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Zeta1127

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Posts posted by Zeta1127

  1. I have taken it upon myself to port some of the new civilizations from Delenda Est, specifically the Epirotes and Thebans, to a RotE style expansion pack mod adding new civilizations, 0 A.D. Empires Extended. If people are interested in trying it out, I will see about releasing it to these forums.

    I have finally attached the latest version of 0 A.D. Empires Extended.

    empires_extended.zip

    • Like 6
  2. Yeah, Siege Walls aren't really that big of a deal to prevent the Romans from having the Sentry Tower. It isn't even that big of a deal for me if the Romans can't build the Sentry Tower, since I don't really use them. It just seems like a waste for them to not be buildable when the model is available.

    Also, the Entrenched Army Camp could use some attention, the order of the units in the training list is different from the Barracks and the Eques Socius (Italian Allied Cavalry) was never added to the training list.

    • Like 2
  3. Yeah, the Persian Wars, the Peloponnesian War, the Wars of Alexander the Great, the Wars of the Diadochi, the Second Punic War, and the Gallic Wars are the obvious choices for the campaigns. The Persian Wars and the Peloponnesian War cover the Athenians, the Spartans, and the Achaemenid Persians, with the option to incorporate the Thebans eventually. The Wars of Alexander the Great, the Wars of the Diadochi, and related conflicts definitely cover the Hellenistic Civilizations, the Successors, the Achaemenid Persians, and the Mauryan Indians. The Second Punic War covers the Republican Romans, the Carthaginians, and the Iberians. The Gallic Wars add the Gauls and the Britons into the equation.

  4. The FPS Overlay continues to be the only way most menu backgrounds show up properly, as has been the case in the last few releases. Unfortunately, both computers available to me continue to be woefully ineffective at running the game, which was bound to happen with only built-in or outdated graphics cards available, so I can't really adequately test the changes made in the latest version.

  5. The Carthaginians have their unique harbor in the form of two docks instead of just one like other civilizations, the Namel (Commercial Port) and the Cothon (Naval Shipyard), since it is kind of hard to adequately represent something like a massive harbor in normal play. That only really works in scenarios and eventually campaigns. It has already been rather difficult to adequately depict their triple walls and mercenary based military within the limits of the established gameplay mechanics, so this two dock system was the only way we could come up with to give them a naval bonus, though the Cothon could still use some type of repair functionality, possibly making it the naval equivalent to a Temple, to make it an effective naval bonus.

    • Like 1
  6. Rome was powerful throughout history, so much so that one point in time simply doesn't do the civilization justice, which led to the choice of the Republican Manipular army during the Second Punic War alongside Carthage, due to the focus on 500 B.C. to 1 B.C. in Part 1 Empires Ascendant. Hence the long term plan to also include a few other Roman civilizations in order to do Rome justice: the Early Empire (Marian Reforms), Late Empire (Trajan), and Byzantines in Part 2 Empires Besieged focused on 1 A.D. to 500 A.D., which is planned to also include other civilizations at their prime during the period and campaigns.

    • Like 1
  7. I am skeptical of the aura changes, Testudo formation isn't going to be replaced by Pax Romana, since formations simply haven't been fully implemented yet. Also Pax Romana and Romanization are Roman Empire concepts not Roman Republic concepts, so Pax Romana and Romanization simply don't work with the Roman Republic, especially since the Roman Empire is planned to be included as a separate faction for Part 2 Empires Besieged.

    • Like 2
    1. In looking for mods related to Age of Empires II, I found Rome at War and 0 A.D. around Alpha VIII.
    2. The more historically accurate nature of 0 A.D. in comparison to even the Age of Empires franchise that inspired it.
    3. I have made some minor suggestions in the past, usually typos that I have pointed out in the Suggestions thread, that have unfortunately been overlooked.
    4. Unfortunately, with outdated hardware I don't really play 0 A.D. on a regular basis, built in graphics and/or an outdated graphics card tends to do that.
    5. 26, male, United States
    • Like 2
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