Strannik
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Everything posted by Strannik
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Salute. Don't worry about that. Understood. Blender files (version 2.69): wolf_animations.zip
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Salute. Sorry for delay. I see there is not much interest in images. Then just "short" description: I'll upload blender files if everything correct. wolf_pack.zip
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LEGAL WAIVER: Please read this before contributing
Strannik replied to Jeru's topic in Art Development
I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license. -
Salute. Thanks. Enrique. Completed walk, run, death 01, death 02, idle 01, idle 02, attack 01. Some work left with attack 02. Do I need to post images for review before uploading daes? RoekeloosNL. I changed it a bit. WhiteTreePaladin. I'll upload .blend files for finished animations. Lapuente. No, it isn't. It's still work in progress.
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Salute. I tried to use the information provided by Wijitmaker to make a new run animation (by the way thanks for this information, Wijitmaker). I'm sorry that it looks a bit ugly, but it shows the idea: I would like to ask for advice. Should I work with this, or just make previous one smooth and less robotic?
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What do you suggest? Is it the right place to discuss? Because it's Ayakashi's topic for his concepts.
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I made it just out of interest if I can make it. I didn't think about texturing. This model isn't unwraped, high on the number of triangles (1200) and has a bad topology. Because I'm not very good at modeling.
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Salute. A gorgeous work, Ayakashi. It was very interesting to try to model one of those buildings. New_tower.zip
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You were the one who told me about curves. It was very helpful. Thank you. I'll start my work on correcting those animations.
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Salute. I don't think I heard about Eadweard Muybridge or his work. It looks very interesting. Walk preview:
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You're welcome. Glad to hear that the information is useful.
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Salute. A wolf on a treadmill? That seems legit. He is halfway there, so I'll try to put a preview this week.
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Salute. Some information about Egyptian ships and modern reconstruction of one: https://www.britishmuseum.org/PDF/Ward.pdf Technical information about reconstruction: http://sunnypowers.perso.neuf.fr/sunnypowershome/media/PRC-RINAfinal.pdf I hope this will help.
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Salute. I tried to duplicate right blue to the left position and left green to the right (if I understood your picture). But I couldn't spot any difference. Maybe I did something wrong. I'll try to learn curve editing. Thanks for advice.
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Salute. Thanks for suggestions. Another try: changed hind legs dynamics, increased movement arc; added more head bouncing; smoothed tail movement. Mythos_Ruler. There is swaying stomach. Do I need to increase it?
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==[TASK]==[EyeCandy]== Fountains
Strannik replied to zoot's topic in Eyecandy, custom projects and misc.
I thought that models need to have the least number of triangles while keeping the shape. If I got something wrong or eye candy stuff isn't critical on the number of triangles, my apologies. -
==[TASK]==[EyeCandy]== Fountains
Strannik replied to zoot's topic in Eyecandy, custom projects and misc.
Do you need any help? -
==[TASK]==[EyeCandy]== Fountains
Strannik replied to zoot's topic in Eyecandy, custom projects and misc.
How many triangles are there in your model? I'm not good with modeling. So it looks rough but maybe it'll help. 144 triangles. With additional 3 segments in the round part (total 11 like in your model) 165. Maybe somebody with modeling skills can help you better. Edit: If you need some tips I can try to help. -
==[TASK]==[EyeCandy]== Fountains
Strannik replied to zoot's topic in Eyecandy, custom projects and misc.
Salute. This one looks very good. How many triangles are there? I think there are some polygons that don't add any details. And can be safely removed to reduce the number of triangles. Example: vertical part of the fountain. -
Salute. Enrique. This one looks great. I hope you don't mind if I use it. Walk cycle: reworked leg movement (it should be smooth now). I'll experiment with the tail, neck and head movement to make it better. It's a bit faster then it is in Blender. If you think that something is bad or wrong with animations, than let me know and I'll try to fix it.
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Salute. I resumed my work on the walk animation. I hope to finish it tomorrow. Idanwin. It was moving. But more like a wooden plank nailed to the wolf's back. Stanislas69. As far as I know there is no wolf texture. So I'm not sure how the wolf will look like in the game without a texture. And animations are still quite bad. But I can try if you think it's worth a try. And I thank you all for your support.
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Salute. Sorry for not updating for a long time. I made several attempts to remake walk cycle without much success. So I decided to leave it for some time and concentrate on other animations. I'll come back to walk animation a bit later. Attack animation: added missing tail animation, landing amortization, moved body a bit forward when landing (so it shouldn't look like the whole body is rotating around the back part). Wraitii. I'll do my best.
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Salute. There is another attack animation attempt. GunChleoc. Thanks.
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Salute. Sanderd17. Great suggestion! I'll try to make it. I appreciate the time you're spending to help me. Enrique. I'll take a look at the walking animation and see what I can do to fix it. Thanks.
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Salute. Attack concept. Any suggestions or criticism?