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Sighvatr

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Posts posted by Sighvatr

  1. Your graphics card doesn't appear to be fully compatible with OpenGL shaders. In the future, the game will not support pre-shader graphics cards. You are advised to try installing newer drivers and/or upgrade your graphics card. For more information, please see http://www.wildfiregames.com/forum/index.php?showtopic=16734Location: GameSetup.cpp:999 (InitGraphics)Call stack:(error while dumping stack: No stack frames found)errno = 0 (No error reported here)OS error = 2 (The system cannot find the file specified.)

    I bought a new computer that runs the latest released games fine such as Planetside 2, but I can not work 0 A.D. Is there any immediate way to fix this?

  2. Which is why I posted some primary resources and another interpretation as well as further researching the materials. Im sorry Mythos for getting on your nerves about that. Its just that some of these references look too colorful to me and I question the artist's interpretation and where do they find the information they get for drawing the successor armies. For instance, I could not tell what the heck that tower howdah turret is made out of because it looks like painted clay bricks stacked on top of the african elephants back.

  3. The Ptolemaic Agema helmet that I can only find in Enrique's reference and no where else on the internet.

    Spoiler

    ptolemaic_helm_2_zpsb5192135.jpg

    My interpretation of the helmet worn on the soldier to the left of the man carrying the horn on the Nile mosaic.

    Spoiler

    ptol_helm_1_zpsc8bbfcc7.jpg

    Some sort of kettle hat shown on the Sidon Stelai

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    ptol_helm_3_zps463b454a.jpg

    The Thracian Cap from references

    Spoiler

    thracian_cap_example_zpsb9d942b0.jpg

    Successor Officer Helmet from reference

    Spoiler

    thracian_cap_zpscb416d26.jpg

    • Like 1
  4. Alright, thank you. When I am finished texturing my model, how do I send both.dae file and textures back? Do I save in .dds format? Am I required to apply textures to model first in Blender?

    I made my models by creating the mesh and UV Maps in Blender, texture the UV map in GIMP, and then combine both texture and mesh on to a separate program for a game that displays the model. In that program I can tweak all of the preexisting shadows for the object and directly act as a resource for the game I was playing.

    What I am trying to say is that I am new to the process of importing/exporting and texturing meshes for 0 A.D.

  5. The shape looks better, but I think it needs to be deeper though.

    You should get rid of so many faces, the topology of your first WIP image is what you should aim for. That last image is too much unnecessary geometry for just plain faces. Remember that you can make the ledge "disconnected" from the rest of the mesh, so it makes it easier just to add like a "ring of only 4 sides" around the perimeter to make the ledge.

    I thought I just said I would clean up the many faces in the final shape? Nevermind..

    I'll deepen the platform and post a second image.

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