yes we weren't disputing that fact.... destroy 3-4 crucial buildings more like... even with a heavily towered and defended CC. Before Lion or someone else raises the fact that they are akin to siege weapons therefore towers are not the option...at least there is some credibility to a battering rams' armour since its a wooden shell. But these ultimately are humans. Towers are to defend against humans. If anything, dont nerf their damage, but reduce their armour. Its not necessarily about being realistic, but about being proportionate. Also, since the game still needs work with balancing, i really wonder whether the addition of capturing should be added in the next release as that will definitely have a huge toll on the balancing. A priority must be set, and until it has not been completed it has to be dealt with. @: Alekusu and Bouke: Thank you very very much for having the time to provide evidence to my statements This!! Exactly took the words out of my mouth. Lion, in order to see our opinions and understand them as well as be heavily involved in the game it is vital you find a way to get online! It is the only environment that allows to gauge for balance and feedback, and to be perfectly honest; online play is very likely to be the essence of this game to players. Lastly, when i said stonethrowers, i meant slingmen, sorry to create any misunderstandings. Although as someone said its about knowing which units to counter.