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Zeta1127

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Posts posted by Zeta1127

  1. I am going to point these issues out again and a few new ones I noticed, just to make sure they haven't been missed.

    Most of the factions with biremes/penteconters, triremes, and quinqueremes, specifically the Hellenes, the Macedonians, the Ptolemies, the Romans, the Seleucids, and the Spartans, need their specific and/or generic names cleaned up to the standard of the warships for the Athenians, the Carthaginians, and the Persians. The triremes in question are also using an outdated tooltip that is superseding the new one. For example, the Roman Quinquereme isn't even using its proper specific name, which seems like it should use the feminine version like the Roman Trireme was changed to recently.

    Are the Ptolemaic warships really going to be the Penteres for the medium warship and the Octeres for the heavy warship? I also believe Warship can be dropped from the generic name of the Ptolemaic Tessarakonteres (Juggernaut), like it is on the Ptolemies civ profile, and a Champion Warship template is probably needed.

    The Mauryan warships, the Roman Consul Bodyguard, and the Macedonian Companion Cavalry are also using an outdated tooltip, much like the triremes. Though in the case of the Mauryan warships, the tooltips just need to be updated, since they are unique in comparison to most of the other warships.

    Lastly, the Gallic Tavern does not decay and could use a tooltip cleanup, preferably with the language from the house. Don't forget about the Celtic Tavern version from scenarios. Speaking of scenarios, some of the other scenario only structures could use some attention. The Mauryan Palace could probably be given the specific name Harmya, which again comes from that Sanskrit website, http://spokensanskrit.de/.

    I have the corrected files if it will help fix these issues faster.

    • Like 1
  2. General Meldor, when playing a match, there is a unique emblem for each faction with a tooltip in the top center of the screen that shows who you are playing as, and I believe the number of gathers per resource is a planned feature.

    • Like 1
  3. The Tavern for the Gauls doesn't decay, probably a holdover from when it wasn't a buildable structure, and the tooltip could use a little cleanup, probably with the phrasing from the House if we really want to highlight the population bonus.

    Most of the factions with biremes/penteconters, triremes, and quinqueremes, specifically the Hellenes, the Macedonians, the Ptolemies, the Romans, the Seleucids, and the Spartans, need their specific and/or generic names cleaned up to the standard of the Athenians, the Carthaginians, and the Persians. For example, the Roman Quinquereme isn't even using its proper specific name.

    Also, all of the triremes for these factions and the warships for the Mauryans have an outdated tooltip that is overriding the updated one.

  4. I have a bug to report in Alpha 15 on Cantabrian Highlands, the ramp didn't form properly for the AI's starting position. The save game where the problem occurred is attached. And is there anyway to get the towers version of the Iberian circuit walls on maps such as Cantabrian Highlands to always frame the ramp instead of sometimes being right in the middle of the ramp?

    savegame-0001.zip

  5. Athenians

    I like Mythos_Ruler's suggestions, though of course all of the Hellenic factions need a functional Phalanx Formation.

    Britons

    I like the idea of two types of War Dogs and the free Kennel.

    Carthaginians

    I believe the Naval Shipyard should also get the tech pair suggested for the Athenians and/or the ability to garrison ships in the Naval Shipyard for repair, something to make them the naval power they were demonstrated to be throughout history. Also, I would like them to be able to garrison 10 troops in their wall towers as I believe it was planned. The animal capture feature is of course needed.

    Gauls

    Since they recently received the Tavern and Naked Fanatics, I think something could be done with them, though I don't really have any ideas since I haven't got to use them yet.

    Iberians

    Tactical Guerrilla aura and Flaming Javelins are definitely needed, basically what is already planned for them.

    Macedonians

    I really like them as they are, since they basically have everything except a Cavalry Archer and Syntagma Formation not functioning yet. And somebody needs to get the Thracian Black Cloak, if not the Macedonians then someone else.

    Mauryans

    They really just need what is already planned for them.

    Persians

    I like Mythos_Ruler's suggestions. I also like the idea of giving them a Champion Elephant and the Scythian Cavalry Archer.

    Ptolemies

    Can they also build more Civic Centers in addition to the Military Settlements?

    Romans

    A functional Testudo Formation and possibly the Marian Reforms is all they need, though I don't like the idea of the Entrenched Army Camp and Siege Walls being completely temporary.

    Seleucids

    I like Mythos_Ruler's suggestions for the Hellenic Reforms.

    Spartans

    I like the suggestion of a free Spartan Hoplite for each House built, though I also like the old idea for The Agoge of the Barracks and Military Mess Halls providing a population bonus.

    Thebans

    I still say the Thebans could be interesting, especially since they are the other major Hellenic power during the City-States period, so it seems like it would be a disservice to the time period not to include them eventually. Though this isn't the place for such discussion.

    • Like 1
  6. Actually, as I understand it, the Marian Reforms have been implemented as a special technology for the Republican Romans. The Marian Reforms replace all Republican Infantry with Marian Legionary, a champion swordsman, and allowing for the training of Numidian Cavalry. This has a major economic impact, since only the Marian Legionary can be trained in place of the Republican Infantry and the Legionary's only economic function to build Army Camps, Siege Walls, and Fortresses, making it a late game attempt at a game changer. I am pretty sure this special technology was implemented because the Marian Reforms occurred during the time frame of Empires Ascendant.

  7. So when you guys moved away from the fixed-function renderer to OpenGL 2.0 and ARB shaders, you meant it when you said that older graphics card would be left behind. I guess I really shouldn't be surprised that even a fine graphics card like the GeForce4 Ti just never had it. I guess I am going to have to rely on my Gateway, flickering 0 A.D. main menu and all, in order to play the game for the foreseeable future.

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