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Alekusu

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Posts posted by Alekusu

  1. And also, trying to mix your army of skirmishers with melees is useless, since low range of skirmishers make them very bad at supporting melees (unlike archers...)

    Ok, hope you got my point.( archers are OP :P)

    The fact than archers are really slower than skirmisher isn't enough to balance mix armies' battle ? (more easy to micro skirmisher against melee because of the speed no?)

    But if infantry are even slower than archers (or as slow as), we have indeed a problem here :S

    • Like 2
  2. Whoever can expand to new resources with towers first in phase II wins.

    Wrong, fast phase 3 can counter this ^^ . (it is very hard to manage though) Mario can confirm :P

    And also I think this makes scouting really important (if you attack him when he is adding his CC, you have larger army and you win the battle)

    We did two very enjoyable 1v1 on the SVN. (r16405)

    On the first game, he went for the fast expand + towers on phase 2, I went for fast phase 3 (basically I just added 4 tours on phase 2 and went to phase 3)

    We had 2 spectators (supertux and ffm) who both thought Mario would win because he had CC (I think 3) but I didnt expand at all. I won because of the tech/siege advantage.

    So on this game I saw that we have new strategies, fast expanding, fast phasing.instead of just massing units like in a17.

    On the second game, we went for the same strategies as the previous game.

    Mario expanded on phase 2 (just one CC this time), I went fast phase 3, destroyed his CC. He rebuilt it and instead of adding more CC like he did on the first game, he went for phase 3. I should have expand at this moment but didnt so he won.

    He adapted and won the second game.

    My point is, I think it is too easy to say "the only answer to this is this" What I felt on playing the SVN is we have much more options than a17.

    In a17 cav sword were too OP (I have 100% win rate with gauls/britons with my sword cav harass strat (and it inculdes playing against butcher, wesono etc)

    In SVN, I used sword cav to flank ffm's ranged infantry (in another game) doing an awesome battle and feel like this is how sword cav should be used in game. So flank is still on (just flanking a city with 35 sword cav is useless now but I don't think that's a problem)

    HOWEVER, I agree buildings are a bit too strong but I need more games to have a good opinion.

    The game looks much more difficult than a17 (but this is a very good point in my opinion) and feel like we'll have more options concerning strategies.

    EDIT: I should have record all these awesome games...

    EDIT2: Someone suggested before than the default formation should be none formation instead of Line formation...that was the best suggestion ever actually...(for both gameplay and realism)

    • Like 2
  3. One trick I use for micro is to pull back units which are being damaged. Any units that are ‘locked on’ to attack these damaged units will follow them into my melee or oncoming ranged attack. The correct response of my opponent in this situation is to counter this micro trick with a control + right click to reset his units to attack the nearest enemies. But if my opponent has formations on, my micro trick exploits my opponent even more because units waste movement (and thus attack) by reforming their formation with every control + right click.

    Pithawk, If your enemy use the halt button "H" instead of CTRL+right click do they go back to formation too ?

    • Like 1
  4. Agreed. Because Han faction is balanced, any sort of champion unit might make them too powerful in that particular department.

    Could champion unit be balanced with price and/or build time?

    Agreed too.

    However in a personal point of view, in all the RTS I've played, one of the pleasure of going to a new phase/age it to access to new units (and not only siege). Would be kind of sad if we don't have this in this Mod.

    Can we imagine that one of the unit from phase 2 goes to phase 3 ? (their phase 2 is imo too strong right now, as niek said they can deal with anything and don't have any weak point in phase 2)

  5. Unless I'm mistaken, elephants (and other passive-aggressive gaia animals) will focus solely on the first unit that attacked it, which means you can attack the elephant with one unit and then micro that single unit around in circles while the rest of your hunters kill the elephant.

    Hey Scythe,

    Yes, and actually I really like the fact that we need to micro while hunting these beasts (more realistic). I just didn't like the fact that it was unfair that with some civ you have to micro but with other civ you don't need to micro (because of the auto-range of skirmisher cavalry).

    But I heard this is gonna change on Alpha 18 and all civ will have to micro while hunting so it's good, no problem.

    Thanks for your answer.

  6. Hey Giotto,

    Formations are not available in Alpha 17 but here is a few tips to increase your chance of winning a battle.

    1. use group (CTRL+1 for example) usually I make 4 groups:

    - 1 is my main army (infantry melee and range)
    - 2 is my melee infantry only

    - 3 is my range infantry only

    - 4 is my cavalry

    2. don't put your cavalry in the middle of the battle, try to flank your enemy to reach his range infantry or use them to harass his base during the battle.

    3. try to get your infantry melee on the front and your range infantry on the back but not too far (you don't want to get flanked by enemy cavalry)

    3. Before the battle, position your army and then click on "H". They will stop moving and start attacking the closest unit. It is very useful especially for your range infantry (you don't want to click on one enemy unit with 100 archers, because that mean that 100 arrows are gonna go on the same enemy unit and this is a waste of fire power, if you click on H, the arrows will spread out on many enemies)

    4. use another group for your barrack and try to remake units when fighting.

    I'll make a video soon about this actually, give me a few days ^^

  7. .

    Btw, wondering why such a great player as you are not participates in svn (a18) testing/balancing... ;)

    Yeah I know i'm sorry... I got busy at work and then busy with the videos and then I tried to install the SVN on my mac but failed and I thought it was already to late to give my review for alpha18 actually. I'll help for alpha 19 for sure (gonna get a monster maxi best of PC soon)

    • Like 1
  8. ....you can "harvest" the poor elephants with ranged inf and a little micro easily too ..

    yes but cav have a bonus for hunting no ? And they move faster so gather even more.

    so one civ will have to micro and hunt without bonus, another civ will just need to send a skirm cav use shift click and don't take care of this for 10 min. not really fair no?

    I heard that on alpha 18 the auto "moves" of skirm cav will be removed and that's good but still have the fact that hunting with range infantry is not as efficient as ranged cav.

  9. Hey guys, I realized one thing with my latest game (I put the video on the youtube topic), about gaia's elephants.

    They just destroy spear-man cavalry (if you don't micro your cavalry while hunting) and I think that it makes maps (with elephants) not very balance for every civilization.

    For example in my game there were many elephants but I was playing Romans so on phase 1 no range cavalry. I never had any trouble while hunting elephants before but I didn't realize that it has always been with range cavalry.
    Elephants are an amazing source of food and a civilization starting with range cavalry will imo really have an advantage over a civ like Romans on a map like that.

    Aren't the elephants doing to much damage to spear-man cavalry? Or is it on purpose to give some advantage/disadvantage to civs on different maps?


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