the exe. Is this anything I should worry about?
  9. Here's one of the actors and the attached prop: lizalfos_helmasaurking_b.xml lizalfos_helmasaurking_mask.xml
  10. The attack animations are still completely out of sync unless it's the same value.
  11. Random question time! I seem to recall somewhere that in 0AD Roman heroes could capture or convert enemy units. I can't seem to find any evidence that this is or was a feature in the game. If this was a feature that was cut, how was it used in template files and how can I give a unit the ability to convert enemy units?
  12. Yes, they both use the exact same skeleton and the same animations. The animations are completely in-sync until I removed "event=0.5" from one variant of the animations.
  13. I think I had asked this question before, but I can't seem to find it looking back so I'll ask anyway just in case. Is there a way to disable event sounds in animations for specific attached props to an actor? I'm running into a problem where I have actors with multiple props that play multiple copies of attack sounds, with expectedly jarring results. I've made copies of Variants that deleted the event= in attack animations, but now animations between the actor and all its attached props play completely out of sync, even though all the attack animations have the appropriate ID's. Is there a way to disable event sounds to attached props, or keep animations between multiple props that use different Variants in sync, or am I stuck with my unit playing 5 copies of an attack sound each time it attacks and blowing out my speakers?
  14. That was what I was thinking of! Thank you for reminding me of that.
  15. Nephy question time, it's been awhile. I seem to recall seeing an example, but was there a way to make it so researching a technology results in another technology being disabled and unable to be researched?
  16. The Deku Scrub roster is done, here's all the unit details and whatnot
  17. Alrighty the entire city is done. Here's Iron Wolf's Tier list, although he's not been around much lately so it's probably outdated: Tier S - Gorons, Gohma (Gohma can exploit population limit at the moment with eggs since buildings dont count towards the total) Tier A - Zora Tier B - Hylians, Gerudo, Kokiri, Ordona, Lanayru, Darknuts Tier C - Moblins (A few broken features, missing Weapon Scavenging, Invincible bug for Bokoblins, lots of micro management with Mobile Bases makes them a bit hard to play) Also keep in mind there's still a lot of gameplay elements not implemented yet like Stealth, which will be an important mechanic for the Kokiri.
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