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Everything posted by scythetwirler
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Hello everyone, Due to some of the imbalances of gameplay in Alpha 16 (notably early cavalry rushes), I have started a re-balancing GitHub branch for experimental gameplay balancing purposes. (NOTE: These changes may or may not make it into Alpha 17 or future releases). If you would like to give input and test it out, I would appreciate it greatly. (Though please try to refrain from making balance criticisms until you've played a couple multiplayer games so that everyone is on the same page. ) The repository is located at https://github.com/scythetwirler/0ad/ (branch 'balance'). You can see the changes at the bottom of that page (though I may forget to update that with changes). Installing the branch: Windows Download GitHub for Windows and open the application Git Shell. From that window, type in the following commands: mkdir 0ad-balancecd 0ad-balancegit clone https://github.com/scythetwirler/0ad.gitThe last command will take a while to execute, as it will download an approximately 4.47 GB repository. When the git clone has finished, you can run the game using pyrogenesis.exe (most likely in your Documents/GitHub/0ad-balance/0ad/binaries/system/ folder). Linux Install git on your distribution of Linux and create a folder in which you want to download the repository. Run the following command to start the download: git clone https://github.com/scythetwirler/0ad.gitThe last command will take a while to execute, as it will download an approximately 4.47 GB repository. When the git clone has finished, you will need to compile the game. See BuildInstructions for compiling instructions (SKIP the "Getting the code" section). After compiling, you should be able to run the game using pyrogenesis (in your 0ad/binaries/system/ directory). Keeping up to date: I will make adjustments to balance quite often. Windows: Open git shell and type in cd 0ad-balance\0ad\git pullLinux: cd inside your 0ad/ folder and run git pullIf there are source changes (usually if there's a merge commit), then you will have to recompile (BuildInstructions). EDIT: The branch has been merged into SVN. (See BuildInstructions) Please throughly test gameplay and bugs in general! Hope you enjoy it! Thanks,
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Playing with Romans
scythetwirler replied to Peregriino's topic in Introductions & Off-Topic Discussion
The Roman army camp is one of the strongest aspects of the civilization, since it can be build anywhere (neutral, allied, enemy territory) unnoticed if your opponent is focusing elsewhere. From there you can use it as a base to spawn siege and other units. I think the Roman infantry and cavalry units stats are more or less the same across civilizations. -
[RESOLVED] Started once, now won't start again...
scythetwirler replied to thoraxe's topic in Bug reports
By the path of installation, I'm assuming it's Windows. (C:\Users\Erik\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe) Can you try reinstalling it to a directory without spaces or dots? (e.g. rename "0 A.D. alpha" to something like 0ADAlpha). -
Another user had this exact same issue with separator with Chinese characters that was resolved by installing it in a directory with no spaces or dots (e.g. 0AD), or as sanderd17 said, purely ASCII paths.
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Please, let's keep this polite and courteous. This discussion is about farmfields, not picking on people or delivering personal insults.
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If you got it from here, then I'm afraid it seems like the main 0ad package is Alpha 15 and the 0ad-data is Alpha 16. Different versions are incompatible. You can try to build it yourself (follow the instructions here) with the 0ad-0.0.16-alpha-unix build/data files or you can wait for the packagers to fix it.
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Right now, they just look aesthetically pleasing. In the future, we hope to implement damage bonuses in defense/attack based on which side you are attacking/being attacked from.
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Oops, didn't see this. Anyway, http://trac.wildfiregames.com/ticket/2490 is a duplicate.
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Thanks for reporting; this have been fixed now.
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http://trac.wildfiregames.com/ticket/1907 contains the current discussion on that.
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Right, I forgot about that one. I'll fix it when I get back on my development computer. EDIT: Fixed.
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This is fixed (at least for the most part) in SVN.
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Should be fixed now.
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Sorry about these, I accidentally changed more occurrences than I meant to. They should be fixed now.
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This should be fixed now. I can't seem to reproduce this.
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There already are moderators in the lobby. Sometimes you gotta alert them to abusive behavior, since no one can monitor a screen 24/7.
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Sorry, I should have been more clear. In the current SVN version, you can only login with your unique jid username set as nick so that no one can take the name "LeRag" from within 0 A.D. if it is already registered to another user. The nick command is also disabled.
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Generally, maps with fewer obstructions (trees, water, impassable mountains) will make the pathfinder's job easier. Splitting up large formations (e.g. 160 units) into 5 groups of 32 will also help performance. Avoid tasking formations to walk through a forest or a sea of buildings.
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Nick switching from within 0 AD is currently disabled in the SVN version. The "Ready" suggestion has been brought up a few times and I fully support having it implemented.
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LEGAL WAIVER: Please read this before contributing
scythetwirler replied to Jeru's topic in Art Development
I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license. -
Way points and/or loitering times possible ?
scythetwirler replied to Hetstaine's topic in General Discussion
You can queue waypoints via Shift-Clicking. I don't recall being able to set them to loiter (though, usually, loitering units is wasted resources/time and in the battle examples, most skirmishes would necessitate in-battle micro which would negate the loiter order). -
Yes, if you click Multiplayer -> Game Lobby in the main menu in Alpha 15, you'll be able to play with other players.
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Alright, just making sure.
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Can we make these wall towers instead of defense towers? I don't really like giving a civ the ability to effectively skip the 4-building requirement for city phasing.
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Suggestion for multiplayer/lobby common problem help
scythetwirler replied to Drin's topic in Help & Feedback
Port forwarding and UPnP have been added to the bot's welcome message.