-
Posts
507 -
Joined
-
Last visited
-
Days Won
6
Posts posted by Zeta1127
-
-
I thought it was something like, I am a CIS major at DeVry University, so I have coding experience.
I know corrals just train animals at the moment, I was just wondering why Yodaspirine made them props, for all I know it was unintentional.
-
I really would like to see tech tree implemented I will play Rome the most (hence my username) because Rome has always seemed like the coolest civ ever. Honestly, who DOESN'T want an empire lol.
The Roman civilization in part one will actually be the Roman Republic, with the Roman Empire being in part 2.
-
First of all, the map is beautiful, the attention to detail is just impeccable.
I am getting an error on start up of Black Forest in Alpha 8, I have the recently updated version.
( 20.112) error: Failed to find file: "art/actors/structures/plot_field_new_2.xml"
( 20.112) error: CObjectManager::FindObjectBase(): Cannot find object 'structures/plot_field_new_2.xml'
I can still play the map, even though it lags after awhile.
I also have a question, why are the corrals props (actors), is it because they don't have full functionality yet?
-
So it seems that I am exactly the opposite side of you. I only expand when I'm sure I can defend my territory. I encircle my lands with forts and towers before expanding.
My style is very similar to your style then, I build two fortresses (so I have three available to support my offensive) and some towers for defense. When gates are functional, I will probably encircle my base with walls during the later stages. I am also a big proponent of garrisoning fortresses and towers, which is also how I play Age of Empires II and Galactic Battlegrounds.
-
I second Spahbod's recommendation for scenarios with selectable civilizations.
-
Older games, such as Age of Empires which 0 A.D. was originally based on, use the F10 key to access the menu, which is what 0 A.D. also does if I am not mistaken.
-
Perhaps have the map types as tabs? That way you'd have both options visible, while at the same time allow for the GUI to be non-cluttered/different from the one to the other.
Sounds like a plan, so Random maps are more visible even if they aren't as high quality as Scenario maps.
-
Because Custom Maps are still the best-looking and most playable option available. :/ Random maps will get there, though.
Especially with more people like Spahbod creating scripts for them.
-
A Cyrus (Persian) campaign could be like the Age of Empires Egyptian campaign, the Age of Empires II William Wallace (Celts) campaign, and the Star Wars: Galactic Battlegrounds Attichitcuk (Wookiee) campaign; where the first few missions primarily teach the basics, and the last few missions are primarily the story.
-
I am a college student nearly finished with my Computer Information Systems degree from DeVry University, and recently learned that Macintosh monitors work differently than Windows ones, which makes UI development difficult, so I can see how OS X must be a nightmare to deal with.
-
I like Herodotus, seems to fit the theme that is already there.
-
I like Mythos_Ruler's battalion ideas, because one doesn't train thousands of individual troops, one trains armies in units such as battalions, before sending them to war.
(The one gripe I had with BfME2's wall system was the exorbitant cost, but other than that, it worked fairly well.)
-
The initial attack on Russia by Hitler was at first a great success due to a critical mistake by a Russian commander, but in the end the German soldiers were poorly equipped to deal with the cold and they lost the momentum, i guess Hitler felt his men were so superior to the Russian soldiers that they did not need coats or any other protection from the cold
The initial attack on Russia was so successful, because Stalin simply couldn't fathom Hitler stabbing him in the back. The initial success would have turned into victory if Hitler hadn't have been so indecisive in choice of objective.
-
Hitler's Germany for certain, they decided to attack the Russians while also fighting the Brits.. does not get any more crazy than that. Then the Americans came along and somehow most of the Germans still thought they had a chance. The 1200 Greek soldiers (300 Spartans + others) had more of a chance than the Germans did imo.
When Hitler decided to stab Stalin in the back, his commanders thought he was nuts, because they knew about Napoleon's disaster during the Napoleonic Wars over a century earlier, but Hitler kept saying how different Germany was from France, and what happened, they failed just like Napoleon. Indeed, Thermopylae was better odds for the Greeks than Hitler's arrogance was for Germany.
-
Assigning point of units, you must mean a rally point, that is a staple of unit production buildings in most games and a good idea.
On a side note, the Brythonic Carbanto (Champion Cavalry Skirmisher) has an extraneous period at the end its name, only time I have seen this so far.
-
yeah, and maybe get them interested in history too...
I like RTS games and history, yet I don't need cartoon graphics, maybe its because I am not a child anymore, and cartoon graphics do have their place, just not in history games.
-
AoEO definitely looks like a waste of time and money, and at this point I believe Stronghold Kingdoms is far superior based solely on the Kingdoms beta. AoE, AoEII, and AoM were Age of Empires, while AoEO is just trying to be Evony and similar games by the looks of it. I don't even have AoM and I feel like I can say that with confidence. I missed the boat for AoE III, and feel like that was probably a good thing. 0 AD. is definitely what I thought AoE could have become.
-
I think that for the purposes of this game it would be best to just assume that all soldiers will obey orders 100% of the time and that the mind set (moral) of soldiers will not play a role in the outcome of battles. Things like the obedience of soldiers would have to be determined by very complex issues including social factors, political factors and various other things, most of, if not all of which are way beyond the reach of o ad or any other rts game in the near future that i am aware off. I also feel that it is not necessary to incorporate such detailed factors such as the direction of the sun in a game that only partly focuses on military, especially considering o ad is yet to completely balance out all units in battle. We must be realistic, o ad is not going to be the most technologically advanced rts game of its time.
This is getting into the realm of Warhammer 40,000: Dawn of War and their portrayal of moral, which is the kind of thing that would be very tricky to implement. However, terrain advantages and disadvantages should definitely be implemented.
-
A Horus Eye would be my preference, but it's not my mod.
I am thinking the same thing, but it's not my mod either.
-
Star Wars: Galactic Battlegrounds isn't your average Star Wars game, it was built on the Age of Empires II engine, so it plays very similar to Age of Empires, and besides you could only garrison certain herd animals in it, but not train them their like the Corral.
-
initial plan was to 'garrison' herd animals there and they should slowly generate food, but currently you can 'train' them in corral and kill for food as regular animals).
Ah, like the Animal Nursery from Star Wars: Galactic Battlegrounds, something I wish they would have implemented in Age of Empires II.
-
I have the Unfinished Tales and the two parts of the Book of Lost Tales, among other things Tolkien, The Lord of the Rings, The Silmarillion, Children of Hurin, and The Hobbit.
-
In the vein of Undying Love by Two Steps from Hell, I recommend
andboth by E.S. Posthumus. Elba is the reason I found E.S. Posthumus thanks to the Distant Stars mod for Sins of a Solar Empire, which use it as the menu music. -
Yeah, and don't forget about the necessity to have a lot of unit production structures just to be successful StarCraft games in general. That's what RTS has become, an APM duel.
load custom maps
in General Discussion
Posted · Edited by Zeta1127
Try the "C:\Program Files\0 A.D. alpha\binaries\data\mods\public\maps" path or whatever drive letter you are using, wherever you installed the game, create a maps folder in the public folder, and put the map files in there, as my path example demonstrates. You can even put random and scenario maps in separate folders inside the map folder to keep them organized! This allows you to emulate the file structure the public.zip folder is using.