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Alekusu

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Posts posted by Alekusu

  1. Ele is Impresive how you dominates the micro and the features from the game, I Like your acurracy with mouse and the gestion of your units in the early.

    Thanks Lion !

    If this video helps, I could do more to show some of my build orders (the first 10mins) and maybe comment also.

    • Like 1
  2. Yes I get to phase 2.
    My build order at the beginning is classic, some women on wood, then later transition to farms.
    Before phasing, I have 12 farms (60 womens) and it is enough to produce from 3 barracks and CC batches of 10 soldiers.
    I also have 15 soldiers on stone to make slingers, 10 soldiers on metal for upgrades, a market to trade my extra wood to food.

    If I new how to record a video, I would put it here to show you. If someone knows a good way/software for me to record a video while playing I'll do it. I'm on a mac by the way

  3. Hey guys,

    I'd like to know the best timing of other players to reach the 300 pop limit.

    I did a few tests against the IA in really easy difficulty so it doesn't attack me.

    I reached 300 population with the britons in 16min with 60 women / 240 soldiers (infantry only)

    What's your timing ?

    (please give the time when you reach 300, with the number of women and tell if it's infantry only or infantry/cavalry mix)

    I just want to know if I can make it quicker or not.

    thx !

  4. Guys i have a BO for mauryans that i wanted to share, its really agressive and allows you to be ready for almost any rush and be able to rush yourself from 4 minutes and onwards.

    So first u send your 4 men with the elephant to a forest

    then u build 4 archers with a waypoint to that forest

    then u take 3 women and send them to berries

    send your cav to collect the chicken once he is finished find him some animals to hunt

    and take 1 women to build a house

    build 5 spears 1 by 1 and then 1 archer onto the wood

    then train 5 women to berries / remember when you finish make them work on a farm

    build another house with that one female

    train 5 archers

    build another house

    train another 5 archers or spears depending on how your economy is doing

    around min 4 atm

    then you train females and put on farms (from now on you continuously train women for farms from cc) and keep building houses maybe add a few females

    at the same time you build a barrack (300 wood) make sure you build it near your forest so that the elephant can hurry up the build while acting like a storehouse

    and from that barracks keep training onto wood

    then build more barracks

    4 is a gd number of barracks to have

    If you are interested to know more about it tell me, but this is just a sort of rough template if any wants to learn how to do it / or improve it, how i do it usually depends on the other player and the map :P

    NOTE: at the moment once i finish training those two batches of archers i usually send them to harrass my enemy in that case i build on more batch of spears onto wood and then i continue in the same way,

    While harassing remember to attack females when they are alone, never engage a army of soldiers that u dont outnumber by alot

    if so leave

    they will go back to harvesting wood come back a few seconds later and snipe a few of them

    when they react

    leave again and come back a few seconds later

    repeat

    if you have done it correctly, you either have done exact amount of damage to enemy as you have done to yourself even better scenario you have done more damage to him then to yourself

    and if you people really want it i might make a video for you guys

    i am a big fan of very low feminisation and building infantry straight away

    Like alekusu said its very important to have a mix between archers and melee but for early harassment please use only archers spears are slow and will die whilst archers are quick and can flee from battle early

    But remember this BO is not easy since your conc needs to be full on two diff parts of the map and not forget the other while doing one of them

    I've played against Lord with this build, I saw Lord with this build, it's a very good one !

    Very original and agressive way to play, it will surprise many players.

    • Like 1
  5. I'm talking about you need stop for colect 800 food and wood.

    I'm using my old BO, but I using your time phasing of 10:30 min. Now, I'm testing this against other players.

    I just stop producing from CC but not from Barrack, I have 110 pop when I phase so I'm stocking enought wood and food to phase without stopping production.

  6. > there is no viable defense strategie...

    It depends, if there are more than 10,000 stone available early I tend to build (double) walls and about 12-15 siege just to defend the village. I call it cocooning. However, if all players choose a defensive strategy there is not much of a game.

    Hum I'd like to play against your cocooning strategy, I've never seen this among the top 10 players

    • Like 1
  7. Mauryans have good archery in game you can boost wood/archery production, but their sperman are weak.

    Iberians have the most quickly Champions Infantry, they can perform a massacre in enemy land.

    yep, I agree with you for Mauryans, their late game however isn't so strong because their elephants are kind of weak

  8. Strong civ phase 1 (early) --> Civ that have archers or slingers (britons, athenes, ptolemes, etc)
    Strong civ phase 2 (mid) --> Civ that have access to sword cav / archer cav / chariot (Celts / athenes / Mauryan / Persians etc)
    Strong civ phase 3 (late) --> I have no Idea yet ^^ but I'd say strong fortress, good siege, good champions --> Romans

  9. I am experimenting with a build where you get about 50 women then build two barracks as the wood accumulates (that is, in excess to that required for building houses and fields), even after the barracks are complete the CC continues to produce women while both barracks pump out skirmishers which are set to woodcutting - once 800 wood has accumulated Town phase research is initiated (of course if the enemy attacks you can produce citizen-soldiers from the CC too).

    In principle this women-heavy start will tend to significantly out-produce a player who goes a more modest number of women and gets a single barracks. It's probably one of those things where attack timing is everything. But if you can complete the two barracks - which will be remarkably quickly considering you haven't spent a single wood on soldiers - then you can produce citizen-soldiers from 3 buildings, which will probably be enough to drive out an attack when combined with the firepower of the CC. If a player gets few women and attacks early, and the attack fails, the women-heavy player will have dramatically more income and will win. If they get few women and don't attack early they'll also lose to superior income. In order for women-light to beat women-heavy therefore *requires* effectively timed harassment which is successful in seriously hampering resource income and better still killing a lot of women. The harassment must be so successful that it completely offsets the resources lost from sending the citizen-soldiers across the map instead of having them gather - which is quite a big ask. And there are a number of ways to keep women alive, such as garrisoning them in houses or just running them around.

    I think 0ad early game might be kind of like Starcraft II, where players often get 1 or 2 expansions, full of workers, before investing in any fighting units, the balance of the game is such that it's possible to get a lot of workers and still fight off a rush by a player who goes military-heavy from the start, as the player with a lot of productive workers just has so much more income to work with, that the attack can be defeated due to the time lost by the attackers, crossing the map, giving the defenders time to build a big enough force to win, despite starting later.

    Hey Panando,

    I use to play like this, with a heavy women start because it is actually very logical; you spend your food on women and your extra wood on upgrades/barracks/houses. BUT, after a few games, I started to invest early in the game my food+ my wood on soldiers. And I can tell you that you feel much safer than with a women heavy start, you'll be the one who is agressive and you'll be able to push back any rush.

    I disagree on the fact than 0AD early can be like stracraft for a few reasons. In starcraft 2 you expand fast to be able to produce more worker, in 0AD soldiers are workers and you can produce them in barracks and you can produce female in houses. In starcraft 2, a expansion is much more easy to defend than in 0AD. In starcraft 2 you expand fast for ressrouces, in 0AD you expand fast for territory.

    In my opinion, there is a general strategic balance problem on 0AD. In every strategy game there is a rule that is a good start for tactical balance:

    Offensive startegies win against economic strategies

    Economic strategies win against defense strategies

    Defense strategies win agasint Offensive strategies

    But in 0AD, I think that, at the moment, there is no viable defense strategie. Therefore Offensive strategies has no counter and economic strategies become weak.

    • Like 3
  10. guys this build is Obsolete, i have a much better one now that make this one look ridiculous actually

    I don't use this build anymore, but in my new one I still phase late (10min30)

    Can you develop ? why do you think first CC and soon phasing are important ?

    What do you get in the 2/3 min you are in phase 2 and i'm still in phase 1 ? (I'll get more army but what will you get ?)

    In my BO, I never stop producing female or solider, I'm not even saving for phasing, I continue producing from barrack and when I get the extra money I phase (and continue producing from barrack when phasing).

    If you stop production even for 2/3min, you'll be behind in economy and army size.

    Anyway she should settle this ingame :P

  11. I played RTS for more than 10 years now.
    AoK and expansions
    AoM and expansions

    AoE3

    Bfme 1 and 2 and expensions
    Starcraft 2 and expensions

    I played 0ad for about a month now.

    I agree, a player is more than a BO of course.

    I think a better BO has a good economic but has to speed. I try to found ways to get the same results of the "BO of 10 min.", but in less time.

    I agree, a good BO needs speed but speed for me doesnt mean expand fast or phasing fast, speed means having more pop and upgrade than my enemi.

    OK, a fast expand give you many option for later in game but against good players you won't reach "later in game" with a fast expand.

  12. This BO is great for economy, but I think a little slow.

    I tested with others players, just lose one. But is a little slow, a finish Phasing 2 in 11~12 min., for a good players it's time build a CC near of you.

    I trying resolve this.

    I don't think phasing early or CC early is good in 0ad. And you say for a good player, building CC at 11/12min is normal. Please give me some names ^^.

    I'm rank 4 at the moment, I've never phase before 9min... I won against top players and in none of these game my enemy did a fast CC.

    The thing is, for example in starcraft, fast expanding clearly give you an economic advantage but in 0ad it's only for territory. And against good players that are quite agressive, that means more territory to defend.

    In my new BO, I phase at 10min30, and this worked against Wesono and Butcher so I don't feel that trying to improve a BO means trying to phase faster.

  13. @Peregrino, Thank you for testing man.

    About romans, I need more practice to post a good BO.
    But you are right, romans late game is awesome (Sword cav champions + scorpions are really strong units)

    With romans, I thought about making the same kind of harass I do with gauls but by using Cav Skirmisher following the same rule, when I reach phase 2 I want to be able to produce 15 cav skirmisher in a row for a good harass.

    I'll keep practicing with Romans and share my Build Order soon.

  14. Yeah. It is much easier to grow your economy in the early game if you just invest in female villagers. Soldiers and other types of units often take twice as many resources as women to train, why can slow the time it takes for you to get to the town phase.

    It is important to get to the town phase, because it will allow you to make more civic centers or military colonies, which will allow you to gain map control. The more map control you have, the more resources you have and the more time you can save on not having to build trade carts.

    I start to have a good experience online and in my opinion, any good player will punish a fast transition to phase 2. I explain.

    Most of the player, when they see an ennemy fast phasing, they will stop doing their build order and start stocking ressources to phase (in order not to fall to much behind) BUT anygood player would scout at around 5/6min and will see that you are fast phasing. He will punish you very easily by going all in.

    I don't say that fast phasing is always bad but in my opinion it is too risky and it is very easy to counter.

  15. Yes I forgot to put on the BO. During phasing I do 3 things, put 15 soldiers on metal, make 2 more barracks (to get to 3) and do 2 or 3 farms (with females on the wood)

    As you said this BO is just an example to help beginners, in game, after scouting the enemy i usually change some stuff.

    Tau used spearman fav indeed.

    No I don't use boom festival fertility

    • Like 1
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