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Alekusu

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Posts posted by Alekusu

  1. Good video. Not that long. A lot of 0ad videos go for much longer times.

    Thanks ! I almost finished to do a "build order guide" video with each civ. After that I'll focus on multiplayer games, so the length of the video will depend on my opponent :P

    • Like 1
  2. Hey, a few things to add on the strategy guide

    Basic Economy, Food

    --> Fish

    Basic Economy, Wood, Stone, Metal

    --> Soldier has a bonus when gathering wood, stone and metal

    Basic Economy, Metal

    --> Metal is used for most of the upgrades (economic upgrades, armory upgrades...)

    Basic Economy, Population

    --> There are two types of houses in 0 A.D., houses that cost 75 wood and give you an extra 5 pop and houses that cost 150 wood and give you 10 pop. Ptolemies are the exception, it doesn't cost anything and give an extra 5 pop.
    Basic Military, Types of units
    -->
    Infantry Spearman, Swordsman, Slingers, Archer, Skirmisher
    Cavalry Spearman Swordsman, Archers, Skirmisher
    Chariots
    Siege
    Elephants
    Support (healing units from temple)
    Dog (only for Britons)

    Advanced Economy, Tips for hunting (sorry for my bad explanation...)
    --> when hunting an animal that will try to escape (giraffe), firstly click behind the animal and use shift click to attack him, in that way it will escape in your CC's direction.
    --> when hunting an animal that will attack you (like elephant), just attack, he will attack back in your CC's direction
    Advanced Economy, multiple deposit
    --> Multiple deposit has two meaning:

    first, it means whenever it is possible, try to use one deposit for a forest + a mine (stone or Metal)
    Secondly, it means you should try to have 3 or 4 areas where you are gathering wood. In this way, if one of your deposit is under attack, you'll be gathering at your other areas

    Advanced Military, Harassing

    --> When harassing, make group of units (For example CTRL 1,2 and 3), group of barracks (For example CTRL 4), If you do that and practice, you'll be able to harass and manage your city (economy mainly) at the same time.


    • Like 3
  3. Hey guys,

    when i was younger and played AOM, I bought a very usefull strategy guide (http://www.amazon.com/Age-Mythology-Official-Strategies-Secrets/dp/0782141668) and I think we could use the same kind of content.

    Here is what I think could be good for content:

    1. Basic Economy

    a. Food

    b. Wood

    c. Stone

    d. Metal

    e. Population

    2. Basic Military

    a. Type of units

    b. Cost of units

    c. Upgrades

    d. Counter

    3. Civilisations

    a. Athenians

    b...

    c...

    ....

    4. Advanced Economy

    a. tips for hunting

    b. when do you transition to farms

    c. multiple deposit

    etc...

    5. Advanced Military

    a. Micro management

    b. Best mix of units

    c. Harassing

    etc...

    6. Example of Build orders

    a. Sword cav Rush

    b. Fast expansion

    c. Booming

    etc...

    What do you think ?

    • Like 3
  4. One of the interesting aspects of the Romans, is they are the only civ with a Phase I hack unit, this makes them the potentially fasted civ for destroying enemy buildings, you can kill the enemy buildings without even teching to Phase II. Now granted hack infantry are not that great, but it is interesting that Romans are the only civ for which teching to Town phase is kind of optional, the swords and skirmishers can do everything. While romans don't have any great economic advantages (unlike Celts) you can train a goodly number of swords from your starting 300 metal and the barracks is partly stone, somewhat relieving wood pressure in the early game.

    I think part of Roman strategy might be to exploit the ability to kill buildings very early. Killing a couple of houses can really throw off someone's build and might block their unit production for a frustratingly long time. Also it is possible to bumrush a CC and tear it down with roman swords, an opponent might expect they can hide in their CC from such an assault as they could against any other big Phase I attack. So training an unreasonable number of swords instead of teching could end a game very quickly.

    Totally agree with that.

  5. Does it also differ with the Civilization you use? Are some civilizations more suited for mass unit production than others?

    Ptolemes can mass unit faster.

    Any civ that have some units than doesn't cost wood (like slingers) or food (like ptolemes archers) are in my opinion more suited for mass unit production. Because that means it will cost stone or metal and these two ressources are really easy to manage (a mine doesn't move) and you can have a better balance between all the ressources.

    But, with good micro and practice, I think I can probably get the same result (300pop at 16min with 60women) with any civ.

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