greenknight32
Community Members-
Posts
211 -
Joined
-
Last visited
-
Days Won
2
Everything posted by greenknight32
-
Looks great!
-
Very nice! The wider track looks much better, and the turret looks great. You could make the tracks a little longer, but I can't see anything else it needs. Great work!
-
Not too bad. I think I would take the tracks out from under that hull, enlarge them, and attach them to the side of it, adding fenders over them that are level with the deck of the hull. Make the final result a little lower than it is now. That would look more realistic. You could also add a mantlet to the gun: https://en.wikipedia.org/wiki/Gun_mantlet The twin gun concept was ultimately rejected by everyone that tested it, but it does look cool.
-
I always thought the citizen-soldier was one of the best features of the game. Always hated how, in RTS games, you'd often find you need to kill off a bunch of workers late in the game so you could make more soldiers. This way makes much more sense to me.
-
The game is very lag when a large number of units
greenknight32 replied to laguna's topic in Help & Feedback
It can take up to forever - if you select a large, complex map with 4 factions and a high pop cap you will never finish that game because the lag will become intolerable. -
When is the finished game going to be done?
greenknight32 replied to marc32123's topic in General Discussion
It's a free, open-source project - funded by donations, developed mostly by volunteers. No way to know how much time people will have to work on it, or even how many will be working on it. It looks like it's getting fairly close, but not much more you can say. The main reason for playing now is to help with the development process as a tester - finding bugs, suggesting improvements, etc., which provides its own kind of satisfaction. If you're not into that, that's cool - to each his own. It's a good game even at this stage, though. -
You need to advance to Town Phase quickly (just takes wood and food + enough buildings) then build defense towers, garrison missile troops in them.
-
ERROR: Failed to load .... & Segmentation fault (0ad-dev, Linux Mint 17)
greenknight32 replied to Falx's topic in Bug reports
Very strange - it works fine on my LM 17 MATE, downloaded it from the same repository. Graphics card is a Radeon HD 5450. -
The Viking lifestyle was as much about trading as raiding. The Norse traded all along the European and Mediterranean coasts for luxury goods they couldn't produce themselves, such as glass, silk, spices, wine (especially wine), and Arab silver. To purchase these, they traded furs, amber, ivory - and slaves. Slaves were obtained by raiding - and gold as well, from the churches and monasteries. Raiding was carried out mostly by landless young men who were seeking to establish themselves. It was a very strenuous activity - the Viking warships were built for speed, not comfort. See Raiders or Traders? | History | Smithsonian
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Are you a conlanger
greenknight32 replied to Keaton the Wise's topic in Introductions & Off-Topic Discussion
No, but I do speak Gibberish. -
Ideas & Improvements To Playability
greenknight32 replied to ZeroEmpires's topic in General Discussion
Got a new keyboard recently, not totally at home with it yet...whattaya know, there is a pause key over there! Except it's above the page up key on this one. I'll have to try that...and there's a calculator key to the right of that? How'd I miss all this stuff? -
Ideas & Improvements To Playability
greenknight32 replied to ZeroEmpires's topic in General Discussion
The only hotkey that I miss having is a single keypress that will pause the game. -
There are a lot of cities laid out in a very regular grid, but plenty of exceptions. Little town I live in was platted around 1870 - the new streets they put in were in a square grid, but they kept the farmer roads that were already there and followed the terrain. Made for quite an interesting mess. @ ZeroEmpires - Welcome, very nice video. I'd suggest getting some catapults in the next one, great visuals.
-
We don't all have everything square. Longview, Washington, not far from here, was a planned city - the Long-Bell Lumber company was building the world's largest lumber mill, needed a place to house their workers. For some reason, they thought it would be a good idea to lay it out in the form of a giant wheel, with the major streets radiating out from the big roundabout in the Civic Center, with a park in the middle. There's a beautiful big Library, and a grand hotel, lots of pretty trees, etc. Lovely to look at, but a total traffic nightmare. You'd probably feel right at home, Radagast.
-
Unless the lag problem is fixed, not really useful to a lot of people - many are running with pop cap reduced to cut down on lag.
-
Newbie from CA
greenknight32 replied to TheGodOfAsland's topic in Introductions & Off-Topic Discussion
You can get utterly dominated and destroyed very easily, you need no hints for that . For hints on how to win, check out these threads: Help for a new player Hi, I'm very new to 0 A.D. I'm begginer and I need help Strategy & Tactics That last one is more advanced tips for after you master the basics. Welcome to 0 A.D., and may you have fun with it!- 1 reply
-
- 1
-
Hey, that fountain was pretty good! A little plain, maybe...
-
You could get some good ideas for the temple or sacred grove here:http://www.vikinganswerlady.com/sacspace.shtml Apparently they did build some temples, but outdoor worship was the most common practice.
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Should be a sacred grove.
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Didn't necessarily have to turn the horse or even stop. Ever hear of the Parthian shot? It's a tactic of a horse archer twisting his body around and shooting back behind him as he gallops away in retreat - or feigned retreat. Requires superb horsemanship. The Parthians weren't the only ones to use it, but they became famous for it after they defeated a Roman army that way - tricked them into thinking they were fleeing, then surprised them with a rain of arrows.
-
As for the Mongols having no technology, weak construction - that's how they started out, but they adopted tech from the conquered peoples as they went along. After they conquered China the became the most technologically advanced army in the world. Their cavalry archers remained the backbone of their army, but they attacked cities with powerful siege engines and even crude cannon (Chinese inventions, of course - but the Mongols are said to have improved them). Gengis Khan went from being a nomad living in a tent to having an entire city constructed just to house their loot.
-
I'll tell you exactly how I did it in Mint 17 MATE: First, I added the PPA as a software source via the GUI. Then I tried sudo apt-get commands, not getting anything. So I downloaded the downloadable file from the PPA. Everything went automatically then, the rest of it downloaded and it was installed. Pretty easy considering I didn't really know what I was doing.