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Zeta1127

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Posts posted by Zeta1127

  1. There are apparently two values that govern gathering resources, Rates and BaseSpeed. The bonuses to the Rates for each unit type are as follows, Female Citizens have a 50% bonus to foraging and farming, Citizen-Soldiers have a 5% bonus to woodcutting and a 25% bonus to quarrying and mining, and Cavalry Citizen-Soldiers have a 400% bonus to hunting and herding, but can only hunt and herd. The BaseSpeed is the value effected by the promotion, so Advanced Citizen-Soldiers are 25% less efficient at gathering resources than Basic Citizen-Soldiers, and Elite Citizen-Soldiers are 25% less efficient at gathering resources than Advanced Citizen-Soldiers (50% less efficient that Basic Citizen-Soldiers). I never bother using Citizen-Soldiers for woodcutting, I didn't even know about the woodcutting bonus until I looked it up just now.

    Note: These stats are all in the ResourceGatherer section of the following files in public/simulation/templates directory, template_unit_support_female_citizen.xml, template_unit_infantry.xml, and template_unit_cavalry.xml. In order to look at these files you need a text editor like Notepad++.

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  2. The Thebans are a potential fourth Hellenic civilization, which I would personally love to see, since they are the other major Hellenic power, defeating Sparta in the Battle of Leuctra with the Oblique Order, and would be necessary in order to do Classical Greece justice in a campaign.

  3. I mean, when a new expansion to a classic game with a strong following is tied to an HD re-release of the game, and the HD re-release itself probably could have been done as a free patch to the original game instead of as a new edition, like how Firefly Studios did the HD patches for Stronghold, Stronghold Crusader, and Stronghold Crusader Extreme. Its very hard to not feel a little cheated, or at the very least taken advantage of.

  4. Ah, so with my solid foundation in C# and Java, I actually shouldn't have that difficult of a time transitioning into C++. I already knew this to a certain extent, but it is nice to see it reiterated. My main problem is I really need a job and to get my own computer with a proper programming set up in order to effectively contribute, because XP isn't going to cut it for anything other than older games for very much longer.

  5. Divergent factions technically did survive in the form of a tech pair choice to the City Phase between the Britons or the Gauls for the Celts, and the Seleucids are able to chose from two different pairs of champions in the City Phase, so divergent factions aren't exactly gone, but the concept should be used sparingly if at all.

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  6. I would imagine the intention for coding the Heroism tech that way is so Melee Champions only get a hack damage bonus, while Ranged Champions only get a pierce damage bonus. Surely there must be a way to make it work as intended, though it seems like you are on the case.

    Apparently, its counterpart in the champion vs citizen soldier damage tech pair, Will to fight, is also coded the same way.

    Edit: I figured it out, there is no need to specify Melee and/or Ranged, affects Champion, or CitizenSoldier for Will to fight, for the tech itself is all that is needed, because the way the modifications work was well thought out.

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